In Age of Wonders 4, players build their own factions and try to take them to victory across procedurally-generated realms. One of the most robust systems of customization that players have access to in Age of Wonders 4 is the Empire Skill tree. Empire Skills offer incredible bonuses, plentiful rewards, and vital abilities that can be essential to victory.
Empire Skills are based on the Affinities the player chose for their Empire, so they’re particularly well-suited to the playstyle players have chosen for their faction. The Empire Skill Tree is split into different branches that cover every affinity. This guide covers some of the best Empire Skills available in those branches.
Best Empire Skills in Age of Wonders 4
Empire Skills come in many forms. Some are abilities that players need to traverse certain environments, others are immediate payouts of rewards, and some improve resource gathering in certain ways. The following table captures a few of the best skills from each branch of the Empire Skill Tree.
| Skill | Description | |
|---|---|---|
| General Skills | ||
|
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Basic Seafaring | Cost: 50 Imperium
Unlocks the ability for Units to embark and use vessels to cross the water, and for Flying and Floating units to travel over water. |
|
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Expanded Governance | Cost: 200 Imperium
Increase the City Cap by +1. |
|
|
Forced March | Cost: 150 Imperium
Unlocks the ability for Armies to use Forced March. |
| Materium Affinity | ||
|
|
Rite of the Armorer | Cost: 150 Imperium
Gain the Breastplate of the Champion hero item. |
|
|
Master Masons | Cost: 250 Imperium
City Structures cost 20% less Gold to build. |
|
|
Martial Ancestry | Cost: 500 Imperium
Unit Upkeep is reduced by 10% perk Rank that unit has. |
| Chaos Affinity | ||
|
|
Impressment | Cost: 75 Imperium
Unit tier I Units cost 30% less Unit Upkeep. |
|
|
Spoils of Destruction | Cost: 350 Imperium
Razing Cities yields +20 Gold permanent income. |
|
|
Rites of Possession | Cost: 500 Imperium
The Throne City loses -1 Population, but immediately summons a Balor with Power from Slaughter. |
| Shadow Affinity | ||
|
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Shadow Binding | Cost: 100 Imperium
Magic Origin Unit Upkeep is reduced by 20%. |
|
|
Rite of the Cryptblade | Cost: 150 Imperium
Gain the Cryptblade hero item. |
|
|
Spying Shadows | Cost: 500 Imperium
Immediately reveal the full World Map. The Throne City gains infinite Sensing Range. Armies in Sensing Range reveal their numbers and allegiance. |
| Astral Affinity | ||
|
|
Casting Reserves | Cost: 50 Imperium
Gain +20 Combat Casting Points and World Map Casting Points. |
|
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Rite of Conjuration | Cost: 350 Imperium
Immediately conjure a defended Magic Material near each City in the player's Empire. |
|
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Astral Binding | Cost: 500 Imperium
New Magic Origin Units gain +3 Ranks. |
| Order Affinity | ||
|
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Rite of Allegiance | Cost: 150 Imperium
Instantly gain +20 Allegiance with all Free Cities. |
|
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House Levies | Cost: 350 Imperium
Recruiting Units during the Rally of the Lieges costs 50% Gold. Time between Rallies of the Lieges is reduced by 5 Turns. |
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Rite of the Banners | Cost: 500 Imperium
Call a Rally of the Lieges event, where players may recruit units at no cost. Gain +10 Recruitment Points. |
| Nature Affinity | ||
|
|
Fruitful Integration | Cost: 50 Imperium
Founding or Absorbing Cities takes 2 fewer turns. Newly Founded or Absorbed Cities gain +1 Population. |
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Expansive Reach | Cost: 200 Imperium
Cities may expand to Provinces located +2 Provinces further from the center. |
|
|
Druidic Empire | Cost: 500 Imperium
Acquiring new Population requires 50% less Food. |
Age Of Wonders 4 is available now on PS5, Xbox Series X/S, and Windows.