Joey Brown-Editor

Staff Writer

Editor

April, 2022
Three years as a news and features writer and two years as an interview reporter for The Best War Games.
Star Wars, MMORPG, Indie Games
  • 473
    articles
  • 251
    News
  • 368
    Features
  • 1
    Reviews
  • 6
    Deals

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About Joey Brown

Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry legends like John Romero, Jennifer Hale, and countless indie game innovators.

Industry Focus

Interviewing indie and AAA game developers and the performers that voice interesting characters, reporting on impactful game updates, and diving into obscure lore.

Favorite Games

Star Wars: Knights of the Old Republic, Mass Effect, Hollow Knight, Half-Life 2, Dark Souls, Death Stranding, Dead Space.

Proudest Gaming Achievement

Somehow beat the final boss of Elden Ring on the first attempt without prior knowledge of its mechanics. Also, countless WoW mounts and transmogs that took embarrassingly long to collect.

Latest

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Why Mecha BREAK Doesn't Have Armored Core's Parts Customization

The Best War Games speaks with Amazing Seasun Games CEO Kris Kwok about the decision to give Mecha BREAK's Strikers specific roles.

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Mecha BREAK Hands-On Preview

The Best War Games spends the day playing the blazing-fast mecha hero shooter Mecha BREAK, testing out its Strikers in 6v6 PvP and the massive PvPvE mode.

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Interview: Crashlands 2 Creative Director Talks Making a True Sequel

The Best War Games sits down with Butterscotch Shenanigans creative director Sam Coster to discuss Crashlands 2's massive improvements over the original.

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Crashlands 2 Creative Director Discusses the Sequel's Biggest Improvements

The Best War Games speaks with Butterscotch Shenanigans creative director Sam Coster about how Crashlands 2 has improved over its predecessor.

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Crashlands 2 Creative Director Talks Why It's Not Really a Survival Game

The Best War Games chats with Butterscotch Shenanigans creative director Sam Coster about how Crashlands 2 is a "thrival" game, not a survival game.

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Interview: Hyper Light Breaker Dev Talks Roadmap, Listening to Feedback, and What's Next

The Best War Games speaks with Heart Machine about Hyper Light Breaker's Early Access roadmap and how player feedback is shaping upcoming updates.

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Hyper Light Breaker Developers Talk Upcoming Content

The Best War Games speaks with Hyper Light Breaker's lead producer and community manager about plans to add new weapons, characters, and more.

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Hyper Light Breaker Dev Talks Player Feedback and Early Access Priorities

The Best War Games chats with Hyper Light Breaker's lead producer about how player feedback is guiding Heart Machine's next moves during Early Access.

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Blade & Soul NEO Overview

The Best War Games gets a look at Blade & Soul NEO, a comprehensive remaster of NCSoft's kung fu MMORPG with revamped visuals and all-new systems.

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Elden Ring Nightreign Hands-On Preview

The Best War Games gets an early look at Elden Ring Nightreign's co-op roguelike gameplay, trying every available class on the way to toppling the final boss.

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Interview: Nintendo Legend Takaya Imamura Talks Omega 6: The Triangle Stars

The Best War Games chats with Nintendo veteran Takaya Imamura to discuss Omega 6: The Triangle Stars, his debut original game that's based on his manga.

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Takaya Imamura Talks Making Omega 6: The Triangle Stars after Leaving Nintendo

The Best War Games chats with the legend Takaya Imamura about making Omega 6, his first independent game after 32 years at Nintendo.

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Takaya Imamura Wants His Game Omega 6: The Triangle Stars to Feel Nostalgic

The Best War Games speaks with legendary Nintendo director Takaya Imamura about the story and planets in his upcoming game, Omega 6: The Triangle Stars.

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Rift of the NecroDancer Interview: A Rhythm Game Like No Other

The Best War Games chats with Rift of the NecroDancer developers about the monsters and music of this long-awaited rhythm game follow-up.

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Rift of the NecroDancer Developer Talks Replayability

The Best War Games chats with Rift of the NecroDancer game design director Aaron Gordon about how the rhythm game is as replayable as its predecessor.

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How Rift of the NecroDancer Handles Its Unique Rhythm Game Twist

Rift of the NecroDancer game design director Aaron Gordon speaks with The Best War Games about achieving musical accuracy with the rhythm game's monsters.

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Hyper Light Breaker Co-Op Hands-On Preview

The Best War Games plays Hyper Light Breaker co-op with the Heart Machine team, getting a look at its combat, progression, and procedurally generated world.

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Citizen Sleeper 2 Dev Talks Tabletop Gameplay

The Best War Games chats with Citizen Sleeper 2 creator Gareth Damian Martin about the game's intricately balanced tabletop-inspired mechanics.

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Human Within Interview: A Compelling Live-Action VR Experience [EXCLUSIVE]

The Best War Games chats with Human Within developers about the VR game that incorporates 360 degree live-action scenes with branching decisions.

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Interview: Citizen Sleeper 2 Solo Dev Talks Gameplay, Story, and Choices

The Best War Games sits down with Gareth Damian Martin of Jump Over the Age, the solo studio behind tabletop-inspired cyberpunk RPG Citizen Sleeper 2.

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