Editorial Team
Editor
-
473articles
-
251News
-
368Features
-
1Reviews
-
6Deals
About Joey Brown
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry legends like John Romero, Jennifer Hale, and countless indie game innovators.
Industry Focus
Interviewing indie and AAA game developers and the performers that voice interesting characters, reporting on impactful game updates, and diving into obscure lore.
Favorite Games
Star Wars: Knights of the Old Republic, Mass Effect, Hollow Knight, Half-Life 2, Dark Souls, Death Stranding, Dead Space.
Proudest Gaming Achievement
Somehow beat the final boss of Elden Ring on the first attempt without prior knowledge of its mechanics. Also, countless WoW mounts and transmogs that took embarrassingly long to collect.
Latest
How Starseeker: Astroneer Expeditions Is Rethinking Live-Service Games Without FOMO
The Best War Games speaks with Starseeker creative director Adam Bromell about making a live service game that's friendly to its players and developers.
Why Starseeker: Astroneer Expeditions Is More Than an Astroneer Sequel
The Best War Games chats with System Era co-founder Adam Bromell about how Starseeker: Astroneer Expeditions isn't intended to be Astroneer 2.
Starseeker: Astroneer Expeditions Co-Founder Talks Ethical Game Design and Wholesome Co-Op
The Best War Games sits down with System Era co-founder Adam Bromell to discuss making Starseeker: Astroneer Expeditions a positive and ethical experience.
Fallout 76 Developers Talk Burning Springs, Walton Goggins as The Ghoul, and Bounty Hunting
The Best War Games sits down with Fallout 76 developers to discuss Burning Springs, a massive update that expands the map and introduces a surprise guest.
Fallout 76: Burning Springs Hands-On Preview
The Best War Games spends several hours exploring Fallout 76's upcoming Burning Springs update, with a new region to explore and plenty of bounties to collect.
Little Nightmares 3 Producer Talks Co-Op Gameplay and the Franchise’s Future: “I Think This Is Just the Beginning”
The Best War Games chats with Little Nightmares 3 producer Coralie Feniello about co-op gameplay, character design, and the future of the series.
Little Nightmares 3 Hands-On Preview: A Leap for the Series
The Best War Games spends some time with Little Nightmares 3, an upcoming atmospheric horror game with a memorable art style and tense co-op moments.
Digimon Story: Time Stranger Hands-On Preview
The Best War Games plays through several hours of Digimon Story: Time Stranger, a systems-rich creature collector with endless strategizing.
Hands-On With Nintendo Switch 2: Borderlands 4, Pokemon Legends: Z-A, and More
The Best War Games plays through several Nintendo Switch 2 demos, including Borderlands 4, Kirby Air Riders, and Pokemon Legends: Z-A.
Hollow Knight: Silksong PAX West Demo Impressions
The Best War Games plays through several demo levels of Team Cherry's highly anticipated sequel, Hollow Knight: Silksong, at PAX West.
Third-Person Shooter MOBA Predecessor Releases Game-Changing Update
Predecessor's latest update introduces a new playable character and World Shift, a feature that alters the map's layout every match.
Adding a New Layer of Replayability: Predecessor CEO Talks World Shift’s Design
Omeda Studios CEO Robbie Singh chats with The Best War Games about Predecessor's game-changing new World Shift mechanic.
“Mastery Isn’t Just About Character Mechanics”: Predecessor Devs Talk World Shift
The Best War Games speaks with the Predecessor team about its new game-changing World Shift feature, its next playable character, and more.
Grounded 2 Early Access Impressions: The Kids Have Shrunk, but Everything Else Has Grown
The Best War Games plays through Grounded 2's Early Access build, which is already showing some major improvements over its predecessor.
Wartorn Dev Reflects on Designing BioShock, Borderlands 2, and a New Kind of Strategy Roguelite
The Best War Games chats with Wartorn developer and industry veteran Paul Hellquist about designing a roguelite strategy game with surprising inspirations.
600 Items, Faith, and Co-Op: Neon Abyss 2’s Key Changes Explained
The Best War Games chats with Neon Abyss 2's Creative Director to discuss the game's key improvements over the original roguelite run 'n' gun title.
'Does It Still Surprise Us?': Neon Abyss 2 Developer Talks Endless Replayability
The Best War Games chats with Neon Abyss 2's Creative Director about how the game needs enough replayability to keep even the developers routinely surprised.
The Unlikely Evolution of Wartorn: From Free-to-Play Multiplayer to Tactical Roguelite
The Best War Games chats with veteran developer Paul Hellquist about how the tactical roguelite game Wartorn almost turned out completely different.
Neon Abyss 2 Developer Talks Co-Op, 600 New Items, and More
The Best War Games chats with Neon Abyss 2 Creative Director Lans Wang about the vibrant roguelite's approach as a sequel and its path through Early Access.
Brutal, Intimate, and Clever: The 'Core Aesthetics' Behind Wartorn
The Best War Games chats with Stray Kite Studios co-founder Paul Hellquist about the central themes behind Wartorn, the upcoming roguelite strategy game.