Summary

  • Apex Legends Season 21 brings game-changing buffs, nerfs, and reverts to core mechanics and weapons.
  • Big changes include a new legend Alter and a quad mode, but also a significant nerf to Bloodhound.
  • The meta is evolving with altered abilities for legends like Bangalore, Crypto, Pathfinder, and Revenant.

Apex Legends has revealed the patch notes for the mid-season collection event, Double Take, which goes live on June 25, 2024. EA is making some big changes to Apex Legends' characters and weapons with the first event in Season 21: Upheaval. This includes buffs for certain weapons and legends, changes in character abilities, and a huge nerf for Bloodhound.

Apex's Season 21 is bringing more changes to core mechanics than ever. It reverted to the old Apex Legends rank rewards system and introduced a new legend named Alter, who is altering the meta. Now with the mid-season patch, this shift is reaching a whole new level and bringing changes to core game mechanics that were part of Apex since Season 0. From the dev notes, it's evident that EA and Respawn are aiming to shift the existing meta and explore new horizons.

apex-legends-alter-horizon-backstory
Apex Legends Teases New Legend Alter's Connection to Horizon

Apex Legends releases new content featuring Alter, a new villainous legend, revealing that her backstory entwines with Horizon's, aka Dr. Somers.

By 

EA's patch notes for the mid-season event reveal that Apex Legends is finally getting a Quads mode where each squad can have four legends instead of the regular three. The G7 Scout is getting damage and fire rate buffs with adjusted recoil, while the Havoc rifle is getting its mag size reduced. The Longbow DMR is getting a headshot multiplier buff from 2.15 to 2.25, which will make it more effective once again. The rarity sets for Peacekeeper, Charge Rifle, and Sentinel are all getting the optics changed for the better. The saddest change regarding Apex Legends' weapons and attachments is the 4x-10x Digital Threat scope nerf, where the scope will no longer highlight enemies through smoke or gas.

Apex Legends' Season 21: Upheaval Seems to Be a Season of Change

Several legends in Apex are getting their abilities tweaked with the Double Take collection event as well. The biggest change is the huge nerf Apex's Bloodhound is getting, where they will no longer have threat vision through smoke or gas. Bloodhound is also getting a full rework in terms of their level upgrades. The second-biggest change in abilities is that legends will now have a white silhouette when fighting inside Bangalore's smoke, visible within 20 meters. Crypto's EMP will now hit all legends phased through Alter's Tac ability, Void Passage. Revenant and Pathfinder's level 3 upgrades will now refresh their Tac abilities on both knocks and assisted knocks within a three-second window.

Entry costs and kill points in Apex Legends' ranked mode have also been reworked to make them more player-friendly. There are also several bug fixes and quality-of-life changes that EA listed in the patch notes. It seems like Season 21 is one where the most effective meta elements are being challenged. At first, Apex introduced a new meta with Alter, and now with the Bloodhound and Bangalore nerfs, several old meta elements will probably become obsolete. Though Apex Legends fans and pros are not welcoming these nerfs, there's a solid chance that this will give birth to new and exciting strategies.

Apex Legends' Double Take Collection Event Patch Notes

BALANCE UPDATES

Care Package

  • Purple light mag added

Gold Weapons Rotation

  • Nemesis Burst AR, Triple-Take, Peacekeeper, Prowler PDW, Longbow DMR

End Rings

  • End rings now have more even distribution through the map
  • Each quadrant of the map now have roughly 25% chance of getting selected

Survival Slot Items

  • Survival slot items have been redistributed to low tier loot zones

WEAPONS & ATTACHMENTS

G7 Scout

  • Damage increased to 33 (was 32)
  • Rate of fire increased
  • Adjusted recoil to be more consistent when firing at max fire rate

Havoc Rifle

  • All mag sizes reduced
    • No Mag: 20 (was 24)
    • White Mag: 24 (was 28)
    • Blue Mag: 28 (was 32)
    • Purple Mag: 32 (was 36)

Longbow DMR

  • Headshot multiplier increased to 2.25 (was 2.15)

R-99 SMG

  • Reduced hip-fire randomness

Rampage LMG

  • Firing animation has less vertical movement while in ADS

Weapon Rarity Sets

  • Peacekeeper (Blue and Purple)
    • Optic updated to 1x Hcog (was 2x Bruiser)
  • Charge Rifle & Sentinel (Purple)
    • Optic updated to 4-8x (was 2-4x)
    • Gunrun will keep a 2-4x

4x-10x Digital Threat Scope

  • Will no longer provide threat vision through smoke or gas

LEGENDS

Alter

  • Void Passage: Crypto EMP will now affect all players phased by the Void Passage

Bangalore

  • Smoke Launcher: all players within smoke will now have a white highlight visible to other players in smoke within 20m

Bloodhound

  • Beast of the Hunt: threat vision is no longer visible through smoke or gas
  • Upgrade: Level 2
    • Raven’s Blessing: Ult charge reduced to 20% (was 25%)
  • Upgrades: Level 3
    • NEW Sighthound: reduced Tac cooldown by 50% while Ultimate is active
    • NEW Flock: remove enemy range requirement for White Raven spawns

Upheaval Launch: Level 2

Upheaval Mid-Season: Level 2

Odin’s Glare

Double duration of Tactical Full-Body scan

Odin’s Glare

Double duration of Tactical Full-Body scan

Raven’s Blessing

White Ravens charge Ultimate by 25%

Raven’s Blessing

White Ravens charge Ultimate by 20%

Upheaval Launch: Level 3

Upheaval Mid-Season: Level 3

Long Hunt

Knocks extend Beast of the Hunt duration.

Sighthound

Reduce Tactical cooldown by 50% while Ultimate is active.

Taste of Blood

Gain 50 hp on knocks while Ultimate is active.

Flock

Remove enemy range requirement for White Raven spawns.

Pathfinder

  • Upgrade: Level 3
    • Down & Away: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window

Revenant

  • Upgrade: Level 3
    • Grim Leaper: Tac will now refresh on BOTH knocks and assisted knocks within a 3s window

MAPS

PUBS

  • Broken Moon
  • Kings Canyon
  • Olympus

RANKED

  • Broken Moon
  • Olympus
  • World’s Edge

MODES

Quads

  • Replacing Duos Playlist for S21.1
  • 15 Teams of 4 Players
  • Loot Improvements
    • Chance to find Blue/Purple kitted weapons
    • Increased ammo in Light, Heavy, and Energy ammo boxes
    • Increased chance to find ammo, health, shield, scopes, and deployable items
    • Increased Replicator starting count 12→15
  • Lobby supports a 4th player for inviting and ‘Previous Match Squad Members’
  • Legend Ability updates to support a 4th squad member
    • Mirage Decoy shows 4 squad members when dropping from the dropship
    • Valkyrie’s Ult allows for up to 3 additional squad members to attach
    • Vantage Passive can spot the armor on all enemy teammates when in ADS
    • Loba’s Ultimate has UI to support a fourth player

NOTE: Quads is the only mode that supports queueing with 4 players. All other modes will be locked

Solos

  • LTM - 7/9-7/22

Mixtape

  • Lockdown: added The Core, Estates
  • Mixtape Map Rotations
    • 6/25-7/8
      • Control: Caustic, Labs, Thunderdome
      • Gun Run: Estates, Fragment, Zeus Station
      • TDM: Habitat, The Core, Estates
    • 7/9-7/22
      • Control: Labs, Caustic
      • Gun Run: Estates, Fragment
      • Lockdown: The Core, Estates
      • TDM: Habitat, Phase Runner
    • 7/23-7/29
      • Control: Labs, Caustic, Production Yard
      • Gun Run: Estates, Fragment, Zeus Station
      • Lockdown: The Core, Thunderdome, Estates
      • TDM (removed during 1st week of LTM)
    • 7/30-8/5
      • Control: Labs, Caustic
      • Gun Run: Estates, Fragment
      • Lockdown: The Core, Estates
      • TDM: Habitat, Phase Runner

RANKED

Ranked Rumble takes over the normal Ranked League at the end of the season as the singular Ranked offering. Ranked entry cost, placement, and KP tuning updated to:

  • Lower entry cost above Bronze Tier
    • Gold: 35 (was 40)
    • Platinum: 55 (was 60)
    • Diamond: 75 (was 80)
  • Placement RP Tuning now follows ALGS rules that all Top 15 will gain points
    • 15th: 5 (was 0)
    • 14th: 5 (was 0)
  • Kill Point Tuning
    • 8th: 14 (was 12)
    • 7th: 14 (was 12)
    • 6th: 16 (was 12)

BUG FIXES

  • 3030-Repeater will no longer swap to a different reticle when reloading
  • Evo Harvester icons will no longer appear incorrectly for those who reconnect/connect late to a match
  • Firing Range: Dynamic Stats will now record some weapons properly
  • Fixed exploit that allowed players to move faster than normal
  • Mythic Melee items will now display their respective names in Death recaps
  • Nessies will no longer be occasionally extremely bouncy
  • Players will no longer be able to shoot enemies while safe behind cover
  • Resolved instances where some text displayed the old Replicator icon

GRAPHICS

  • DX12 PC: Fixed many bugs that to help resolve crashes
  • Fixed an issue with flickering FX on Xbox One, especially lens flares and glows
  • Fixed bug that caused high polling rate mice to occasionally encounter high frame stutters. High polling rate mice users should now see little to no frame stutters from mouse input.
    • Input and window processing now occurs on its own thread instead of the render thread

LEGENDS

  • Alter
    • Players should no longer rarely get stuck in the ceiling/floor when using a Void Passage
    • Stuck projectiles (such as Arc Stars) now fall off correctly when traveling through a Void Passage
    • Tac’s Void Siphon (the interactable part) no longer missing a cooldown after exiting a Void Passage (same as the cooldown when re-entering the actual portal)
  • Alter/Wraith/Ash: highlighting in the void (and Alter’s Void Vision upgrade) no longer reveals the real Mirage
  • Catalyst
    • Piercing Spikes no longer activated by MRVNs
    • Piercing Spikes activation no longer blocked by Gibraltar’s gun shield
  • Octane: fixed players getting extra velocity from upgraded jump pad using certain inputs
  • Revenant: Ash’s Arc Snare will no longer occasionally bounce off Forged Shadows

QUALITY OF LIFE

  • Added a settings option that adjusts the gameplay volume when spectating
  • Alter
    • Added different voice lines for Void Nexus being destroyed by the ring rather than a player
    • Added logic to prevent most cases of placing a Void Passage resulting in falling to your death post-travel. Olympus should be safe…ish
    • Added rumble to Alter’s Ult and Tac
  • Emote sound effects now play when previewing in the lobby (added a setting to turn this off too)
  • Health Wheel can now be closed on Controller with LT in addition to:
    • Circle on PlayStation
    • B on Xbox
  • Health Wheel items can now be used on Controller with RT in addition to:
    • Square on PlayStation
    • A on Xbox

Mixtape

  • Gameplay
    • 10 minute match time for all Mixtape modes minus Control
    • Spawn Logic: Gun Run, Lockdown, TDM
      • Decrease spawning in sight of enemies
      • Spawn closer, but not at same spawn point as teammates
    • Lockdown
      • Capture borders change to show the color of the team currently in the zone
      • Lockdown now always awards 5 points per kill and 5 points per capture interval
      • There is no longer special scoring based on kill positioning or extra points awarded for final/initial capture of zones
  • Map spawn audit: adjusting positions & angles
    • The Core, Estates, Habitat, Party Crasher, Phase Runner

GRAPHICS

  • DX12 PC: additional CPU performance optimizations, up to 10% faster than Season 21 launch
  • Added a new "Very High" choice to the "Model Detail" option in Video Settings, for reduced LOD popping
  • Switch
    • Migrated to the Rendering Hardware Interface (RHI), shared by PlayStation 5, Xbox Series X/S, and PC DirectX 12
    • FOV Slider added: may impact performance for players choosing to increase it beyond 70
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Apex Legends
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8 /10
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Released
February 4, 2019
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WHERE TO PLAY

DIGITAL
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Conquer with character in Apex Legends, a free-to-play* Hero shooter where legendary characters with powerful abilities team up to battle for fame & fortune on the fringes of the Frontier.

Master an ever-growing roster of diverse legends, deep tactical squad play, and bold new innovations that go beyond the Battle Royale experience—all within a rugged world where anything goes. Welcome to the next evolution of Hero Shooter.

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

Developer(s)
Respawn Entertainment
Publisher(s)
Electronic Arts
Genre(s)
Battle Royale, First-Person Shooter