Summary
- Baldur's Gate 3 offers diverse classes with unique spells, like Daylight and Hypnotic Pattern.
- These level 3 spells have powerful effects, such as dealing damage or manipulating the battlefield.
- Spells like Revivify and Mass Healing Word are crucial for party survival and should be utilized strategically.
Baldur's Gate 3 has proven itself to be one of the best CRPGs to be released not only in 2023 but also in recent years. With many of its mechanics being directly pulled from Dungeons and Dragons, there have been plenty of interesting classes for players to try.
Baldur's Gate 3: Things To Do Before Going To Act 3
Act two of Baldur's Gate 3 raises the stakes from the first act. These missable encounters are worth experiencing before the third and final act.
Some of these classes rely directly on melee abilities, while others have dabbled into the wonders of magic. These spells help a player control the battlefield or deal an intense amount of damage to a foe. As players level up, they will unlock even better spells, with some of the greatest requiring level three spell slots. These are by far the best level 3 spells in the game.
Updated on February 5th, 2025, by Megan Smith: With patch 8 for Baldur's Gate 3 currently undergoing stress tests to make sure that it is ready to be released to the rest of the player base for Baldur's Gate 3, there is plenty of a reason to start Baldur's Gate 3 again, especially due to new subclasses that will likely make BG3 feel like a fresh new experience. These subclasses will make the most of the magic that is already in the game, with plenty of great spells to choose from. Those who are preparing their next character may be interested in knowing what the best level 3 spells are in Baldur's Gate 3 to help them create a strong character from as soon as level five.
19 Daylight
Dispel The Darkness
- Cleric
- Druid
- Paladin
- Ranger
- Sorcerer
At first, a player may assume that
Daylight is just a light spell that requires the player to use a level three spell slot to cast it. However, players will be enlightened to know that this spell does more than light up an area.
When facing Cazador, this spell is incredibly useful as it is considered pure sunlight, which will damage this boss for 20 radiant damage a turn. Since it will remain as an orb or on a weapon until a long rest, this makes it perfect for this situation.
|
Type |
Action |
|---|---|
|
Distance |
18m |
|
Effect |
Enchant an item or summon an orb of sunlight that dispels darkness until a long rest |
|
Does it require concentration? |
No |
18 Hypnotic Pattern
Can't Be Attacked If They See The Pattern
- Bard
- Sorcerer
- Warlock
- Wizard
- Druid (Circle of Land - Desert)
One of the best level 3 Sorcerer spells in BG3 may surprise some players, especially as it's a spell that doesn't do any damage but instead works best defensively.
Hypnotic Pattern is a spell that some players may not consider very useful. However, since a player is likely to use their cantrips to deal damage as a Sorcerer to avoid wasting spell slots, Hypnotic Pattern can be used to prevent any damage being done to the player.
When cast, any creature that finds itself within the 9m radius of the pattern must succeed in a Wisdom saving throw, or they can no longer react. This then lasts for turns to allow the player to make their escape, unless concentration is broken. Sorcerers aren't the only spellcasting class that can make the most of this spell, making it just as valuable to a Warlock or a Wizard.
|
Type |
Action |
|---|---|
|
Distance |
18m |
|
Effect |
Creatures that fail a Wisdom saving throw within the range of the Hypnotic Pattern can no longer attack the caster, move, or act. |
|
Does it require concentration? |
Yes |
17 Grant Flight
Fly Over Too Hard To Reach Places
- Sorcerer
- Warlock
- Wizard
Although many level-three spells are usually used when in combat, others have multiple uses, even outside of battle, Grant Flight is one of those options. When using this spell, a player is now able to fly instead of walking using their movement.
Baldur's Gate 3: Most Important Hotkeys
As Baldur's Gate 3 has a packed HUD, these hotkeys can make the game more accessible.
This allows them to fly to hard-to-reach places or step away from danger if needed. Depending on the difficulty the player decides to choose, it can also allow them to tactfully place their spell casters in positions that make them unreachable to melee units.
|
Type |
Action |
|---|---|
|
Distance |
Touch |
|
Effect |
It allows the player or an ally of their choice to fly. This lasts for 10 turns unless the caster loses concentration. |
|
Does it require concentration? |
Yes |
16 Remove Curse
Remove All Hexes And Curses On An Object Or Person
- Cleric
- Warlock
- Paladin (Oath of Devotion)
Remove Curse is a spell that is likely to be used commonly outside of combat rather than in it. Therefore, players who are Paladins or Clerics don't need to worry about always having this spell in their spell book.
While adventuring, players are likely to interact with objects that curse them, be this angering a person or touching something they shouldn't. While a long rest may fix some of these curses, a player might not want to wait and that's when casting Remove Curse comes in handy.
|
Type |
Action |
|---|---|
|
Distance |
Touch |
|
Effect |
Touch a person to remove all curses and hexes from them. |
|
Does it require concentration? |
No |
15 Sleet Storm
Disrupts Spellcasters
- Druid
- Sorcerer
- Wizard
The
Sleet Storm spell may not be the first conjuration spell a player thinks of when considering BG3's best level 3 spells. However, it has great potential when a mage is facing another spellcaster. This ability lasts for ten turns and completely covers the ground in ice.
Not only does this make the ground difficult to walk across, but it also disrupts the concentration of any spellcaster found within it. Sometimes, there are simply too many concentration spells being used at once, and focusing on a group of enemies will surely put an end to them.
|
Type |
Action |
|---|---|
|
Distance |
18m |
|
Effect |
A player calls a sleet storm to disrupt the concentration of spell casters unless they succeed a constitution saving throw. It lasts for 10 turns unless they lose concentration themselves. |
|
Does it require concentration? |
Yes |
14 Protection From Energy
Make An Ally Take Less Damage From An Element
- Cleric
- Druid
- Ranger
- Sorcerer
- Wizard
- Paladin (Oath of the Ancients & Vengeance)
There is more to magic than simply dealing damage or giving an opponent a disadvantage on any of their rolls. Spells like Protection from Energy directly aid the player or an affected party member, so they can continue standing during intense fights.
Baldur's Gate 3: The Best Longswords, Ranked
Players who enjoy wielding longswords in Baldur's Gate 3 should keep their eyes peeled for the following weapons.
The enemies can use a wide range of elemental attacks. This can include fire spells, lighting, cold, etc. Thankfully, by casting
Protection from Energy, the player is granted resistance to either Acid, Cold, Fire, Lightning, or Thunder damage. With resistance, the player only takes half the amount of damage done by an opponent that hits with that damage type.
|
Type |
Action |
|---|---|
|
Distance |
Touch |
|
Effect |
Touch a person to grant them resistance to acid, cold, lightning, or fire damage. |
|
Does it require concentration? |
Yes |
13 Plant Growth
Halve Movement In An Area
- Bard
- Druid
- Ranger
- Warlock (Archfey)
- Paladin (Oath of the Ancients)
Alternatively, a player may wish to prevent a group of opponents from advancing onto their location. Thankfully, multiple spells use a level 3 spell slot to do this. One such great example of this is
Plant Growth, a spell that can be done by Druids, Rangers, Archfey Warlocks, Bards, and Oath of the Ancients Paladins.
While Plant Growth doesn't deal any damage, it does turn the ground beneath enemies or allies into thick weeds. This therefore transforms the ground, making it difficult terrain that quarters the movement speed of those that find themselves within it.
|
Type |
Action |
|---|---|
|
Distance |
6m |
|
Effect |
Make a 6m circle radius covered in weeds that reduces the movement of those within it for 10 turns. |
|
Does it require concentration? |
No |
12 Revivify
Bring Someone Back From Death Without A Scroll
- Cleric
- Paladin
Once a Cleric or Paladin has finally unlocked their level 3 spell slots, they are at the point of having one of the most crucial spells for any adventuring party.
Revivify is something a player may have already been using before from the expensive scrolls that help them bring back dead party members without having to talk to Withers.
Now players can spend a level 3 spell slot to bring their friends back. A player will always want to save at least one level 3 spell slot for this sort of occasion, as it's better to keep the pricey scrolls for emergencies.
|
Type |
Action |
|---|---|
|
Distance |
9m |
|
Effect |
Brings an ally back from the dead with 1 hit point. |
|
Does it require concentration? |
No |
11 Bestow Curse
Become An Enemy's Worst Nightmare With A Curse
- Bard
- Cleric (Light, Life, and Trickery Domain)
- Paladin (Oathbreaker)
- Wizard
- Warlock
Bestow Curse is a spell that can be used by a wide variety of spellcaster classes in Baldur's Gate 3. Therefore, it's a good idea to have the spell on at least one of them that's a regular to the adventuring party. Players can touch an enemy to bestow a curse on them for ten turns if they fail a wisdom-saving throw.
Baldur's Gate 3: Best Items For Strength
Dominate the battlefield with bone-crushing power! Here are the best Strength items in Baldur's Gate 3.
Players can decide on how they wish to curse an enemy before attempting to see if they succeed, and there are multiple curses to choose from; cause the enemy to take more damage, force them to have a disadvantage on their attack rolls, or simply force the foe to skip their turn. There is plenty to experiment with.
|
Type |
Action |
|---|---|
|
Distance |
Touch |
|
Effect |
Curse a person touched with disadvantage on skill checks, saving throws, or attacks for 10 turns unless they succeed a wisdom saving throw. |
|
Does it require concentration? |
Yes |
10 Glyph Of Warding
When Stepped On It Causes A Magical Effect
- Bard
- Cleric
- Wizard
Some BG3 level 3 spells for Wizards are among the most undervalued spells available. Many players have likely not even considered learning
Glyph of Warding, though when combined with other spells, this has the potential to be incredibly lethal.
Since Glyph of Warding can do several different magical effects, from not only all the elements but also allowing the player to sleep whoever steps on it, the spell can be used on multiple occasions. One of the most powerful ways to use this spell is by creating water and then using a Glyph of Warding: Lightning to electrocute all that step into the water for maximum damage.
|
Type |
Action |
|---|---|
|
Distance |
9m |
|
Effect |
Place a glyph on the ground that does one of many magical effects that, when stepped on, activates. This lasts until stepped on or until a long rest. |
|
Does it require concentration? |
No |