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About Robin Meyer-Lorey
Robin has a passion for games, tech, and entertainment that stretches back as far as he can remember. From big-budget shooters and RPGs to quirky casual titles, anything with focused design and engaging flow is in his wheelhouse.
Latest
Why The Legend of Zelda: Skyward Sword is Underrated
Skyward Sword is coming to the Switch, and while it's very different from other popular Zelda games, it deserves another look from gamers.
Minit Fun Racer Developers Explain How It is Used for Charity
In a The Best War Games interview, the developers of Minit tell how they got back together again to make a charity fundraiser game, Minit Fun Racer.
G4TV Interview: Returning Hosts Sessler and Pereira Discuss Gen Z Appeal, 'Shoes,' and More
In a The Best War Games interview, G4 hosts Adam Sessler and Kevin Pereira offer in-depth insight into the network's long-awaited return.
Century: Age of Ashes has a Solid Concept with Room to Grow
Century: Age of Ashes made a splash at the Game Awards with its trailer, and The Best War Games got to try it in an early-access preview.
Control's Bureau Seemed Like a Nice Place to Work Before the Hiss
Before it was the setting of a psychological action-thriller, Control's FBC was a mostly ordinary office with a 'fun' workplace culture.
Building a PC with Entry-Level Ray-Tracing Capabilities
Even a relatively affordable PC can beat the PS5 or Xbox Series X in ray-tracing, if consumers can find all the right parts.
Interview: Microsoft's Head of Cloud Gaming James Gwertzman Talks Past, Present, and Future of Gaming Tech
In an interview with The Best War Games, Microsoft's head of cloud gaming explains cloud gaming services and talks about where the industry is headed.
Microsoft's Head of Cloud Gaming Weighs in on Exclusivity - 'We Don't Think it's the Answer'
In a The Best War Games interview, Microsoft's head of cloud gaming describes the company's strategies for supporting developers across different platforms.
How Cloud Technology Affected Games Like Among Us, According to Microsoft's Head of Cloud Gaming
In a The Best War Games interview, Microsoft's head of cloud gaming gives insights and lessons learned from the explosion of popular pandemic games in 2020.
Head of Cloud Gaming at Microsoft Says 'Games as a Service' is Becoming 'Games as Platforms'
In an interview with The Best War Games, Microsoft's Head of Cloud Gaming James Gwertzman explains how 'Games as a Service' is becoming 'Games as Platforms.'
Microsoft's Head of Cloud Gaming Talks Future of AI in Gaming, Experimental Tech
In a The Best War Games interview, Microsoft's James Gwertzman talks cloud computing, AI, and progress in new machine learning projects.
Interview: Mundaun Developer Discusses Upcoming Game, Unique Art, and Indie Development
In a The Best War Games interview, the creator of Mundaun, a beautifully hand-penciled horror game, discusses its unique setting and much more.
Indie Mundaun Dev Reveals What He'd Do if Put in Charge of a AAA Studio
In a The Best War Games interview, the developer of upcoming pencil-drawn horror indie game Mundaun discusses creative vision and the benefits of small games.
Mundaun Developer Gives Advice on Art and Atmosphere
Mundaun is a small upcoming indie horror game, with stunning art deserving of a close look, and creator Michel Ziegler provides extra insight.