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About Hank Whitson
Hank Whitson is a pop culture omnivore, gaming geek, escapism nerd, and unrepentant anime addict who has been writing for The Best War Games since 2020. He plays and writes about literally everything, but holds a special place in his heart for compelling stories, creative combat, and clever worldbuilding. He attended UCI for his Bachellor's in English and graduated with a special emphasis in Creative writing. At GA Tech, he served as the Entertainment Editor of the award-winning student newspaper, The Technique, and graduated with a Masters in Digital Media having written a thesis on videogame analysis and criticism.
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Industry Focus
I am fascinated by the creative process of game development and enjoy working the interview beat because it allows me to interact with professionals from every facet of the field working on an extremely broad variety of titles. My professional and personal expertise lies with narrative analysis and literary criticism of video games.
Favorite Games
I based the majority of my personality on Final Fantasy 7. Atlus invaded my thoughts and built Persona 5 for me specifically. I am addicted to Genshin Impact. I drink my morning coffee over Doom Eternal and play Beat Saber to stay in shape. Witcher 3's "botchling quest" still haunts me. I'm currently on my first 4-player campaign in Baldur's Gate 3. It is a crime that Bloodborne has not been remade for PC and I will die on that hill, but I don't think it needs a sequel. My Jedi Survivor lighstaber is orange. Tetris is unironically cool.
Proudest Gaming Achievement
To my knowledge, I was the first kid in Pasadena, California to complete the original Pokedex.
Latest
Theorycraft Games' Joe Tung and Jessica Nam Discuss the Ingredients and Aspirations of Supervive
The CEO of Theorycraft Games and the Executive Producer of Supervive detail the title's three year evolution and upcoming beta.
Supervive Preview: A Game-Changing Battle Royale-MOBA Mashup
The Best War Games provides a hands-on look at Theorycraft Games' debut title: Supervive, previously known as Project Loki.
Hawked Interview: Dev Discusses Class Card Balance and Custom Card Competition
The Best War Games interviews Hawked's Creative Director, Dmitry Tabakov, about the extraction shooter's new class-oriented subsystem.
Hawked Dev Describes the Perks and Unique Features of The Game's Class Card System
The Best War Games speaks to MY.GAMES' Hawked Creative Director to discuss the game's distinctive approach to loadout-based classes.
Death of a Wish Interview: Developers Detail Randomizer Update and Future Support
The Best War Games speaks with developer Colin Horgan and producer Kevin Wong about inspirations, a Randomizer Update, and more for Death of a Wish.
Death of a Wish is a Combination of Christian Imagery, Anime, and Bayonetta
Speaking with The Best War Games, melessthanthree describes Death of a Wish's use of Christian imagery, early anime influences, Bayonetta homages, and more.
Death of a Wish: The Truth Behind the 'Cult' Explained
Death of a Wish's melessthanthree talks with The Best War Games about how a single loaded word changed players' perception of the game's themes and messages.
Hawked Issue 2 Preview: More Artifacts, More Enemies, More Everything
The Best War Games offers an in-depth preview and hands-on impressions of all the changes arriving with Hawked's first major content update.
AFK Journey Preview: Song of Strife Brings New Battles, Characters, and More
The Best War Games previews AFK Journey's first seasonal update, which includes content of every kind, new heroes, and a whole new region to explore.
Super Dragon Punch Force 3 Interview: Talent Digital Art Details New Live-Service Fighter
The Best War Games speaks to Talent Digital Art, the South African developer producing a stand-alone fighter that ties into the film, Boy Kills World.
Super Dragon Punch Force 3's Animated Trailer Shows Off Its Unique Style [EXCLUSIVE]
This new animated trailer of South African developer Talent Digital Art's Super Dragon Punch Force 3 wears its comic book inspirations on its sleeve.
Aion Classic Interview: NCSOFT Talks Revenants, Player Needs, and 2.7 Update Balance
The Best War Games speaks to AION Classic's game design director about how NCSOFT developed the new class and other changes in the 2.7 update.
Aion Classic Dev Details New Revenant Class Lore and Abilities
The Best War Games talks to Ahn Jinho, AION Classic's game design director, about the distinctive features and development of the game's new Revenant class.
Van-14 Interview: Dev Talks Story, Art, and Gameplay in Metroidvania Passion Project
The Best War Games speaks to Valheim artist and developer Robin Ayre about his personal love letter to classic Metroidvanias which is currently in development.
Van-14 Dev Details Lessons Learned from Valheim, Benefits of Personal Projects
Robin Eyre explains how Iron Gate Studios practices and lessons have informed the development of his personal Metroidvania passion project.
Hawked Interview: Dev Discusses Player Feedback, Future Plans, and More
The Best War Games speaks with executive producer Andrew Duthie about Hawked's comic book origins, its future live-service plans and issues, and more.