Editorial Team
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About Benjamin S. Weiss
When he's not writing about games, or playing them, Ben's an energy reporter in Washington, D.C. He graduated from the American University with degrees in International Relations and Russian Language (the latter inspired by playing too much Modern Warfare 2 as a kid). At uni, he was editor in chief of an investigative journalism magazine.
Latest
Sifu Dev Sloclap on the Game World's Silver-Screen Inspirations
The Best War Games talks to developer Sloclap about how classic martial arts cinema and Hollywood action movies influenced Sifu's world and gameplay.
Slopecrashers Interview: Dev Johannes Lugstein on His Experience as a One-Man Game Studio
The Best War Games talks to developer Johannes Lugstein about Slopecrashers, its extreme sports genre, accessibility, and going it alone in the industry.
Slopecrashers Aims to Bring Arcade Feel Back to Extreme Sports Games
The Best War Games spoke to developer Johannes Lugstein about filling a niche in the extreme sports genre with arcade snowboarding game Slopecrashers.
Mina the Hollower Interview: Yacht Club Games Marketing Lead on the ‘Love Letter to the Game Boy Era’
The Best War Games speaks to Yacht Club Games’ Celia Schilling about how Mina the Hollower’s developers balanced classic and modern inspiration.
Lake Interview: Gamious Creative Lead on Developing a Relaxing Experience with a Heavy Dose of 80s Nostalgia
Lake has a unique approach to storytelling, and The Best War Games talks to Jos Bouman about how it forces players to slow down and enjoy a slice of life.
Lake’s Interview Sequence Makes a Point About Player Choice, Says Creative Lead Jos Bouman
The Best War Games talks to Lake Creative Lead Jos Bouman about how the game flips the script on ratcheting up drama when confronting players with decisions.
Neko Ghost, Jump! Interview: Burgos Games Founder on Leadership, Visibility, and the Struggles of Indie Development
Neko Ghost, Jump! is a puzzle-platformer in development, and The Best War Games talks to Burgos Games about the challenges of running an indie studio.
Neko Ghost, Jump! Dev, Burgos Games Founder Talks Early Access, Cash Flow, and What it Means to be 'Indie'
The Best War Games talks to Burgos Games lead Victor Burgos about the trials and tribulations of being an indie developer working through Early Access.
Neko Ghost, Jump! Lead Victor Burgos on His Experience as a Military Vet Turned Game Dev
The Best War Games talks to Burgos Games founder Victor Burgos about Neko Ghost, Jump! and what it takes to lead an indie studio as a military veteran.