Josh Cotts-Staff Writer

Editorial Team

Staff Writer

December, 2023
B.A. in Mass Communications & Media Studies from Arizona State University
Final Fantasy, Assassin's Creed, Kingdom Come: Deliverance II
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About Josh Cotts

Josh Cotts is a Senior Contributor at The Best War Games. He graduated Summa Cum Laude from Arizona State University in 2019 with a B.A. in Mass Communications & Media Studies and has been commended since grade school for his writing ability. When writing, he prefers to do firsthand research if possible, even if the information he needs can be found somewhere else online, as he has found that fully trusting other sources often produces errors.  He also prides himself in designing many of his own images for his articles using his skills in Photoshop.

Industry Focus

Josh covers a wide range of game genres, with a particular passion for RPGs and narrative-driven experiences. His work focuses on game design, player agency, and how mechanics, worldbuilding, and storytelling come together to shape memorable experiences.

Favorite Games

Josh is unique in that he can enjoy and appreciate almost any video game. Thankfully, this makes him a very versatile writer and allows him the ability to write about almost any topic.  That being said, his favorite franchises and those he is most knowledgeable in are The Legend of Zelda, Final Fantasy, Dragon Age, Star Wars, Marvel's Spider-Man, Assassin's Creed, Super Mario, Destiny, and God of War.

Proudest Gaming Achievement

It's difficult to narrow down what his proudest gaming achievement would be, as he has a long history with gaming.  That being said, one of his more recent gaming achievements involves logging a collective 5,000+ hours in Destiny 2.  He is also proud of the many games that he has completed all of the achievements/trophies for, which make up an extensive list.

Latest

Avowed Brief Introduction
Avowed's Brief Introduction May Be More Barrier Than Bridge

With Avowed being an extension of the Pillars of Eternity universe as well as a new IP, it could have used a longer intro to establish a few things.

The Elder Scrolls 6 Hammerfell Skyrim
Why an Elder Scrolls 6 Set in Hammerfell Likely Wouldn't Leave Skyrim Behind Entirely

If The Elder Scrolls 6 is indeed set in Hammerfell, as many believe it will be, its geography would mean it wouldn't need to abandon Skyrim entirely.

Final Fantasy 16 Final Fantasy 10-2
Final Fantasy 16 Getting the FF10-2 Treatment Would Rhyme Perfectly

Despite the unorthodox direction Final Fantasy 10-2 took after its predecessor, Final Fantasy 16 could benefit from going in a similar direction.

1
Assassin's Creed New Ezio
The Case For and Against Assassin’s Creed Establishing a New Ezio

Assassin's Creed 2's Ezio Auditore set a new course for the franchise that it has yet to repeat, and there exists a case both for and against that.

1
Elden Ring Nightreign No Fall Damage Speedrunners
One of Elden Ring Nightreign's Biggest Broken Traditions Is a Speedrunner's Dream

Elden Ring Nightreign is breaking a lot of FromSoft traditions, but one of its biggest broken traditions should make it much easier for speedrunners.

skill-trees-explained-avowed-game-rant-advance-thumb
Avowed's Skill Trees Explained

The Best War Games recently had the opportunity to talk with Avowed game director Carrie Patel about the game's skill trees and how they manifest in gameplay.

Kingdom Come Deliverance 2 Original Remake
Kingdom Come: Deliverance 2's Success Makes a Strong Case for a Remake of the Original

Kingdom Come: Deliverance 2's somewhat surprising success is evidence enough that with a new coat of paint, the first game could finally get its due.

2
Avowed Review
Avowed Review

Avowed's first-person combat and respect for player choice make it a journey worth having, but flaws in its story and design make it a one-way road.

4
balance-between-firearms-melee-magic-avowed-game-rant-advance-thumb
Avowed Dev Details the Balance Between Magic, Firearms, and Melee

The Best War Games chats with Avowed game director Carrie Patel about Obsidian's efforts to ensure every combat option in the game remains viable at all times.

Moonlighter 2 Interview
Interview: Moonlighter 2 Dev Talks Dungeons, Shopkeeping, and the World of Tresna

The Best War Games interviews Digital Sun about Moonlighter 2: The Endless Vault's shopkeeping and dungeon gameplay, as well as the new world of Tresna.

The Witcher 4 Personal Story
The Witcher 4’s Story Could Be More Personal Than Any Game Before It

Thanks to a shift in protagonists and a new approach to RPG design, The Witcher 4 could end up being the most personal story yet for the franchise.

Ghsot of Yotei Jin's Story
Even With a Time Skip of Over 300 Years, Ghost of Yotei Can Still Conclude Jin’s Story

Even though Ghost of Tsushima's story was left open-ended, Ghost of Yotei could still tie up its predecessor's loose ends through some creative means.

Death Stranding 2 Tar Belt Puzzle
Death Stranding 2 Would Feel Incomplete Without Its Own Version of One DS1 Sequence

One of Death Stranding's most memorable sequences arguably belongs in Death Stranding 2: On the Beach, especially on account of the sequel's title.

Borderlands 4 Timekeeper Best Villain
How Borderlands 4 Can Make the Timekeeper the Franchise’s Best Villain Yet

The Borderlands series has had a tough time topping Handsome Jack as a villain, but Borderlands 4's Timekeeper has the potential to finally succeed.

Ghost of Yotei Tsushima Village Immersion
How Ghost of Yotei Could Make Its Villages More Immersive Than Tsushima’s

Ghost of Tsushima's villages were one of the things that fell short in its open world, and Ghost of Yotei could improve them with a couple of changes.

Assassin's Creed Shadows Vertical World
Why Assassin’s Creed Shadows Might Have the Most Vertical World in the Franchise

Assassin's Creed Shadows' feudal Japan setting automatically sets it up to potentially be the most vertical world ever designed for the franchise.

The Witcher 4 Kingdom Come Deliverance 2 Reputation System
The Witcher 4 Could Borrow One Feature From Kingdom Come: Deliverance 2

The Witcher 4 could enhance immersion by adopting one of Kingdom Come: Deliverance 2's gameplay systems, broadening the impact made by choices.

Will running through town in Moonlighter 2
Moonlighter 2’s Town-Building Mechanics Make Tresna Feel Like a Living World

The Best War Games chats with Moonlighter 2: The Endless Vault dev Digital Sun abou the game's new setting of Tresna, and how it will factor into gameplay.

2:20
indiana-jones-and-the-great-circle-snakes-fear
Indiana Jones and the Great Circle Overplayed One Key Trait It Can't Undo

MachineGames did an excellent job of mimicking various traits seen from Harrison Ford's portrayal of Indiana Jones. However, they may have gone too far with one of them.

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Why Avowed Doesn't Feature Traditional Classes

The Best War Games chats with Avowed's game director about the deliberate decision to exclude traditional RPG classes, despite having them at one point.