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About Nick Rodriguez
Nick is a freelance writer from Chicago, IL, with a BA in Creative Writing from the University of Illinois at Urbana-Champaign. His lifelong belief in the artistic power of video games led him to contribute to The Best War Games and Screen Rant, platforms where he has managed to share helpful news content, thoughtful opinion pieces, and more than a few hot takes.
While he believes all gaming genres and categories have worth, Nick's interests lie primarily in the realm of single-player experiences, with hand-crafted stories, tight and challenging gameplay, and emotive, unique visual and audio design. On the industry side of things, he is committed to supporting creators, identifying and criticizing exploitation, and combating negativity and toxicity.
Aside from gaming, he enjoys long-distance running, reading, contributing to his blog, working on his Honda CX650C, writing fiction, and having a beer or two.
Favorite Games
- Bloodborne
- Disco Elysium
- Death Stranding
- Sekiro: Shadows Die Twice
- Mass Effect 2
- Red Dead Redemption 2
- Dead Space
- Signalis
- Hades
- BioShock
- Super Mario Galaxy
- The Legend of Zelda: Twilight Princess
Industry Focus
A bit of everything, but with a particular affinity for indie games, industry news, gaming events, and new technology.
Favorite Console
Easy win for the PS2.
Latest
Why Skyrim's Giants Deserve a Deep Dive in The Elder Scrolls 6
Giants have long been underexplored in The Elder Scrolls, and The Elder Scrolls 6 could be the first in the series to change that.
Fallout 76 Could Go Full Cyberpunk 2077 with One Playable Race After Ghouls
Fallout 76's playable ghouls are right around the corner, and they could pave the way for another, potentially more interesting playable race.
It's Time for Star Wars to Return to a Neglected Genre
As the Star Wars IP continues to grow its footprint in gaming, it ought to circle back to a long-forgotten genre that gels with the source material.
If Hogwarts Legacy 2 Embraces Multiplayer, It Already Has the Perfect Stand-In For a Classic Mechanic
There have been rumblings about Hogwarts Legacy 2 incorporating some form of multiplayer, and there's one clever way it could do that.
The Nintendo Switch 2 Keeps the Door Open for One Small Zelda Tradition
As the Legend of Zelda series moves into the Switch 2 era, it will likely retain one long-running tradition, at least for the 3D releases.
The Nintendo Switch 2's More Powerful Hardware Poses a Big Question Regarding Third-Party Games
With the Nintendo Switch 2 serving up beefier hardware than its predecessor, it will be interesting to see how Nintendo handles third-party games.
Project Orion Should Learn from Cyberpunk 2077's Many Post Launch Updates
Project Orion can gain a lot from learning from Cyberpunk 2077's disastrous launch.
Cronos: The New Dawn Needs to Balance its Setting Carefully
Bloober Team is continuing to expand its portfolio with Cronos: The New Dawn, which is going to have to strike a precarious balance.
A Superman Video Game Could ‘Steal’ One of Marvel’s Spider-Man 2’s Coolest Tricks
Whenever a new Superman game hits the market, it could get a lot of mileage out of borrowing an iconic moment from Marvel's Spider-Man.
Clockwork Revolution's Main Gimmick Could Make or Break its Narrative
Clockwork Revolution is looking extremely promising, hinging on a central narrative mechanic that is risky, but hopefully rewarding.
Doom: The Dark Ages Skipping Multiplayer May Be a Worthy Trade-Off
Doom: The Dark Ages will be skipping multiplayer, in contrast to its two predecessors, but this may ultimately be a good thing.
Project Orion Can't Afford to Walk Back Cyberpunk 2077's Smaller Post-Launch Changes
Cyberpunk 2077 has come a long way, and its sequel Project Orion should be taking lessons from every aspect of its journey, no matter how small.
The Mass Effect Franchise Should Follow in Halo's Footsteps
BioWare has a lot riding on Mass Effect 4, but the risk could be spread out by taking a similar approach as the Halo franchise.
How Until Dawn and The Last of Us Represent Two Sides of the Game Adaptation Spectrum
Two major Sony properties, Until Dawn and The Last of Us, are in the midst of large-scale adaptations, but they are being approached very differently.
Why Lies of P Makes Neowiz's Survival Horror Game That Much More Enticing
Lies of P developer/publisher Neowiz is reportedly working on a survival horror game, which could repeat the excellence of its last major project.
Orcs Must Die! Deathtrap Review
Orcs Must Die! Deathtrap has a few screws that could be tightened, but is overall a strong continuation of the series' action-strategy gameplay.
Doom: The Dark Ages' Shield Saw Has One Major Challenge to Overcome
Doom: The Dark Ages looks great so far, but the Shield Saw, one of its central mechanics, could be playing a risky game in some ways.
A Stardew Valley Spin-Off Based on Joja Would Have the Lion's Share of Potential
JojaCorp has long been considered an underdeveloped part of vanilla Stardew Valley, and a theoretical spin-off game could address that.
Tales of the Shire Can Make Its NPCs Stand Out in One Simple Way
Weta Workshop's Tales of the Shire is following a lot of cozy gaming staples, but one major design choice could help it stand out from the crowd.
Why Final Fantasy 7's Cloud is the Series' Most Tragic Protagonist
Final Fantasy 7's Cloud is known for many things, but his convoluted backstory is perhaps the most interesting, and tragic, aspect of his character.