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About Josh Cotts
Josh Cotts is a Senior Contributor at The Best War Games. He graduated Summa Cum Laude from Arizona State University in 2019 with a B.A. in Mass Communications & Media Studies and has been commended since grade school for his writing ability. When writing, he prefers to do firsthand research if possible, even if the information he needs can be found somewhere else online, as he has found that fully trusting other sources often produces errors. He also prides himself in designing many of his own images for his articles using his skills in Photoshop.
Industry Focus
Josh covers a wide range of game genres, with a particular passion for RPGs and narrative-driven experiences. His work focuses on game design, player agency, and how mechanics, worldbuilding, and storytelling come together to shape memorable experiences.
Favorite Games
Josh is unique in that he can enjoy and appreciate almost any video game. Thankfully, this makes him a very versatile writer and allows him the ability to write about almost any topic. That being said, his favorite franchises and those he is most knowledgeable in are The Legend of Zelda, Final Fantasy, Dragon Age, Star Wars, Marvel's Spider-Man, Assassin's Creed, Super Mario, Destiny, and God of War.
Proudest Gaming Achievement
It's difficult to narrow down what his proudest gaming achievement would be, as he has a long history with gaming. That being said, one of his more recent gaming achievements involves logging a collective 5,000+ hours in Destiny 2. He is also proud of the many games that he has completed all of the achievements/trophies for, which make up an extensive list.
Latest
The Unwritten Rules of Kingdom Come: Deliverance 2 Explained
Before heading into the massive medieval world of Kingdom Come: Deliverance 2, players should familiarize themselves with some of its unwritten rules.
Kingdom Come: Deliverance 2’s Map Makes the Original’s Feel Like a Tutorial
Kingdom Come: Deliverance 2 still borrows the fundamental mechanics of the original game, but it exceeds its predecessor in almost every other way.
How Kingdom Come: Deliverance 2 Makes Even the Smallest Choices Feel Significant
While many RPGs rely on the biggest choices that players make, Kingdom Come: Deliverance 2 can make even the smallest choice have a big outcome.
How Fable Could Improve the Series' Hero-Villain Dichotomy
The binary morality system of the Fable series has long been a point of contention that the upcoming reboot now has an opportunity to overhaul.
How The Witcher 4's Open-World Design Could Rival Elden Ring
By taking some notes from Elden Ring's open-world design, The Witcher 4 could effectively surpass that with its penchant for memorable storytelling.
The Witcher 4 Should Leverage Its Status to Open a Door Left Cracked by Its Predecessor
Thanks to its status as the start of a "brand-new saga," The Witcher 4 has a chance to capitalize on a design philosophy that its predecessor started.
Gears of War: E-Day Is a Gold Mine for DLC
Gears of War: E-Day's premise being what it is, it's hard to deny the potential that it holds for DLC to tell its story from different perspectives.
How Fable Could Make Albion Feel More Alive Than Ever
While the original Fable trilogy is known for its portrayal of the whimsical world of Albion, the upcoming reboot could take things to the next level.
Why Zelda: Tears of the Kingdom's Paya Should Go the Way of Beedle and Dampe
Just as characters like Beedle and Dampe have recurred in the Zelda franchise for many years, Tears of the Kingdom's Paya deserves the same treatment.
Tales of the Shire's Art Style Is Already a Great Lesson for LotR Games
Tales of the Shire's unique art style creates a great opportunity for Lord of the Rings games to venture outside of familiar territory with the IP.
Why Ghost of Yotei's Atsu Is a Natural Evolution of the Ghost Persona
Ghost of Yotei's use of a different protagonist allows it to introduce an evolution of the Ghost persona, thanks to her story of underdog vengeance.
Elden Ring May Not Be the Most Accessible FromSoftware Game For Long
While Elden Ring has been widely considered the most accessible FromSoftware game for some time now, another upcoming game may surpass it in the end.
Kingdom Come: Deliverance 2 Review
With Kingdom Come: Deliverance 2, Warhorse Studios delivers one of the first great games of 2025.
What Atsu's Quest in Ghost of Yotei Suggests About Her Fighting Style
Ghost of Yotei's Atsu is already setup to be different from Jin in a number of ways, but one of the biggest differences may be her fighting style.
Assassin's Creed Shadows' Approach to Viewpoints Should Carry Over to Another Ubisoft Franchise
With Assassin's Creed Shadows changing the series' approach to viewpoints, perhaps those changes would befit another Ubisoft franchise as well.
Interview: Kingdom Come: Deliverance 2 Dev Talks Kuttenberg's History and Its Place in the Game
The Best War Games interviews Warhorse Studios about Kingdom Come: Deliverance 2's Kuttenberg, its history, its inclusion, and its gameplay opportunities.
Kingdom Come: Deliverance 2 Is Doubling Down on Medieval Drama in Kuttenberg's Silver Rush
The Best War Games chats with a Kingdom Come: Deliverance 2 dev, who discusses how the political landscape of Kuttenberg will impact the game's storytelling.
SteelSeries Apex Pro Gen 3 Gaming Keyboard Review
The Apex Pro Gen 3 is precise, fast, and comfortable with OmniPoint 3.0 switches, Rapid Trigger, and durability, making it a top-tier gaming keyboard.
Kingdom Come: Deliverance 2's Story Channels Inglourious Basterds and Ocean's Eleven
The Best War Games speaks with a Kingdom Come: Deliverance 2 dev, who confirmed that the game's story is a blend of Inglourious Basterds and Ocean's Eleven.
Avowed and Kingdom Come: Deliverance 2 Are Two Sides of the Same Coin
Avowed and Kingdom Come: Deliverance 2 may be two different games in one big way, but beneath the surface, they offer a very similar experience.