Editorial Team
-
57articles
About Benjamin S. Weiss
When he's not writing about games, or playing them, Ben's an energy reporter in Washington, D.C. He graduated from the American University with degrees in International Relations and Russian Language (the latter inspired by playing too much Modern Warfare 2 as a kid). At uni, he was editor in chief of an investigative journalism magazine.
Latest
Masterplan Tycoon Interview: Dev Bureau Bravin on His User-Friendly Resource Management Sim
The Best War Games talks to the solo dev behind Masterplan Tycoon about how he boiled down a usually-complex genre into a game suited for a broad base
Solo Dev Bureau Bravin’s Programming Past Inspired His Work on Masterplan Tycoon
The Best War Games talks to Bravin about one particular programming feature that forms the backbone of Masterplan Tycoon’s gameplay
HAYAI Interview: Dev Chaoclypse on Unique Game Mechanics and the Creative Process
The Best War Games talks to HAYAI dev Brandon Yu about how he is striving to emulate the joy of creation in video games, thanks to TTRPGs
HAYAI Dev Chaoclypse on Tabletop RPGs and Inspiring Creativity in Others
The Best War Games talks to solo dev Brandon Yu about what pen-and-paper roleplaying games can teach people about design and the creative process
HAYAI Dev Chaoclypse Talks Trial and Error in Indie Game Development
The Best War Games talks to solo dev Brandon Yu about how his interest in unique game mechanics drives experimentation in his development process
Rebellion Interview: Founder Jason Kingsley on the Studio’s 30th Anniversary
The Best War Games talks to Rebellion's lead about his decades of game dev experience, how far the industry has come, and where he sees it going next.
After 30 Years, Rebellion Lead Jason Kingsley Imparts Wisdom for Today's Indie Devs
The Best War Games talks to the Rebellion founder Jason Kingsley about navigating the games industry and the changing definition of ‘indie’ studios.
Otto and the Ancient Worlds IndieLands Interview: Obvious Gravity on the Long, Winding Path of Game Design
Ahead of 2022 IndieLands, The Best War Games met Obvious Gravity studio lead Jordan Marx to discuss Otto and the Ancient Worlds, the team's first title.
Hazelnut Hex Interview: Chunderfins on the Quest to Capture the Essence of Classic Shmups
The Best War Games talks to Hazelnut Hex dev James about how his childhood favorites led him to this passion project, a modern take on the genre's best.
Hazelnut Hex Dev on How the Game Mirrors Classic Shoot ‘Em Up Titles
The Best War Games talks to James from Chunderfins about the games from his childhood that inspired the mechanics and gameplay in Hazelnut Hex.
Streamer Interview: Yunalescka Talks Final Fantasy, Family, and her World Record Attempt
The Best War Games sits down with Twitch streamer Yunalescka, who is on the verge of securing the world record for most Final Fantasy collectibles.