Summary

  • Bloodborne's flawed Blood Vials mechanic detracts from its great gameplay, requiring tedious farming for healing items.
  • Resident Evil 4's static shooting limits player movement, making gunfights tedious and boss battles trickier than necessary.
  • Breath of the Wild's weapon durability system forces constant switching, turning combat into a game of choices over action.

Video games have their ups and downs, and there are a few games out there that have flawed mechanics or problems that turn what is a great experience into a troublesome one. Whether they make things feel clunky and unresponsive, or just detract from the enjoyment of the game, it can be a shame when one wrinkle disrupts the whole thing.

Often, these mechanics originate from experimentation and attempts to break the mold, where the leap of faith either results in a triumph or a failure for the game. And while these games can be widely considered some of the best of their kind, removing certain features could push them even higher than before, turning a 9/10 into a 10 in no time.

Dishonored In game Screenshot 5
Great Games Where Your Decisions Truly Matter

The following games stand out for forcing players to make tough decisions that can drastically change the story.

Blood Vials (Bloodborne)

Unnecessary Grind That Pushed Many Players Away

Scourge Beast in Bloodborne
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Bloodborne
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Released
March 24, 2015
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SUBSCRIPTION
DIGITAL
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ESRB
M for Mature: Blood and Gore, Violence
Developer(s)
From Software
Genre(s)
Action, RPG, Soulslike
Platform(s)
PlayStation 4
OpenCritic Rating
Mighty
Bloodborne-maintenance-times

Bloodborne has long been a fan favorite in the soulslike community for its breathtaking art direction, intense action, and beautiful world-building that pulls players into a gothic Victorian world that is as unforgiving as it is enticing. But the game isn't without its shortcomings, one of which is the strange decision to remove refillable healing in place of a finite resource called Blood Vials.

For a game that pushes difficulty to great heights and punishes mistakes as heavily as it does, having to farm for heals early on can be discouraging. This mechanic turns otherwise exciting battles into stressful encounters that either end in victory or another farming run. The mechanic is offset slightly by the higher capacity and rally system, but it still feels out of place in such an amazing game.

Static Shooting (Resident Evil 4)

Slowing The Game To A Halt

Shooting enemies in Resident Evil 4
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Resident Evil 4
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7 /10
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Released
January 11, 2005
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SUBSCRIPTION
DIGITAL
PHYSICAL
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ESRB
M for Mature: Blood and Gore, Intense Violence, Language
Developer(s)
Capcom
Genre(s)
Survival Horror
Platform(s)
PS4, PS3, PS2, Xbox One, Xbox 360, Switch, Wii, Nintendo GameCube, PC, Android, iOS
OpenCritic Rating
Strong
First Gameplay for Resident Evil 4 HD and Code Veronica X HD

RE4 is one of the best games in the franchise, bringing in far more action whilst maintaining just as much horror as the previous entries. Yet in a game all about shooting enemies, the fact that the player cannot move and shoot at the same time can make gunfights feel far more tedious and bosses far trickier than they need to be.

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This problem was fixed in the remake, showing that the game could be even more incredible than it already was with a few quality-of-life changes. Still, the original remains a classic in the horror genre, even if it suffers slightly from some clunky moments and mechanics.

Weapon Durability (Breath Of The Wild)

More Annoying Than Immersive

The Legend of Zelda: Breath of the Wild
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The Legend of Zelda: Breath of the Wild
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10 /10
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Released
March 3, 2017
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DIGITAL
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ESRB
E for Everyone: Fantasy Violence, Use of Alcohol, Mild Suggestive Themes
Developer(s)
Nintendo EPD
Genre(s)
Action, Adventure
Platform(s)
Nintendo Wii U, Switch
OpenCritic Rating
Mighty

Breath of the Wild is a breathtaking open-world adventure that takes the kingdom of Hyrule and opens it up with so much verticality and variety that players will struggle to ever run out of things to do. One of the best parts about the game is the combat. Players have no shortage of weapons to choose from, each with their own strengths and abilities to help them fight against the evils of the world.

But something that holds the game back from true perfection is the durability system. This forces players to switch between weapons or find new ones, rather than allowing them to stick to one for their whole playthrough. It is fine to switch between items, but it can get tedious at times, knowing that a cool weapon will soon be gone, which turns the combat into a game of choices instead of action.

Hollowing (Dark Souls 2)

Additional Punishment In An Already Brutal Game

Dark Souls 2 - Steam Screenshot 1
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Dark Souls 2
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9 /10
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Released
March 11, 2014
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DIGITAL
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ESRB
T for Teen: Blood and Gore, Mild Language, Partial Nudity, Violence
Developer(s)
From Software
Genre(s)
Action RPG
Platform(s)
PS4, PS3, Xbox 360, PC, Xbox One
OpenCritic Rating
Mighty

While it might be considered the black sheep of the franchise, Dark Souls 2 is still an exceptional game that has so much going for it. It features everything from a huge number of bosses, to weapon classes that allow players to feed into any fantasy of their choosing.

No matter how much praise the game gets, however, the hollowing mechanic remains a bizarre addition. It might have interesting lore implications, but it makes the game feel way worse upon every death. The fact that the player's health bar can be reduced to half of its maximum just for dying a few times is frankly absurd, especially considering how tricky the game can be. Still, the rest of the gameplay more than makes up for the downside, even if it can be frustrating.

Intentional Input Delay (Red Dead Redemption 2)

Adds Realism, But Takes Away From Gameplay

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Red Dead Redemption 2
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10 /10
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Released
October 26, 2018
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ESRB
M for Mature: Blood and Gore, Intense Violence, Nudity, Sexual Content, Strong Language, Use of Drugs and Alcohol
Developer(s)
Rockstar Games
Genre(s)
Action, Adventure
Platform(s)
PS4, Xbox One, PC, Stadia
OpenCritic Rating
Mighty

RDR2 is up there with the greats, redefining what an open-world game can be in terms of realism and narrative excellence. Everything from the characters to the environment is meticulously crafted with authenticity in mind, resulting in a realistic western world that invites players to explore every corner of it at their own pace.

best-games-creative-permadeath (1)-1
Games With the Best Permadeath Mechanics

Permadeath forces players to start over in some games, losing precious loot and even characters.

But with a giant step forward into reality comes a big step back in terms of gameplay. As animations have been given more weight to appear closer to how they look in the real world, certain basic actions like shooting or riding a horse can feel sluggish and unresponsive, which puts a dent in overall enjoyment. The game is still amazing, but the complaints are justified, as the mechanics' slowness certainly does more harm than good in the long run.

Negative XP (Starfield)

A Consequence That Discourages An Entire Playstyle

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Starfield
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10 /10
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Released
September 6, 2023
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SUBSCRIPTION
DIGITAL
PHYSICAL
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ESRB
M For Mature 17+ Due To Blood, Suggestive Themes, Use of Drugs, Strong Language, Violence
Developer(s)
Bethesda
Genre(s)
Action, RPG
OpenCritic Rating
Mighty

Starfield is the open-world space game that Bethesda was destined to make. It takes all the RPG goodness that makes the studio so well-loved and thrusts it into the stars, delivering a rewarding and immersive game that gives players all the tools they need to play whatever role they choose in the galaxy.

Yet for a game that's supposed to be all about choosing whatever path the player wants, negative routes like becoming a space pirate are penalized so much harder in ways that feel unfair. After breaking laws and being imprisoned, players receive an XP deficit, which massively hurts progression. The rest of the game is fantastic, so players just need to be careful about what items they choose to steal and who they decide to keep alive.

Status Effects (The First Berserker: Khazan)

Adding Artificial Difficulty To Every Fight

First Berserker: Khazan Hotfix Update Released
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The First Berserker: Khazan
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Released
March 27, 2025
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Developer(s)
Neople
Genre(s)
Adventure, Action
OpenCritic Rating
Strong
The First Berserker Khazan trailer screenshot
Khazan is a phenomenal soulslike that basically came out of nowhere. It blends a more cartoony art style with visceral action that tests veterans of the genre to their limits in some incredibly challenging bosses and battles that keep the intensity high right until the credits roll.

But something that becomes quite tiresome is the number of status effects that the game introduces to the boss fights. Nearly every boss in the game has at least one effect, meaning that if the player doesn't have a cleanse on hand, they will suffer the consequences. The fights are satisfying and rewarding, but the statuses can be annoying after they happen for the 10th time.

Lack Of Consistent Fast-Travel (Hollow Knight)

Backtracking Over And Over

Talking to an NPC in Hollow Knight
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Hollow Knight
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Released
February 24, 2017
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SUBSCRIPTION
DIGITAL
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ESRB
E10+ for Everyone 10+: Fantasy Violence, Mild Blood
Developer(s)
Team Cherry
Genre(s)
Metroidvania
Platform(s)
Nintendo Switch, PC, PlayStation 4, Xbox One, macOS, Linux
OpenCritic Rating
Mighty

Hollow Knight sets a new standard for the Metroidvania genre, gifting players with a remarkably beautiful world that hides a deep and rewarding combat system underneath a shroud of mystery. Everything from the characters to the world design is perfectly woven together, creating an intimate feeling where the player and the environment blend together effortlessly.

Yet in a game about exploring and traversing unknown areas, the limitations placed on fast-travel can make the movements around the map more tiring than exciting. If a player wants to backtrack to a specific location, they need to first walk to a train route or elevator and then walk all the way there. This can be satisfying for some players, but for others, it adds an extra step that can easily be avoided with more accessible modes of transport.

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