Editorial Team
Staff Writer
-
1558articles
-
73News
-
1450Features
-
31Reviews
-
4Other
Page 34
About Josh Cotts
Josh Cotts is a Senior Contributor at The Best War Games. He graduated Summa Cum Laude from Arizona State University in 2019 with a B.A. in Mass Communications & Media Studies and has been commended since grade school for his writing ability. When writing, he prefers to do firsthand research if possible, even if the information he needs can be found somewhere else online, as he has found that fully trusting other sources often produces errors. He also prides himself in designing many of his own images for his articles using his skills in Photoshop.
Industry Focus
Josh began his work with The Best War Games as a Gaming Features Writer in December 2023 and became a Senior Contributor in February 2024. In the past, he has specialized in writing reviews and guides, as he is known as the "Grind King" among his friends, due to his ability to quickly 100% games. However, he also thoroughly enjoys writing opinion and analysis pieces, explaining complex lore, hidden meanings, etc.
Favorite Games
Josh is unique in that he can enjoy and appreciate almost any video game. Thankfully, this makes him a very versatile writer and allows him the ability to write about almost any topic. That being said, his favorite franchises and those he is most knowledgeable in are The Legend of Zelda, Final Fantasy, Dragon Age, Star Wars, Marvel's Spider-Man, Assassin's Creed, Super Mario, Destiny, and God of War.
Proudest Gaming Achievement
It's difficult to narrow down what his proudest gaming achievement would be, as he has a long history with gaming. That being said, one of his more recent gaming achievements involves logging a collective 3,000+ hours in Destiny 2. He is also proud of the many games that he has completed all of the achievements/trophies for, which make up an extensive list.
Latest
The Unwritten Rules of Assassin's Creed Shadows Explained
Before setting off on a journey through Assassin's Creed Shadows' feudal Japan, players should familiarize themselves with its unwritten rules.
Why Tomorrow Might Be Death Stranding 2’s Most Pivotal Character
While her role has yet to be revealed, Death Stranding 2's Tomorrow may be the most pivotal character to the game's story, based on current evidence.
Interview: Composer Austin Wintory Talks GDC Main Stage: A Developer's Concert and the Power of Game Music
The Best War Games chats with world-renowned composer Austin Wintory about GDC 2025's Developer's Concert, how he's preparing for it, and his love for music.
Borderlands' Controversial Movie May Have Its Desired Effect After All
The Borderlands movie might have bombed at the box office, but it's currently performing well elsewhere, so it may actually do what it set out to do.
How GDC Main Stage: A Developer's Concert Uses Nostalgia as a Cheat Code for Emotional Engagement
The Best War Games chats with composer Austin Wintory about GDC 2025's Developer's Concert and how fans emotionally engage with the music through nostalgia.
How Avowed Takes a Fantasy Staple to the Next Level
In general, Avowed does fantasy really well, but one of its best combat playstyles, in particular, sets a new precedent for a staple in the genre.
Predicting the Playable Characters in Final Fantasy 7 Remake Part 3
While a couple of playable characters might be all but confirmed for Final Fantasy 7 Remake Part 3, there are some others that may also be included.
Elden Ring Nightreign's Ironeye Will Finally Let a Niche Weapon Shine
Elden Ring Nightreign features a variety of classes for players to choose from, but its Ironeye stands out by letting a niche Souls weapon shine.
How GDC Main Stage: A Developer's Concert Went From Experiment to Annual Tradition
The Best War Games interviews legendary composer Austin Wintory about how GDC Main Stage: A Developer's Concert went from being an experiment to a tradition.
Kingdom Come: Deliverance 2’s Commitment to Authenticity Helps its Narrative Beats Stick the Landing
Since Kingdom Come: Deliverance 2 relies so heavily on realism and authenticity, it ultimately means players are forced to sit with their choices.
Death Stranding 2 Shows What Happens When a Developer Has Total Creative Freedom
Death Stranding 2 is proof that when developers are given total creative freedom, they can produce some of the most compelling worlds and narratives.
Monster Hunter Wilds Should Take a Page From Stardew Valley's Playbook
After seeing some of Monster Hunter Wilds' delicious-looking food in-game, it might be remiss not to follow in Stardew Valley's footsteps in one area.
Why Final Fantasy 17 Should Experiment With Non-Linear Storytelling
For decades, the Final Fantasy series has featured some of the best stories in gaming, but the next entry should experiment with a non-linear story.
How Avowed's Wands Could Influence Hogwarts Legacy 2's
Avowed’s wands offer a lot when it comes to combat, and Hogwarts Legacy 2's wands should take note if they want to overstep their predecessors.
Why The Legend of Zelda Is Oddly Perfect for a Horror Game Spin-Off
From the haunting Depths to Majora’s Mask’s looming doom, Zelda is rich with horror, and a spin-off could offer a chilling, shadow-drenched adventure.
What Is the Best Order to Play the Final Fantasy Series?
To experience Square Enix's legendary mainline Final Fantasy series in optimal order, it's best to move from classic storytelling to modern action.
Interview: Rainbow Six Siege X Game Director Talks Laying the Groundwork for the Future
The Best War Games chats with Rainbow Six Siege X game director Joshua Mills about the major update coming to the game, what inspired it, and where it's going.
Death Stranding 2's Higgs and Tomorrow Are Giving Off Strong DC Power Couple Vibes
Based on Death Stranding 2's pre-order trailer, Higgs and Tomorrow's relationship dynamics look eerily similar to those of a famous DC power couple.
Rainbow Six Siege X’s Biggest Feedback During Testing Isn’t What You’d Expect
The Best War Games spoke with Rainbow Six Siege X game director Joshua Mills about the game's testing period and one of its most surprising bits of feedback.
Interview: inZOI Director Talks Inspiration, Design, and Unique Features
The Best War Games interviews the producer and director of inZOI about the game's inspiration, design, and the features that set it apart in a crowded genre.