Josh Cotts-Staff Writer

Staff Writer

Staff Writer

December, 2023
B.A. in Mass Communications & Media Studies from Arizona State University
Final Fantasy, Monster Hunter, Assassin's Creed
  • 1556
    articles
  • 73
    News
  • 1448
    Features
  • 31
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  • 4
    Other

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About Josh Cotts

Josh Cotts is a Senior Contributor at The Best War Games. He graduated Summa Cum Laude from Arizona State University in 2019 with a B.A. in Mass Communications & Media Studies and has been commended since grade school for his writing ability. When writing, he prefers to do firsthand research if possible, even if the information he needs can be found somewhere else online, as he has found that fully trusting other sources often produces errors.  He also prides himself in designing many of his own images for his articles using his skills in Photoshop.

Industry Focus

Josh began his work with The Best War Games as a Gaming Features Writer in December 2023 and became a Senior Contributor in February 2024.  In the past, he has specialized in writing reviews and guides, as he is known as the "Grind King" among his friends, due to his ability to quickly 100% games.  However, he also thoroughly enjoys writing opinion and analysis pieces, explaining complex lore, hidden meanings, etc.

Favorite Games

Josh is unique in that he can enjoy and appreciate almost any video game. Thankfully, this makes him a very versatile writer and allows him the ability to write about almost any topic.  That being said, his favorite franchises and those he is most knowledgeable in are The Legend of Zelda, Final Fantasy, Dragon Age, Star Wars, Marvel's Spider-Man, Assassin's Creed, Super Mario, Destiny, and God of War.

Proudest Gaming Achievement

It's difficult to narrow down what his proudest gaming achievement would be, as he has a long history with gaming.  That being said, one of his more recent gaming achievements involves logging a collective 3,000+ hours in Destiny 2.  He is also proud of the many games that he has completed all of the achievements/trophies for, which make up an extensive list.

Latest

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Ghost of Yotei Could Be Hiding a Gut Punch in Plain Sight

Ghost of Yotei may be saving its hardest gut punch for later, with a moment so unexpected that players won’t realize it’s coming until it’s too late.

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How Death Stranding 2's Stealth Is More About Strategy Than Survival

Death Stranding 2 turns stealth into a true strategy, giving players new tools, dynamic systems, and progression that rewards careful, tactical play.

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Clair Obscur: Expedition 33’s Pacing Is a Masterclass in Earning Player Loyalty

Clair Obscur: Expedition 33 builds trust with players through smart pacing, rewarding curiosity with fresh twists when comfort starts to settle in.

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FBC: Firebreak Hands-On Preview

The Best War Games gets hands-on with Remedy Entertainment's upcoming cooperative first-person shooter FBC: Firebreak.

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Ghost of Yotei Looks Prepared to Say What Tsushima Refused to Admit

Atsu wears the mask for vengeance, not honor, and Ghost of Yotei may admit that the Ghost’s power can be terrible if given over to an ignoble cause.

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Borderlands 4’s Ordnance Slot Could Be Its Secret Weapon

Borderlands 4’s Ordnance slot may seem like a small change, but its impact on combat flow and build variety could make it the game’s best new feature.

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Death Stranding 2's Red Samurai Just Got Even More Mysterious

Kojima’s Red Samurai teaser has stirred up more mystery, fueling theories that the armored figure plays a deeper role in Death Stranding 2’s story.

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One Clair Obscur: Expedition 33 Character Fits the DLC Bill Perfectly

One character's past in Clair Obscur: Expedition 33 is filled with stories, making him the perfect character to lead a potential DLC for the RPG.

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Palia Console Launch Interview
Interview: Palia Dev Talks Console Launch, Crossplay Systems, and the Hidden Cost of Parity

The Best War Games interviews Palia director of production Maxwell Zierath about the game's console launch, as well as the challenges it faced in development.

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Before Palia Could Scale Up, It Had to Scale Down

The Best War Games chats with Palia’s director of production Maxwell Zierath about how Singularity 6 prepared it for its Xbox and PlayStation console launch.

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Clair Obscur: Expedition 33 already has what it takes to follow in Stellar Blade's foosteps for its post-launch roadmap, and it arguably should.

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Gears of War: Reloaded May Be Either Too Early or Too Late

Gears of War: Reloaded lands between major milestones that could either make it too early or too late to the party, depending on what comes next.

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Death Stranding 2 Looks Like the RPG the First Game Only Flirted With

Death Stranding 2's Proficiency system shapes Sam’s growth through gameplay choices, making it far more of an RPG than the first game ever was.

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Final Fantasy 10's Cut Content Explained

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Palia's Console Launch Had a Bigger Threat Than Frame Rate Drops

The Best War Games interviews Palia director of production Maxwell Zierath about the game's console launch and one of its biggest hurdles during development.

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Borderlands 4's Map Looks Like the Perfect Complement to Its World Design

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2025 Is Quickly Proving That Destiny Has Outgrown Itself

Destiny’s design has become a blueprint for modern shooters, with some of 2025's most anticipated titles drawing inspiration from its formula.

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Clair Obscur: Expedition 33 Puts the Ball Back in Final Fantasy's Court

Clair Obscur: Expedition 33 proves turn-based RPGs still have a place, offering a fresh blend of strategy and action that modern games rarely attempt.