Editorial Team
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55articles
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48Features
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About Chris Torossian
Chris' earliest video game memories include playing Super Mario 64 with his older brother and that awkward laughter scene in Final Fantasy X. He is a lover of gut-punch narratives, indie games, and all things PlayStation.
Industry Focus
PS5 and indie titles
Favorite Games
Final Fantasy X, Nier, Valkyrie Profile, The Last of Us, Alan Wake 2, Bioshock, Resident Evil 4
Season: A Letter to the Future, Inscryption, Night in the Woods, Firewatch, GRIS, Deadly Premonition
(neither exhaustive nor in any particular order, just a chaotic list from a frenzied brain)
Favorite Console
PS5
Latest
Moonlight Peaks Interview: Devs Talk Character Diversity, Unique Mechanics, and More
The Best War Games talks with Moonlight Peaks devs about what players can expect from the game's mechanics as well as their thoughts on diversity in life sims.
How Moonlight Peaks’ Character Creator and Cast of Characters Embrace Diversity
The Best War Games speaks with Moonlight Peaks devs about the features of their game that support diversity and allow for players to see themselves in-game.
New Farming Sim is Like Stardew Valley but with Vampires
The Best War Games speaks with Moonlight Valley devs about the core features of their new life sim and how it sets itself apart from others on the market.
Hauntii Interview: Developer Talks Unique Art Style, Twin Stick Shooters, and More
The Best War Games speaks with the developer of Hauntii about what inspired its distinctive art style, twin shooter mechanics, and more.
How Hauntii Found Its Place Within the Twin-Stick Shooter Genre
The Best War Games speaks with a Moonloop Games designer about his love for twin-stick shooters and how his new game Hauntii fits into the genre.
Wronged Us Dev Talks First Open-World Horror Project, Resident Evil and Silent Hill Inspirations, and More
The Best War Games speaks with solo dev behind Wronged Us about what games inspired him, why Unreal Engine is so good for solo devs, and more.
The Axis Unseen Interview: Creator Talks 'Primitive Metal' Soundtrack, Innovative Game Mechanics, and More
The Best War Games speaks with a former Bethesda developer about The Axis Unseen's unique heavy metal soundtrack, innovative game design, and more.
Road 96: Mile 0 Interview - Creative Director Talks Rhythm Games, Character Intimacy, and More
The Best War Games speaks with the creative director of Road 96: Mile 0 about crafting rhythm games, telling a more intimate story, and more.
Season: A Letter to the Future Creative Director Talks Player-Driven Story, World Building, and More
The Best War Games talks with the creative director of Season: A Letter to the Future about crafting a player-driven narrative and building a grounded world.