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About Katelyn Kivel
Katelyn has been a journalist for nearly 15 years, with focuses on science and technology, law, politics, and now the games industry. She's particularly proud of her work interviewing developers of indie hits just before they launch. In her career, she's interviewed game developers, researchers, business leaders, US Senators, and has broken news from game delays to election results.
Industry Focus
Katelyn focuses on interviews with developers of upcoming titles and creative forces within the gaming community. In particular, she's focused on the roleplaying communities in games like Final Fantasy XIV and Fallout 76, and the developers of upcoming cozy games, RPGs, and survival crafting titles.
Favorite Games
Katelyn is an avid player of Final Fantasy XIV with a frankly absurd number of alts. She's a devoted fan of Bethesda RPGs, GreedFall, Star Ocean, and more. Her favorite franchise, though, is the cozy JRPG crafting games in Atelier, which she runs convention panels highlighting.
Favorite Anime
Katelyn's an expert on yuri anime, presenting panels about queer women at anime conventions across the Midwest. In the genre, her top selections are YuruYuri, El Cazador de la Bruja, I'm In Love with the Villainess, and Magical Revolution. She's also a huge fan of the modern classic Frieren and the anime in Type-MOON's universe.
Latest
Knights Peak VP of Publishing Talks Importance of Goals and Experience
Climbing his way through the industry has given Eugenio Vitale the perspective to guide new premium label Knights Peak.
Interview: How Whitethorn Games' CEO Walks the Walk on Accessibility
The Best War Games interviewed Matthew White, CEO of Whitethorn Games, about the roadblocks some players face trying to discover new games.
Whitethorn Games CEO Discusses How Accessibility Literally Changes the Game for Blind Players
Whitethorn Games' CEO spoke about how accessibility features can help the blind play, and why that's so important.
Whitethorn CEO Calls for Better Accessibility in Games, Criticizes Gatekeeping
In a conversation with The Best War Games, the CEO of Whitethorn Games gave an impassioned plea for a more accessible game industry.
Flintlock: The Siege of Dawn Dev Talks Making a More Approachable 'Soulslike' Game
Flintlock: The Siege of Dawn is a Souls-lite game, not a Soulslike one, with one dev explaining the difference among other things in a GR interview.
How Flintlock: The Siege of Dawn Balances Firearms and Magic
In a The Best War Games interview, one Flintlock: The Siege of Dawn dev details how the team balances firearms and magic in both story and gameplay.
Flintlock: The Siege of Dawn Devs Recommend the Powder Mage Series
To get a good feel for the fantasy subgenre Flintlock takes aim for, developers told The Best War Games to look to books by Brian McClellan.
UN Program Playing for the Planet's Lisa Pak Discusses Greening the Games Industry
Game Rank speaks with Playing for the Planet's Lisa Pak about the environmentalism initiative's hopes for the industry at Gamescom LATAM.
How Games Lean Into Green Activation, According to the UN's Playing for the Planet
The Best War Games spoke with Playing for the Planet at Gamescom LATAM about how the industry can decarbonize and craft focused messaging on climate.
UN Program Playing for the Planet Explains How Gamers Can Help Fight Climate Change
At Gamescom LATAM, Playing for the Planet's Lisa Pak told The Best War Games about small, everyday gestures that can have big impacts on the future.
Why One Final Fantasy 7 Fan Spent Years Making a Remake in LittleBigPlanet 2
LittleBigWorld has been recreating Final Fantasy 7 in LittleBigPlanet for years and speaks with The Best War Games about this entire creative journey.
Interview: Slime Rancher 2 Dev Talks Accessibility, Gadgets, and What's For Sale in Prontomart Update
Monomi Park, developers of Slime Rancher 2, spoke to The Best War Games about its recent update, Early Access, and the importance of inclusivity.
Slime Rancher 2 Developer Discusses How The "Add To Cart Prontomart" Update Honors Pride Month
In an interview with The Best War Games, UX Designer Pearl Ko discusses how Slime Rancher 2's new Pride Flag gadget celebrates Pride month.
Vampire The Masquerade - Bloodlines Writer's New Project Mandragora Joins Knights Peak's Lineup
With writer Brian Mitsoda behind the narrative, Mandragora brings a prestigious gothic pedigree to publisher Knights Peak.
Knights Peak Gets Pathfinder: Kingmaker as Part of Its Back Catalog
Knights Peak may be a brand new publishing label, but it has a surprisingly long history with 6-year-old game, Pathfinder: Kingmaker.
Ship of Fools Dev Dives Deep on Next Project 'Don't Kill Them All'
Don't Kill Them All, the upcoming strategy roguelike from Fika Productions, is an orc mindfulness simulator from the Ship of Fools studio.
Final Fantasy 14: Inside Rehearsals for Digital Theater
The Best War Games speaks with members of the Final Fantasy 14 digital theater community about what rehearsals can look like in the game.
Warcraft Rumble Devs Say 'Never Rule Anything Out' for Future Content
The Best War Games speaks with Warcraft Rumble developers about the future of the game, including teases of season seven, competitive play, and more.
Warcraft Rumble Devs Spend a Lot of Time Talking About Tiny, Angry Chickens
In a The Best War Games interview, two Warcraft Rumble devs discuss the amount of times 9 angry chickens factor into their encounter and design decisions.
Rabbit and Steel Dev Talks World First Race, Future Plans, and More
The weekend of Rabbit and Steel's release was eventful for indie dev Mino, but he sat down for a wide-ranging interview with The Best War Games during it.