College Football 26 offers up the most realistic and immersive rendition of the collegiate level game. Rosters have been refreshed for the upcoming season, new coach mechanics have been added, and subtle tweaks have been made to the Road to Glory and Dynasty game modes. To accurately represent each athlete in the game, EA Sports has poured an extensive amount of time into researching their attributes and core skills, before assigning each of them a set of stats. But some newcomers may be wondering what all the stats mean in College Football 26.
With so many of the stats abbreviated, it can be difficult to know what each stat means, and even then, you might not know how that impacts the players' performance in-game. This guide will break down every player stat in College Football 26 by their category, so you'll know your PRC from your PRS.
College Football 26: Best Teams, Ranked
If you're looking to guide one of the best teams in College Football 26 to victory, here are the 10 you're going to want to choose.
All College Football 26 Stats, Explained
There are seven main categories that stats fall into for a player: General, Ball Carrier, Quarterback, Receiver, Blocking, Defense, and Kicking. You'll find a section for each of these below, and you can use the jump links on the side to access each one quickly and conveniently.
There is technically a category for 'Coverage,' but there are only three stats in this and they're very focused on defensive players. As such, I've included them in the 'Defense' section.
General
These are the stats that are useful for players in every position and determine their overall effectiveness on the field, but also how likely they are to miss game time due to their general physical build.
|
Abbreviation |
Stat |
Explanation |
|---|---|---|
|
OVR |
Overall |
A player's overall rating allows you to see how good a player is with just one figure for their designated position. For example, a Quarterback's overall rating isn't going to factor in defensive stats, as it's unlikely he's going to need these in his game. |
|
SPD |
Speed |
How fast a player is. |
|
STR |
Strength |
The strength stat will determine a player's effectiveness at making blocks (or running through them), and their power moves. |
|
AGI |
Agility |
Determines how quickly a player moves on the field and is an important stat for players looking to avoid taking hits, or for players looking to move quickly to sack the QB or make tackles. |
|
ACC |
Acceleration |
How quickly a player can reach their top speed. The fastest QBs in College Football 26 have very high acceleration stats. |
|
AWR |
Awareness |
Affects how quickly a player can make decisions and will react to the developing play once the ball has been snapped. |
|
INJ |
Injury |
Determines how likely a player is to get injured. A lower number here means the player is more injury-prone. |
|
TGH |
Toughness |
How quickly a player can recover from injury and get back on the field. |
|
STA |
Stamina |
How long a player can play for before they get tired. The higher the number, the longer they can play for. |
Ball Carrier
Ball carriers need to be strong, agile, and unpredictable. A lot of these stats are focused on the arsenal of maneuvers at their disposal once defenders start closing in, but also their ability to quickly change direction so they can leave less agile players in the dust.
|
Abbreviation |
Stat |
Explanation |
|---|---|---|
|
BTK |
Break Tackle |
How capable the player is of breaking tackles and continuing to run with the ball. |
|
TRK |
Trucking |
Determines how successful a player's trucking moves will be. Trucking is essentially charging through a defensive player. It's done by flicking the right analog stick up when running the ball. |
|
COD |
Change of Direction |
How quickly a player can change direction when running with the ball. |
|
BCV |
Ball Carrier Vision |
How well a player can avoid tackles and find gaps in the defensive line to exploit. |
|
SFA |
Stiff Arm |
How affective a player's stiff arm is at pushing incoming defenders away. |
|
SPM |
Spin Move |
Determines how affective a player's spin move is for dodging defenders. |
|
JKM |
Juke Move |
Indicates how good a player's ability to feint in one direction and send the defender one way before running another when running with the ball. |
|
CAR |
Carrying |
A high stat in carrying will indicate that the player is less likely to fumble the ball when rushing. |
|
JMP |
Jumping |
How high a player can jump when carrying the ball. A high jumping stat means the player could be particularly good at hurdling over incoming defenders. |
Quarterback
The Quarterback does it all, but the stats in this category focus around their throwing prowess, ability to avoid the sack, and get the better of the opposition's defense.
|
Abbreviation |
Stat |
Explanation |
|---|---|---|
|
THP |
Throw Power |
Determines how far and fast the player can throw the ball. |
|
SAC |
Short Throw Accuracy |
How accurate the throw will be when making short passes. |
|
MAC |
Medium Throw Accuracy |
How accurate the player's pass will be when throwing mid-range. |
|
DAC |
Deep Throw Accuracy |
Determines how accurate the pass will be when making long range throws. |
|
RUN |
Throw on the Run |
Indicates how accurate a pass will be while the player is running. |
|
TUP |
Throw Under Pressure |
Determines how accurate a pass will be when the thrower is being blitzed or in a collapsing pocket. |
|
BSK |
Break Sack |
How good the player is at breaking out of a sack attempt by a defender, |
|
PAC |
Play Action |
How well they execute a play action. This determines how successful it will be in fooling defenders. |
Receiver
The key attributes for your receivers are going to be catching, route running, and their ability to make catches even in the unlikeliest of scenarios. Speed and acceleration are also important, which is why so many players seek out the fastest wide receivers each year for their Dynasty team.
|
Abbreviation |
Stat |
Explanation |
|---|---|---|
|
CTH |
Catching |
How likely a player is to catch the ball. |
|
SRR |
Short Route Running |
How good a player is at running short routes. |
|
MRR |
Medium Route Running |
How good a player is at running medium routes. |
|
DRR |
Deep Route Running |
How good a player is at running deep routes. |
|
CIT |
Catch in Traffic |
How likely a player is to successfully catch a pass when being covered by defenders. |
|
SPC |
Spectacular Catch |
Determines the success of a player making one-handed grabs or catches in traffic. In other words, how likely they are to end up in the highlight reels. |
|
RLS |
Release |
How quickly a player will start their route once the ball has been snapped. |
Blocking
Blocking stats are integral to a strong offensive line. Whether you intend to run or pass the ball, you'll want an O line that's capable of keeping blitzing defenders at bay and making big blocks in the open field once the ball's on the move.
|
Abbreviation |
Stat |
Explanation |
|---|---|---|
|
PBK |
Pass Blocking |
Determines how good a player is at blocking players during passing plays. |
|
PBP |
Pass Block Power |
An important O-line stat that determines how well a player handles a defender's power block shed moves. This, combined with Pass Block Finesse play a large part in determining how effective a player is at pass blocking in general. |
|
PBF |
Pass Block Finesse |
Determines how well a player handles the finesse block shed moves of defensive players in passing plays. |
|
RBK |
Run Blocking |
A high stat here indicates the player is good at blocking opposing players during rushing plays. |
|
RBP |
Run Block Power |
Impacts their ability to block on man blocking plays. |
|
RBF |
Run Block Finesse |
Determines their ability to block on zone running plays. |
|
LBK |
Lead Blocking |
How good a player is at making pull blocks. |
|
IBK |
Impact Blocking |
Used to determine who 'wins' a collision during open field blocking. |
Defense
These are all stats associated with defensive players, and determine their effectiveness in recognizing plays, getting past offensive linesmen, and how good they are when it comes to coverage.
|
Abbreviation |
Stat |
Explanation |
|---|---|---|
|
PRC |
Play Recognition |
How well a player recognizes the opponent's offensive plays before a play is snapped. |
|
TAK |
Tackle |
Determines a player's success rate when making a tackle. |
|
POW |
Power |
How powerful a player is when making tackles or hits. |
|
PMV |
Power Moves |
Determines the effectiveness of a defender's power moves at getting them past offensive linesmen. |
|
FMV |
Finesse Moves |
Much like Power Moves, this determines how effective a defender's finesse move will be at getting past offensive linesmen. |
|
BSH |
Block Shedding |
Determines how good a player is at shedding blocks from offensive linesmen. |
|
PUR |
Pursuit |
A high stat allows a player to better follow the movements of a ball carrier, increasing their likelihood of intercepting their run and tackling them. |
|
MCV |
Man Coverage |
How good a player is at covering receivers. |
|
ZCV |
Zone Coverage |
How good a player is at covering a zone, rather than a specific receiver. |
|
PRS |
Press |
How effective a player is at jamming a receiver at the line of scrimmage, delaying or preventing them from starting their route. |
Kicking
These stats are all around the kicking element of the game, as the name suggests. Kickers will typically want to kick as far and as accurately as possible, but when punt returning, the opposing team will have someone aiming to catch the ball and drive up the field to 'return' it.
|
Abbreviation |
Stat |
Explanation |
|---|---|---|
|
KPW |
Kick Power |
How far a player can kick the ball. |
|
KAC |
Kick Accuracy |
Determines how accurate the player's kicks will be. |
|
RET |
Return |
How good a player is at returning the ball. This stat is typically associated with receivers and running backs who will be responsible for returning the ball after a punt. |
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