Katelyn Mitchell Jewett-Contributor

Editorial Team

Contributor

January, 2021
News Writer, Features Writer, Interview Writer
Spike Chunsoft, Baldur's Gate 3, Stardew Valley
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    articles
  • 88
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  • 519
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About Katelyn Mitchell Jewett

Katelyn has been a writer since they learned to hold a pencil, but was a latecomer to the world of gaming, gradually falling in love with video games over the course of high school and college. They first game they ever played was Dance Dance Revolution EXTREME. During their time teaching English in Japan, during which they lived in the real-world equivalent of Pokemon's Pastoria City, gaming got them through the long cold Sinnoh...er, Hokkaido...nights. Katelyn has been a professional writer and content creator since 2017. They got into game journalism in 2020, fell in love with it pretty much immediately, and hope to continue in that field for as long as they have ideas for articles and the ability to write them. Most days, Katelyn can be found with a controller or handheld console in one hand, a cup of coffee in the other, and at least a half dozen or more in-progress articles on their computer.

Favorite Games

Stardew Valley, Baldur's Gate 3, Breath of the Wild/Tears of the Kingdom, Zero Escape series, AI: The Somnium Files, most Fire Emblem titles, Final Fantasy XV, any and all mystery and detective games, anything Spike Chunsoft has every done.

Proudest Gaming Achievement

Any time they've correctly solved a game's central mystery, but especially identifying the killer correctly only a few hours into Persona 4.

Favorite Console

Nintendo Switch and PC, but specifically the PC Katelyn's husband made them as an engagement present.

Latest

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Fellowship Hands-On Preview - Epic Dungeon Delving Action

Chief Rebel Games' Fellowship is a multiplayer dungeon-delving adventure that endeavors to make each dungeon feel as epic as a final boss fight.

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Star Wars Outlaws Narrative Designer And ND-5 Actor Talk Creating Droids, Telling Heist Stories, And More

Star Wars Outlaws narrative director Navid Khavari and actor Jay Rincon discuss the creation process behind Rincon's character ND-5 and more.

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"The New Alongside The Familiar And Iconic": Star Wars Outlaws Director and Lead Concept Artist Interview

Star Wars Outlaws' game director and lead concept artist discuss level design, working with Lucasfilm Games, designing Nix the merqaal, and more.

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Dead by Daylight's 2v8 Mode Killer Powers Explained

Dead by Daylight's new 2v8 mode introduces Team Powers that allow killers to boost themselves and one another on the chaotic battlefield.

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Dead By Daylight's 2v8 Mode Survivor Classes Explained

Dead by Daylight's new 2v8 mode will replace Survivor Perks with four Classes that players can choose from, each with a unique focus.

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Tatsuro Iwamoto Interview: Legendary Artist Talks Creating The Cast of TAT Rumble

Artist and character designer Tatsuro Iwamoto talks to The Best War Games about creating the cast of TAT Masters populating mobile fighting game TAT Rumble.

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Tatsuro Iwamoto Reveals Major Differences Between Designing TAT Rumble and Ace Attorney Characters

Artist Tatsuro Iwamoto talks to The Best War Games and compares previous character design work on the Ace Attorney series with his latest project, TAT Rumble.

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What to Expect From Dead by Daylight's 2v8 Game Mode on July 25

Dead by Daylight's brand-new extra-chaotic 2v8 mode launches soon for a limited time, featuring multiple survivors and killers to choose from.

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Flintlock: The Siege of Dawn Dev Discuss Making a Flintlock Fantasy Game

Flintlock: The Siege of Dawn's lead narrative designer talks to The Best War Games about creating a world filled with gods, guns, and more.

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Koira Interview: Director Talks Whimsical Forest Adventure Filled With Friendship, Beauty, And Mystery

Koira director Ben Lega talks with The Best War Games about creating a text-free, music- and visual-focused story with a beautiful wintry aesthetic.

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Koira Director On the Difficulties and Triumphs of Creating a Game with No Text

Upcoming indie game Koira features no text at all, a decision that came with both benefits and challenges during the development process.

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AbleGamers Brazil Interview: President Talks Innovative New UMAGIC Controller

AbleGamers Brazil's president speaks with The Best War Games about the new UMAGIC and its innovations in making gaming accessible to all players.

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Anthony Michael Hall Interview Talks Trigger Warning Film, Reacher Season 3, and Sixteen Candles' 40th Anniversary

Actor Anthony Michael Hall discusses his upcoming roles in Trigger Warning and Reacher and looks back on his career as Sixteen Candles turns 40.

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Anthony Michael Hall Loved Being Part of Trigger Warning's Female-Led Team

Anthony Michael Hall loved working with Jessica Alba, director Mouly Surya, and the rest of the team on female-led action film Trigger Warning.

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Harmonium: The Musical Devs Talk Creating a Lyrical, Accessible, Deaf Culture-Inspired World

The team behind upcoming game Harmonium: The Musical speaks to The Best War Games about creating the game's world, narrative, characters, puzzles, and more.

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Assassin's Creed Shadows Devs Talk All Things Character Design and Setting

The Assassin's Creed Shadows development team discusses the game's feudal Japan setting, its two different but complementary protagonists, and more.

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"Vengeance is a Lonely Path" - Assassin's Creed Shadows Devs Talk Making Yasuke and Naoe

The developers of Assassin's Creed Shadows talk creating two protagonists with an intertwined story but very distinctive gameplay styles.

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Why It Was The Perfect Time To Go To Japan With Assassin's Creed Shadows

The Ubisoft developers explain why it was the perfect time to go to Japan, with Assassin's Creed Shadows and the new features they could implement.

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Assassin's Creed Shadows Devs Detail Benefits of Going to Japan After All This Time

Assassin's Creed Shadows devs talk about the various benefits of its Japan setting in conjunction with the benefits of modern gaming hardware.

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Harmonium: The Musical Developers Share How They Created A Brand New Sign Language

Harmonium: The Musical devs talk to The Best War Games about creating the brand-new Harmonium Sign Language out of a mix of existing languages and new signs.

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