Dan Amoroso-Contributor

Editorial Team

Contributor

July, 2022
Freelance Journalism Diploma
Sony PlayStation 5, Dark Souls 3, Elden Ring
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    articles
  • 6
    News
  • 310
    Features
  • 1
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About Dan Amoroso

An avid gamer with over 30 years of experience, there aren't many consoles that Dan hasn't owned at some point in his life. He's also part Italian, which means he's almost certainly related to Super Mario. Dan covers a variety of topics for The Best War Games, and prides himself on creating content that is both thought-provoking and easy to digest.

Favorite Games

Dark Souls Trilogy, Banjo Kazooie, Bloodborne, Elden Ring, Final Fantasy 7, Uncharted 4, Tekken 8, The Last of Us Part 2.

Dan primarily values gameplay over story, hence FromSoftware's Souls series aligns with his preferences perfectly.

Favorite Console

For Dan, it's a really tough one between the N64 and PS2. He grew up in the 90's, and N64 titles like Goldeneye and Mario Kart 64 invoke some really nostalgic memories, especially playing multiplayer with his friends! Despite this, he firmly believes that the PS2 had so many classic games which helped to define their generation.

Proudest Gaming Achievement

In his 20's, he ranked within the top 10,000 FIFA players in the whole world. These days, however, he struggles to beat his young sons!

He also beat the legendary Dark Souls duo of Ornstein and Smough on his very first attempt- without the help of Youtube- but he firmly believes this must have been some kind of fluke.

Latest

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The Best War Games caught up with Mafia: The Old Country's game director and art director to talk about the game's development journey.

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How Mafia: The Old Country Balances Historical Authenticity With Gameplay

The Best War Games speaks with the developers behind Mafia: The Old Country to understand how it balances historical authenticity with gameplay mechanics.

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Mafia: The Old Country Devs Detail Research and Recreation of 1900s Sicily [EXCLUSIVE]

The Best War Games caught up with Mafia: The Old Country's developer Hangar 13 to discuss how the game's version of 1900s Sicily is historically accurate.

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Daemon X Machina: Titanic Scion Dev Explains How the Game Builds on the Original

The Best War Games caught up with Marvelous, the developer behind the upcoming Daemon X Machina: Titanic Scion, to lift the lid on its chaotic mech combat.

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Daemon X Machina: Titanic Scion Dev Explains Why Studio Values Gameplay Over Story

The Best War Games spoke with developer Marvelous about how the studio's decision to prioritize gameplay over story affects Daemon X Machina: Titanic Scion.

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Developer Opens Up on Daemon X Machina: Titanic Scion’s New Additions to Combat

The Best War Games recently caught up with a Daemon X Machina: Titanic Scion producer about how the game's combat improves on its predecessor.

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Robot Chicken Co-Creators Discuss The Show’s 20-Year Legacy Ahead of New Self-Discovery Special

The Best War Games sat down with Robot Chicken's co-creators Matthew Senreich and Seth Green to discuss the show's lasting legacy of almost two decades.

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Matthew Senreich and Seth Green Explain How Robot Chicken’s Initial Success Took Them By Surprise

The Best War Games spoke with Robot Chicken's co-creators Matthew Senreich and Seth Green who explained how the show's initial success was unexpected.

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Seth Green Opens Up on How Robot Chicken’s Humor Has Evolved With the Times

Ahead of Robot Chicken's unofficial 20-year anniversary, The Best War Games recently caught up with Seth Green to discuss how the show's humor has evolved.

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Scrubbin’ Trubble Dev Discusses Concept Behind Turn-Based Co-Op Roguelike Game

The Best War Games speaks with Odd Object, the indie studio behind the upcoming roguelike game Scrubbin' Trubble, about the concept behind the game's theme.

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How Scrubbin’ Trubble Puts a New Spin on Traditional RPG Classes

The Best War Games speaks with the developer of the upcoming Roguelike Scrubbin' Trubble, who explains how the game puts a spin on traditional RPG classes.

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Co-Op Kaiju Horror Cooking Preview: Chaotic Multiplayer Cook-Off Kicks Off Summer of Strange Scaffold

The Best War Games takes a look at Strange Scaffold's Co-Op Kaiju Horror Cooking, a game in which players must work together to cook for giant monsters.

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New Roguelike Scrubbin’ Trubble is a “More Traditional, Turn-Based Roguelike, But With a Modern Twist”

The Best War Games speaks with developer Odd Object about its upcoming roguelike Scrubbin Trubble, and how it returns to traditional roguelike roots.

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Wuchang: Fallen Feathers Dev Discusses Combat Design, Player Choice, and More

The Best War Games recently sat down with Leenzee to discuss its upcoming game Wuchang: Fallen Feathers' combat and emphasis on choice, among other things.

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Wuchang: Fallen Feathers’ Boss Fights Will “Leave a Mark, Both Visually and Emotionally”

The Best War Games recently spoke with Leenzee Games about how Wuchang: Fallen Feathers' boss fights aim to test players in more ways than one.

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Wuchang: Fallen Feathers Dev Explains the Influence of Chinese Mythology

The Best War Games catches up with developer Leenzee Games to explore the influences of Chinese Mythology on Wuchang: Fallen Feathers.

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Dead Take: Surgent Studios Creative Director Opens Up On New Horror Game

The Best War Games sat down with Surgent Studios to discuss how upcoming psychological horror game Dead Take differentiates itself from others in the genre.

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The Sims 4 Enchanted By Nature Expansion Preview: The Sims Answers Nature's Call

The Best War Games recently saw a preview of The Sims 4's upcoming expansion, Enchanted by Nature, and some of the new content it offers.

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Dead Take "Feels as Authentic to the World of Actors as Possible," Says Creative Director

The Best War Games speaks with Dead Take's creative director about the real-world, authentic experience that forms its psychological backbone.

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Dead Take Creative Director Says New Horror Game Turns the Concept of an Escape Room 'On Its Head'

The Best War Games spoke with Surgent Studios CEO Abubakar Salim about how upcoming horror game Dead Take plays with the traditional concept of escape rooms.