Josh Cotts-Staff Writer

Staff Writer

Staff Writer

December, 2023
B.A. in Mass Communications & Media Studies from Arizona State University
Final Fantasy, Assassin's Creed, Kingdom Come: Deliverance II
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About Josh Cotts

Josh Cotts is a Senior Contributor at TheBestWarGames. He graduated Summa Cum Laude from Arizona State University in 2019 with a B.A. in Mass Communications & Media Studies and has been recognized for his writing ability since grade school. He has been gaming for over 30 years, with a long-standing love for RPGs, action-adventure games, and narrative-driven experiences. While he now prioritizes family above all else, with gaming mostly reserved for late nights after everyone is asleep, it remains his biggest hobby and a way to briefly escape into his favorite virtual worlds.

Industry Focus

Josh covers a wide range of game genres, with a particular passion for RPGs and narrative-driven experiences. His work focuses on game design, player agency, and how mechanics, worldbuilding, and storytelling come together to shape memorable experiences.

Favorite Games

Josh is unique in that he can enjoy and appreciate almost any video game. Thankfully, this makes him a very versatile writer and allows him the ability to write about almost any topic.  That being said, his favorite franchises and those he is most knowledgeable in are The Legend of Zelda, Final Fantasy, Dragon Age, Star Wars, Marvel's Spider-Man, Assassin's Creed, Super Mario, Destiny, and God of War.

Proudest Gaming Achievement

It's difficult to narrow down what his proudest gaming achievement would be, as he has a long history with gaming.  That being said, one of his more recent gaming achievements involves logging a collective 5,000+ hours in Destiny 2.  He is also proud of the many games that he has completed all of the achievements/trophies for, which make up an extensive list.

Latest

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Secret Level's New World: Aeternum Episode Finally Explains the Game's Most Eccentric Character

Secret Level's New World: Aeternum episode may not only be the funniest episode in the series, but it also explains one of the game's best characters.

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How Indiana Jones and The Great Circle Convinces Players to Take a Frying Pan Instead of a Gun

The Best War Games chats with an Indiana Jones and the Great Circle dev, who discusses how players might better use a frying pan instead of a gun in combat.

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How MachineGames Brought Its Version of Indiana Jones to Life for The Great Circle

The Best War Games speaks with Indiana Jones and the Great Circle devs about the development philosophies behind crafting an authentic Indiana Jones.

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Secret Level's Outer Worlds 2 Episode Twists the Knife on a Missing Game Feature

The Outer Worlds 2 episode in Tim Miller's upcoming video game anthology series painfully reinforces the exclusion of a feature in the sequel.

3
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How Indiana Jones and The Great Circle Differs From Tomb Raider, Uncharted

The Best War Games speaks with an Indiana Jones and the Great Circle dev, who discusses its Tomb Raider and Uncharted inspirations but its differences as well.

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What Gears of War: E-Day's Place in the Timeline Could Mean for Future Games

Gears of War: E-Day's placement on the timeline gives the series as a whole a chance to explore more of the events leading up to the original game.

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Starfield's Cut Content Explained

There was plenty of content cut from Bethesda's Starfield ahead of its release, including weapons, a companion, a trait, skills, and magazines.

4
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PS Plus Free Games for December 2024 Bring a Unique Christmas Spirit With Them

With this December's PS Plus Essential games come two heartwarming titles that bring the Christmas spirit of cooperative gameplay along with them.

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Destiny: Rising Has a Chance to Shake Things Up in an Area Where D2 Has Grown Stale

With its fresh start and open-ended possibilities, Destiny: Rising has a chance to improve one of Destiny 2's longest-standing traditions.

1
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Why the Nintendo Switch 2's Backwards Compatibility Is a Godsend for Modern Zelda Games

Confirmation that the Nintendo Switch 2 will be backwards compatible with games from its predecessor means a lot for modern Zelda games.

1
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The Next God of War Game Could Benefit from Another 'Baldur' Villain

God of War's Baldur is one of the series' most complex antagonists, and future games would be remiss not to utilize a similar villain at some point.

1
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HUANUO's Heavy Duty Single Monitor Mount Is Out to Reclaim Desk Space

HUANUO's heavy-duty single monitor mount is a major space saver, able to support screens up to 49 inches with adjustable height, tilt, and rotation.

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The Game Awards 2024: Predicting the Best Action Game Winner

With the 2024 Game Awards ceremony quickly approaching, it's time to predict the winner of the Best Action Game award from among five worthy nominees.

3
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The Game Awards 2024: Predicting the Best Score And Music Category Winner

With 2024's Game Awards quickly approaching, it's time to predict the winner of the Best Score and Music award from among five worthy nominees.

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Tales of the Shire and a Photo Mode Would Be a Match Made in Heaven

Given the beauty and nature of its setting, Tales of the Shire could benefit from a photo mode that would let players capture their favorite moments.

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Ghost of Yotei's Premise Likely Means One Tsushima Mechanic Is Gone

Ghost of Yotei's premise and setting could see either the removal or complete overhaul of one of Tsushima's most prominent combat mechanics.

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1:34
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A Nintendo Switch 2 Feature Hints at the Console's Design

The Switch 2's backwards compatibility says a lot about how it might look and function.

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Path of Exile 2's Early Access Method Is a Double-Edged Sword

Path of Exile 2 heading into early access soon certainly has its upsides, but a recent confirmation has also revealed a pretty costly downside.

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Ghost of Yotei Is Clever for Reprising One of Tsushima's Greatest Gimmicks

Sucker Punch's Ghost of Yotei seems to be taking a cue from its predecessor when it comes to one of the franchise's best and most adorable gimmicks.

1
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Hogwarts Legacy's Cut Content Explained

Hogwarts Legacy didn't have multiple bits and pieces cut in development, but it did have a substantial system cut that would have changed the game.