Trainees in Umamusume: Pretty Derby are the main characters that the support cards, veteran runners, and Tracen Academy’s staff help to become URA champions. These ambitious horsegirls share one big dream, and that's bringing the URA trophy home.

To help them achieve that, you'll need to train them for three years, build up their fanbase, and lead them through prestigious races until they finally earn a shot at competing in the URA Finale. This guide breaks down how many horsegirls are available in Umamusume: Pretty Derby, their stats and skills, and how you can unlock them.

how to train umusumes in umamusume pretty derby
Umamusume: Pretty Derby - Complete Training Guide

For those wondering how to train Umamusume: Pretty Derby and complete their careers, here’s a simple guide that walks you through each step.

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How to Unlock Characters in Umamusume Pretty Derby

how to unlock characters in umamusume pretty derby

As of now, there are 27 characters in Umamusume: Pretty Derby, but not all of them will be available right from the start. You'll get the following horsegirls for free:

  1. Gold Ship
  2. Vodka
  3. Daiwa Scarlet
  4. Sakura Bakushin
  5. Haru Urara

To unlock the rest, you’ll need to pull them through the Gacha using Carats or spend 150 Star Pieces on their Trainee profile under “Enhance.” If you’re wondering how to get Star Pieces, you’ll receive a statue each time you scout a duplicate horsegirl in the Gacha. These statues can then be exchanged for Star Pieces in the Game Shop. Once you've got a trainee, you can start her training journey.

Make sure to level up your Umamusumes to gain more skills beyond the basics. Maxing out their Star Unlocks will upgrade their Unique Skill, give them a Spark based on that skill once they become Veterans, and even get new outfits they can wear during daily events or concerts.

All Umamusume Pretty Derby Characters

how to unlock characters in umamusume pretty derby

The list below is sorted from the lowest-speed horsegirls to the highest. Only the aptitudes they are excellent in (marked with an A) are listed, along with details on their skills.

For beginners, Speed, Stamina, and Power are the most important stats to focus on when training horsegirls. While you'll eventually need to train all horsegirls at some point, starting with those who are strong in these three areas can make it easier to win the URA Finale.

All Umamusume Pretty Derby Trainees

Attributes

Aptitudes

Skills

Super Creek

Speed: 65


Stamina: 100


Power: 71


Guts: 100


Wit: 89

Track: Turf (A)


Distance: Med + Long (A)


Style: Pace (A)

Unique Ability: Clear Heart (Recovers endurance during the middle of the race)


Corner Recovery (Regains a bit of stamina while running around corners)


Deep Breaths (Takes a breath on straight tracks to recover stamina)


Disorient (Throws off other runners’ vision on the track)

Mejiro McQueen

Speed: 71


Stamina: 111


Power: 71


Guts: 103


Wit: 94

Track: Turf (A)


Distance: Med + Long (A)


Style: Pace (A)

Unique Ability: The Duty of Dignity Calls (Helps with speed on the final track)


Spring Runner (Improves performance in spring season races)


Stamina to Spare (Reduces tiredness in early race stages)


Keeping the Lead (Can maintain a large lead during mid-race)

Rice Shower

Speed: 71


Stamina: 117


Power: 70


Guts: 102


Wit: 90

Track: Turf (A)


Distance: Med + Long (A)


Style: Pace (A)

Unique Ability: Blue Rose Closer (Increases speed when breaking out of a pack)


Deep Breaths (Slightly lowers tiredness)


Subdued Pace Chasers (Tires out opponents a bit at the beginning)


Straight Descent (Slightly improves running speed on downhill tracks)

Mayano Top Gun

Speed: 73


Stamina: 100


Power: 67


Guts: 95


Wit: 90

Track: Turf (A)


Distance: Med + Long (A)


Style: Front + Pace (A)

Unique Ability: 1st Place Kiss (Can pass through a group of horsegirls on the final stretch)


Straightaway Recover (Gets some energy back on straight tracks)


Deep Breaths (Regains stamina by breathing in long races)


Leader’s Pride (Avoids getting passed at the start)

T.M. Opera O

Speed: 75


Stamina: 108


Power: 75


Guts: 102


Wit: 90

Track: Turf (A)


Distance: Med + Long (A)


Style: Pace + Late (A)

Unique Ability: This Dance Is for Vittoria! (Raises speed during races)


Non-Standard Distance (Improves performance over non-standard distances)


Prepared to Pass (Can break out of the pack on the final corner)


Up-Tempo (Improves positioning ability when running near the front)

Matikanefukukitaru

Speed: 77


Stamina: 81


Power: 88


Guts: 81


Wit: 73

Track: Turf (A)


Distance: Med + Long (A)


Style: Late (A)

Unique Ability: Luck Be with Me! (Clears a path ahead when it's jammed with racers)


Smoke Screen (Narrows the view for others)


A Small Breather (Regains endurance)


Lucky Seven (Good things may happen when she's in bracket 7)

Agnes Tachyon

Speed: 82


Stamina: 76


Power: 76


Guts: 79


Wit: 87

Track: Turf (A)


Distance: Medium (A)


Style: Pace (A)

Unique Ability: Introduction to Psychology (Recovers endurance)


Standard Distance (Opposite of Non-Standard Distance)


Preferred Position (Recovers stamina)


Tether (Decreases the speed of other racers)

Gold Ship

Speed: 82


Stamina: 96


Power: 100


Guts: 77


Wit: 70

Track: Turf (A)


Distance: Med + Long (A)


Style: End (A)

Unique Ability: Warning Shot (Increases speed with a long spurt)


Pressure (Gets fast speed when passing by an opponent when late)


Uma Stan (Becomes speedy when close to many runners)


I Can See Right Through You (Gets situational awareness)

Haru Urara

Speed: 83


Stamina: 58


Power: 89


Guts: 86


Wit: 84

Track: Dirt (A)


Distance: Sprint (A)


Style: Late (A)

Unique Ability: Super-Duper Stoked (Recovers endurance)


Lay Low (Recovers endurance)


Sprinting Gear (Increases power during races)


1,500,000 CC (Increases speed on an uphill)

Special Week

Speed: 83


Stamina: 88


Power: 98


Guts: 99


Wit: 91

Track: Turf (A)


Distance: Med + Long (A)


Style: Pace + Late (A)

Unique Ability: Shooting Star (Her speed improves when she passes another racer in the late race)


Homestretch Haste (Her speed increases during the final spurt)


Steadfast (Her performance gets better when passed by another horsegirl on the final corner)


Hydrate (Recovers stamina)

Daiwa Scarlet

Speed: 84


Stamina: 77


Power: 79


Guts: 95


Wit: 90

Track: Turf (A)


Distance: Med + Mile (A)


Style: Front + Pace (A)

Unique Ability: Red Ace (Tries super hard to come first in the second half of the race)


Competitive Spirit (Runs better when five others are using the same strategy)


Preferred Position (Gets less tired during the race)


Up-Tempo (Stays in a better spot when running up front)

El Condor Pasa

Speed: 85


Stamina: 76


Power: 80


Guts: 93


Wit: 91

Track: Turf (A)


Distance: Med + Mile (A)


Style: Pace + Late (A)

Unique Ability: Corazon Ardiente (When in the front, saves her energy for the final track in the race)


Straightaway Adept (Increases speed on straight tracks)


Hawkeye (Gains more awareness and view of the field)


Pace Chaser Straightaways (Increases speed on straight sections when chasing)

Nice Nature

Speed: 86


Stamina: 72


Power: 89


Guts: 69


Wit: 84

Track: Turf (A)


Distance: Med + Long (A)


Style: Late (A)

Unique Ability: I Can Win Sometimes, Right? (Gains speed when in third position or about to lose the race)


Kokura Racecourse (Her performance improves at Kokura Racecourse)


Murmur (Disturbs runners ahead during mid-race)


Sharp Gaze (Startles other runners)

Air Groove

Speed: 86


Stamina: 81


Power: 81


Guts: 86


Wit: 91

Track: Turf (A)


Distance: Medium (A)


Style: Pace + Late (A)

Unique Ability: Empress's Pride (Passes another horsegirl on the final stretch)


Go with the Flow (Moves better late in the race)


Up-Tempo (Holds a good spot when running in front)


Disorient (Makes it harder for other horsegirls to see clearly)

Symboli Rudolf

Speed: 86


Stamina: 91


Power: 83


Guts: 96


Wit: 94

Track: Turf (A)


Distance: Med + Long (A)


Style: Pace + Late (A)

Unique Ability: Behold Thine Emperor's Divine Might (Boosts her speed)


Corner Adept (Improves speed on corners)


Preferred Position (Decreases stamina burn during mid-race)


Tether (Lowers the speed of other racers when she's behind)

Sakura Bakushin

Speed: 87


Stamina: 54


Power: 93


Guts: 85


Wit: 81

Track: Turf (A)


Distance: Sprint (A)


Style: Front + Pace (A)

Unique Ability: Class Rep + Speed = Bakushin (Boosts speed in the second half of the race)


Sprinting Gear (Increases speed on straight tracks when running with sprinters)


Flustered Front Runners (Reduces stamina for runners in the lead)


Pace Chaser Straightaways (Raises speed on straight paths when running with pace-chasers)

King Halo

Speed: 87


Stamina: 60


Power: 93


Guts: 73


Wit: 87

Track: Turf (A)


Distance: Sprint (A)


Style: Late (A)

Unique Ability: Call Me King (Gets faster when 200m are left)


Outer Post Proficiency (Does better in bracket 6 to 8)


Gap Closer (Helps her burst forward near the end)


Studious (Lets her see things more clearly)

Meijro Ryan

Speed: 87


Stamina: 66


Power: 95


Guts: 71


Wit: 81

Track: Turf (A)


Distance: Medium (A)


Style: Pace + Late (A)

Unique Ability: Feel the Burn! (Gets faster when running through a corner)


Rainy Days (Does better in rainy weather)


Outer Swell (Dodges other racers more easily when passing on corners)


Up-Tempo (Gets better at holding her position)

Winning Ticket

Speed: 87


Stamina: 68


Power: 91


Guts: 74


Wit: 80

Track: Turf (A)


Distance: Medium (A)


Style: Late (A)

Unique Ability: V is for Victory! (Speed picks up on the final track)


Firm Conditions (Performance improves on firm ground)


Steadfast (Tries not to lose position when passed by another player on the final corner)


Fighter (Gets better at passing others)

Tokai Teio

Speed: 90


Stamina: 89


Power: 83


Guts: 92


Wit: 96

Track: Turf (A)


Distance: Medium (A)


Style: Pace (A)

Unique Ability: Sky-High Teio Step (Gets speedy on the final stretch)


Prudent Positioning (Moves better early in the race)


Thunderbolt Step (Avoids getting boxed in mid-race)


Shrewd Step (Slips through smoothly)

Grass Wonder

Speed: 91


Stamina: 70


Power: 99


Guts: 74


Wit: 91

Track: Turf (A)


Distance: Mile + Long (A)


Style: Pace + Late (A)

Unique Ability: Focused Mind (Speeds up at the end track when passing another horsegirl)


Slick Surge (Gets faster when it’s late in the race)


Flustered Pace Chasers (Makes pace-chasers lose energy)


Tether (Slows down front-runners if you’re behind late in the race)

Vodka

Speed: 96


Stamina: 51


Power: 105


Guts: 75


Wit: 88

Track: Turf (A)


Distance: Med + Mile (A)


Style: Late (A)

Unique Ability: Xceleration (Makes it harder for opponents to pass and boosts your speed when you're in the lead with 200m left in the race)


Straightaway Recovery (Gains endurance)


Slick Surge (Slightly increases speed when late-race)


Updrafters (Lets you pass opponents during the late race, but only if you're near the back)

Maruzensky

Speed: 96


Stamina: 68


Power: 86


Guts: 100


Wit: 100

Track: Turf (A)


Distance: Mile (A)


Style: Front (A)

Unique Ability: Red Shift/LP1211-M (Increases acceleration)


Straightaway Adept (Improves speed on straight paths)


Early Lead (Can move to the front early)


Shifting Gears (Improves passing ability)

Taiki Shuttle

Speed: 96


Stamina: 71


Power: 98


Guts: 93


Wit: 92

Track: Turf (A)


Distance: Sprint + Mile (A)


Style: Pace (A)

Unique Ability: Shooting For Victory! (Goes full speed)


Straightaway Adept (Performs better on straight paths)


Shifting Gears (Passes easily when in front during mid-race)


Pace Chaser Savvy (Gets into a good position)

Mihono Bourbon

Speed: 96


Stamina: 72


Power: 92


Guts: 102


Wit: 88

Track: Turf (A)


Distance: Medium (A)


Style: Front (A)

Unique Ability: GOO 1st F (Gets faster on the final stretch when in first place)


Rainy Days (Races better in rainy weather)


Early Lead (Can move to the front early in the race)


Rosy Outlook (Uses less stamina while leading in mid-race)

Oguri Cap

Speed: 101


Stamina: 66


Power: 106


Guts: 84


Wit: 93

Track: Turf (A)


Distance: Med + Mile (A)


Style: Pace + Late (A)

Unique Ability: Triumphant Pulse (Can break out of the pack when near the front with 200m remaining)


Corner Acceleration (Takes corners more smoothly)


Acceleration (Gets faster when passing another player)


Hydrate (Restores stamina mid-race)

Silence Suzuka

Speed: 101


Stamina: 84


Power: 77


Guts: 100


Wit: 88

Track: Turf (A)


Distance: Med + Mile (A)


Style: Front (A)

Unique Ability: The View from the Lead Is Mine! (Improves speed when in front by a large margin on the final stretch)


Focus (Reduces time lost from a slow start)


Final Push (Tries to keep the lead on the final corner)


Rosy Outlook (Lowers fatigue when leading in mid-race during medium-length races)

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Umamusume Pretty Derby Tag Page Cover Art
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Sports
Management
Gacha
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Systems
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Critics Rec: 100%
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Released
June 26, 2025
Developer(s)
Cygames
Publisher(s)
Cygames, Kakao Games, BiliBili
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Umamusume: Pretty Derby - Kitasan Black
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WHERE TO PLAY

DIGITAL
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Engine
Unity
Genre(s)
Sports, Management, Gacha