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About Hank Whitson
Hank Whitson is a pop culture omnivore, gaming geek, escapism nerd, and unrepentant anime addict who has been writing for The Best War Games since 2020. He plays and writes about literally everything, but holds a special place in his heart for compelling stories, creative combat, and clever worldbuilding. He attended UCI for his Bachellor's in English and graduated with a special emphasis in Creative writing. At GA Tech, he served as the Entertainment Editor of the award-winning student newspaper, The Technique, and graduated with a Masters in Digital Media having written a thesis on videogame analysis and criticism.
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Industry Focus
I am fascinated by the creative process of game development and enjoy working the interview beat because it allows me to interact with professionals from every facet of the field working on an extremely broad variety of titles. My professional and personal expertise lies with narrative analysis and literary criticism of video games.
Favorite Games
I based the majority of my personality on Final Fantasy 7. Atlus invaded my thoughts and built Persona 5 for me specifically. I am addicted to Genshin Impact. I drink my morning coffee over Doom Eternal and play Beat Saber to stay in shape. Witcher 3's "botchling quest" still haunts me. I'm currently on my first 4-player campaign in Baldur's Gate 3. It is a crime that Bloodborne has not been remade for PC and I will die on that hill, but I don't think it needs a sequel. My Jedi Survivor lighstaber is orange. Tetris is unironically cool.
Proudest Gaming Achievement
To my knowledge, I was the first kid in Pasadena, California to complete the original Pokedex.
Latest
Eternights Interview: Studio Sai Talks Emotional Connection, Aesthetics, and Narrative Themes
Jae Yoo, creator of Eternights, talks about his game's connections to the Persona franchise, provides a detailed look at characters, and more.
Inkbound Interview: Dev Talks Starship of Terror's Trinket System, Seasonal Mechanics, and More
Shiny Shoe Creative Director, Andrew Krausnick, gives The Best War Games the full rundown on Inkbound's new Starship of Terror update.
The Major Changes in Inkbound's Starship of Terror Update Explained
Developer Shiny Shoe speaks to The Best War Games about changes to progression, battle pass, and new daily challenge mode in Inkbound's latest update.
Inkbound Dev Details New Star Captain Class in Starship of Terror Update
Andrew Krausnick, creative director of Shiny Shoe, speaks with The Best War Games about Inkbound's latest class, the Star Captain.
Flock Interview: Hollow Ponds Devs Detail Creature Collection, Multiplayer, and More
Creative Director Ricky Haggett and Art Director Richard Hogg discuss their forthcoming, high-flying creature-gathering game with The Best War Games.
Flock Developers Discuss Chill Vibes, Flight Mechanics, and Map Exploration
The Best War Games speaks with Hollow Ponds developers Richard Hogg and Ricky Haggett about their laidback, high-flying creature collector Flock.
Lorelei and the Laser Eyes Game Director Talks Puzzle Difficulty and Maze-like Narratives
In a recent The Best War Games interview, Lorelei and the Laser Eyes director Simon Flesser details the studio's approach to puzzle and narrative design.
Stray Publisher Annapurna Interactive Making New Blade Runner Game
The publisher behind 2022's cyberpunk-themed cat sim Stray is working on its first internally developed game titled Blade Runner 2033: Labyrinth.
Triangle Agency Interview: Developer Haunted Table Talks Kickstarter, Narrative Mechanics, and More
The Best War Games speaks with Haunted Table about the many unique mechanics, disparate influences, and design philosophies that shape triangle Agency.
Triangle Agency Developers Talk Comparisons to Remedy's Control and the Paranormal Investigation Genre
Caleb Zane Huett and Sean Ireland, designers of the Kickstarter RPG Triangle Agency, discuss the influence of Remedy's Control on the TTRPG.