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STALKER 2 Should Bring Back Shadow of Chernobyl's Artifact System
In Shadow of Chernobyl, artifacts had a wide range of unique properties that enabled dynamic build options which should return in STALKER 2.
STALKER's Loner and Bandit Factions Explained
Loners and Bandits are important factions in GSC Game World's upcoming STALKER 2, and players will cross paths with both sooner than later.
Surviving Mars' Martian Express DLC Needs to Overhaul its Trains
In its current state, the Martian Express content pack for Surviving Mars seems to have gone off the rails and needs some important changes.
Video Games Should Learn from Remedy and Feature More In-World Original Music
Few game developers take full advantage of the worldbuilding potential offered by using in-world music the way Remedy Entertainment does.
STALKER 2: What is a Stalker?
The titular stalkers in STALKER 2: Heart of Chornobyl can have short or long lives, depending on how well-adapted they are to exploring the Zone.
STALKER's Duty and Freedom Factions Explained
The Duty and Freedom factions have defined the landscape of STALKER from the very beginning, both from gameplay and thematic perspectives.
STALKER 2 Has an Opportunity to Introduce a Ton of Fun Modern Weapons
GSC Game World has many exciting options for modern and old-school weapons they can add to the Zone in STALKER 2 from guns to explosives.
Now is the Perfect Time for a James Bond Game, But Not an FPS
The new beginning for post-Craig James Bond spearheaded by Project 007 should embrace the character's roots to deliver a true espionage experience.