Summary
- The first post-launch update for Assassin's Creed Mirage brings the addition of Denuvo DRM, a controversial ssoftware tool with a history causing performance issues.
- The addition of Denuvo in the Day One update was not mentioned in the patch notes or by Ubisoft, which fans considered sneaky and would have likely changed their purchasing plans.
- Despite the addition of Denuvo, gameplay improvements and quality of life changes were included in Update 1.0.2, addressing various issues and bugs in the game.
The first post-launch update for Assassin's Creed Mirage has arrived, and many players are discovering that Denuvo DRM has also arrived as well. For many fans, the addition of Denuvo will likely be an unwelcome one as the system has a very checkered and controversial history within the games industry. There's a long history of performance related issues associated with Denuvo, including a high profile incident with Shadow of the Tomb Raider where the game actually performed much better once the tool was removed entirely.
At late addition of Denuvo to a game isn't uncommon as the recent Soulslike Lies of P also made the controversial decision to add the DRM tool to the game right before release. While the game has ultimately garnered plenty of praise from both critics and players, the decision certainly came as a surprise as the anti-pirating software has also been known to make modding much more difficult, something that is very popular with the PC crowd.
Assassin's Creed Mirage Review
Despite a few shortcomings, Assassin's Creed Mirage completes its mission of being a love letter to the earliest days of the franchise.
After installing the latest update for Assassin's Creed Mirage, players have discovered that the controversial DRM system from Denuvo has been added. Outside of it being Denuvo in general, the major issue fans have with the reveal is that the system was brought online with the Day One patch which ultimately launched well after all of the major reviews went live, essentially avoiding a way for it to be called out and highlighted. Fans viewed this move as sneaky, and it may have even altered purchasing plans for some had they been aware of it prior.
What's also a bit odd is that the Denuvo addition isn't actually included within the day one patch notes or outright acknowledged by Ubisoft or Denuvo at the time of writing. However, the addition has been noticed unofficially by users over social media like Timo Schmidt on X as well as new Reddit post starting to appear. Either way, the addition lines up with a pre-launch leak after a user dove into the Assassin's Creed Mirage game files and included references to Denuvo. While the news hasn't sat well with players, it has been noted that the overall gameplay hasn't suffered to this point as tests have proven that the game performance remains the same as it was prior to the update.
Outside of the Denuvo addition, Update 1.0.2 does make a number of gameplay improvements and quality of life changes including preventing elevators from outright killing Mirage's protagonist Basim. Numerous quests were also updated to fix potential progression blockers, NPC animations have been fixed, and much more.
Assassin's Creed Mirage Update 1.0.2 Patch Notes
GAMEPLAY
Addressed:
- Elevators would kill Basim.
- Shards were not properly awarded.
- End Game rewards are now properly awarded after finishing the game.
- Enemies now properly take damage from falling.
- Auto-loot skill now works properly on all enemies, regardless of how the player kills them.
- Players will not lose control of Basim after Fast Traveling.
- Enemies parry reaction time is properly slowed down using the "Dagger of Time" perk.
- The "Sand Sword" perk now properly heals Basim when killing an enemy.
- While wearing the "Sand Outfit" Basim now won't be killed if taking two fatal damage from two separate enemies at the same time.
UI
Addressed:
- Quest markers no longer disappear after performing a save/load action.
- English language option now properly appears only once in menus
- Instances of misplaced or wrong UI displayed.
WORLD
Addressed:
- NPC on boats will continue to sail and not stay stationary.
- NPC's drinking animation fixed.
- Removed invisible collision for some objects in Baghdad.
QUESTS
Addressed:
- NPC detection has been improved during the Gilded Butterfly quest.
- Forty Thieves quest items rewards are not visible in game.
- Eavesdrop lines now properly play.
- Baghdad Bound - Could not interact in the Harbiyah Bureau if the investigation board was opened too quickly after the Dialogue Scene.
- Den of the Beast - Could not interact with Ali properly in the "Speak with Ali" objective.
- To Catch a Demon - Could not interact with the Tool Wheel or World Map if detected by enemies while interacting with clues.
- Gilded Butterflies - Fighting during the "Great Auction" would break the quest flow.
- The Great Symposium - Fixed blockers for the "Find Frazil the Great Scholar" objective.
- The Serpent's Nest - Dialogues now trigger correctly for Basim.
GRAPHICS, ANIMATION, AND PERFORMANCE
Addressed:
- Numerous graphics, environment or VFX improvements.
- Multiple stability improvements.
- Enemies and bosses having anormal poses.
- Unnatural animations for Basim and/or Nehal.
- Refresh Rate settings will now display proper information.
- Animations for takedowns are more polished.
- Placeholder lines/dialog appearing for too long are now removed.
- Fixed conditions in which cinematics were not displaying carried objects.
- Setup optimization for ultrawide and multiscreen modes.
- Settings are now persistent on Luna.
MISCELLANEOUS
- Improved OWO Haptic Suit support.
- PS4 update history will now be populated.
Assassin's Creed Mirage is available now for PC, PS4, PS5, Xbox One, and Xbox Series X/S.
Source: Video Games Chronicle, Reddit