Staff Writer
Editor
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473articles
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251News
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368Features
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1Reviews
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6Deals
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About Joey Brown
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry legends like John Romero, Jennifer Hale, and countless indie game innovators.
Industry Focus
Interviewing indie and AAA game developers and the performers that voice interesting characters, reporting on impactful game updates, and diving into obscure lore.
Favorite Games
Star Wars: Knights of the Old Republic, Mass Effect, Hollow Knight, Half-Life 2, Dark Souls, Death Stranding, Dead Space.
Proudest Gaming Achievement
Somehow beat the final boss of Elden Ring on the first attempt without prior knowledge of its mechanics. Also, countless WoW mounts and transmogs that took embarrassingly long to collect.
Latest
How Alone in the Dark Devs Brought Derceto Manor Alive as a 'Haunted House'
Alone in the Dark's creative director Mikael Hedberg reveals to The Best War Games how the team made Derceto Manor both believable and frightening.
Interview: BioGun Developers Talk Progression, Difficulty, and Biology in Microscopic Metroidvania
The Best War Games chats with the developers behind BioGun, a twin-stick shooter metroidvania where players take on the role of a vaccine inside of a dog.
How Nightingale Looks Out for Its Solo Players
Solo players often get the short end of the stick in survival games, but Nightingale devs assure The Best War Games that's not the case in its Fae Realms.
Nightingale's Early Access Period Still Has a Wealth of Personal and Survival Genre Features
The Best War Games chats with Nightingale developers about features and content available in the game when Early Access kicks off.
Interview - Warhammer 40,000: Rogue Trader Devs Talk Lore, Power Fantasy, and Difficulty
The Best War Games chats with developers from Owlcat Games about Warhammer 40,000: Rogue Trader's approach to lore, RPG mechanics, and difficulty.
Warhammer 40,000: Rogue Trader Developers Discuss Working with Incredibly Powerful Protagonist
The Best War Games chats with Owlcat Games about designing an RPG around one of the most wealthy and influential individuals in Warhammer 40,000's universe.
Owlcat Games Talks Meaningful Dialogue Options In Warhammer 40,000: Rogue Trader
The Best War Games speaks with Warhammer 40,000: Rogue Trader developers about the game's alignment system and giving players meaningful choices.
Interview - Contenders: Arena Developers Talk Level Design, Game Balance, and Beginner Advice [EXCLUSIVE]
The Best War Games sits down with Contenders: Arena developers to discuss the game's acrobatic movement, customizable loadouts, balance, and more.
Contenders: Arena Hands-On Preview - 'Tony Hawk's Pro Shooter' [EXCLUSIVE]
The Best War Games blasts through a few intense matches of the high-speed mech arena shooter Contenders: Arena with members of the development team.
Contenders: Arena Devs Talk Movement and Class Design [EXCLUSIVE]
The Best War Games chats with Contenders: Arena developers about the game's blazing-fast, fluid movement system and customizable class loadouts.
Islands of Insight Hands-On Preview
Islands of Insight is a sprawling open-world multiplayer puzzle game with rich exploration, a huge variety of puzzles, and RPG-style progression.
Interview: Rockfish Games CEO Talks Space Looter Shooters, Unreal Engine 5, and Everspace 2's Future
The Best War Games sits down with Rockfish Games CEO Michael Schade to talk all about Everspace 2's unique action RPG gameplay and what to expect this year.
Everspace 2 CEO Talks Pros and Cons of Procedural Generation in Space Games
Rockfish Games CEO Michael Schade weighs in with The Best War Games on procedural generation and how Everspace 2 focuses on handcrafted locations.
Everspace 2 CEO Talks Taking Series from Roguelike to Looter Shooter
The Best War Games chats with Rockfish Games' Michael Schade about how the team transitioned the Everspace series from roguelike to open world looter shooter.
Interview: Veteran Solo Developer StarWraith Games Talks Evochron, Realism, Space Sims, and More
The Best War Games chats with Shawn of StarWraith Games who has been solo developing quality space sims like Evochron since the 1980s.
The Elder Scrolls Online: Gold Road Chapter Details Story Elements and New Location
The Elder Scrolls Online's new Gold Road chapter continues a plot thread from Necrom and takes players to a familiar location from Oblivion.
Bethesda Reveals New Elder Scrolls Online: Gold Road Chapter
The Elder Scrolls Online's latest expansion will have players exploring a familiar region from the series and customizing their spells.
Prince of Persia: The Lost Crown Dev Details Its Two Key Progression Pillars
In a The Best War Games interview, Prince of Persia: The Lost Crown director Mounir Radi discusses the game's core progression pillars.
Prince of Persia: The Lost Crown Interview - Developers Talk Metroidvania Exploration, Progression, and Combat
The Best War Games chats with Prince of Persia: The Lost Crown developers about its metroidvania gameplay, exploration, and Sargon's abilities.
Prince of Persia: The Lost Crown Targets the 'Weaknesses' of the Metroidvania Genre
Prince of Persia: The Lost Crown developers weigh in with The Best War Games about how they sought to address some of the Metroidvania genre's shortcomings.