Summary

  • Eldritch Blast is a powerful Cantrip that Warlocks excel in, dealing 1d10 force damage without using spell slots.
  • Counterspell is a crucial defensive spell to nullify enemy mages' spells, helping players in challenging battles.
  • Cure Wounds, a Level One Spell, provides substantial 1d8 healing, ideal for restoring hit points in critical combat situations.

Baldur's Gate 3 is one of the world's top role-playing strategy games, set in the Dungeons & Dragons universe of fantasy and adventure. Gamers have the freedom to choose from a variety of races as well as classes that will best fit their playstyle while exploring different environments with their companions.

Many of these classes are spellcasters, and their Magical Schools and the related incantations are plucked straight from the world of Dungeons & Dragons. There is a variety of powerful and entertaining spells to decide from that can make combat against bandits, it's just about picking the right ones.

title image moral alignments BG3 companions
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Updated on January 19, 2025, by Kristy Ambrose: Various bug fixes, patches, and mods have given players even more variety when it comes to their spellcasting choices. Patch 8, which is expected to drop in early 2025, includes new subclasses along with a few other new additions for even more character customization. Players have also been adding new mods to the game to add even more choices for their Wizards, Bards, Sorcerers, Warlocks, Clerics, Druids, Rangers, and Paladins.

25 Hold Monster

Level 5 Enchantment Spell

Hold Monster
  • Effect: If a monster fails a Wisdom saving throw, they are paralyzed for 10 turns and susceptible to critical hits. At the end of each turn, they can roll another save to try and free themselves.

While Hold Person is a spell used for humanoid foes, Hold Monster is for absolutely everything else the player encounters. When players experience the third and final act of Baldur's Gate 3, this is by far one of the best spells for players to use, as it allows many of the spellcaster classes to stop some of the more deadly foes from fighting back.

Players will especially see the use of Hold Monster when taking on Orin. While she might at first seem like a simple Changling during her boss fight, she changes into a horrific form that can only be stopped in place with this spell, allowing countless critical hits.

24 Otto's Irresistible Dance

Level 6 Enchantment Spell

Otto's Irresistible Dance Spell in Baldur's Gate 3
  • Effect: The target is charmed to dance in place, cannot take any actions, and has disadvantage on Dexterity saving throws.

Otto's Irresistible Dance is a spell that's not available until late in the game. It's not only expensive to buy and difficult to find, but it's also level 6, and it's one of the more overpowered spells in the game. Even high-level enemies like Raphael and Orin are vulnerable to this spell because, just like the name says, it's not possible to resist it — at least not in the first round.

A grid showing two level two spell and a sorcerer in Baldur's Gate 3
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The spell can last for as long as ten turns, but the more powerful the enemy, the less effective it is. It's in the Bard and Wizard spellbook, but almost any character with the ability can also read it from a scroll, which might come in handy if the party's spellcaster is incapacitated.

23 Heroes' Feast

Level 6 Conjuration Spell

Heroes Feast Spell in Baldur's Gate 3
  • Effect: Each party member gets the "Thoroughly Stuffed" condition.

Players at later levels, especially when attempting Baldur's Gate 3's Honor Mode, must consider acquiring the spell Heroes' Feast. This spell is vital when dealing with bosses who tend to throw various effects at the player's party.

While it does require a level six spell slot, players should still consider using that slot to keep their party protected at all costs. In addition to giving the party 12 extra hit points, it also prevents party members from being afflicted by the Poisoned, Diseased, or Frightened conditions.

22 Speak With Animals

Level One Divination Spell

Over the shoulder shot of a player with a staff being approached by a large owlbear creature in Baldur's Gate 3
  • Effect: Allows the player to talk to animals until a Long Rest.

As one of the few spells that work better outside of combat, players who pick up the Speak with Animals spell are sure to have a different experience while playing Baldur's Gate 3 compared to others. A big part of Baldur's Gate 3 is the dialogue, and this can be expanded further with the option to talk to animals.

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This can open up new ways of solving problems and is a fun element to explore. Since it can be learned by the majority of spell-casting classes, such as Bards, Druids, Rangers, and Warlocks, it can easily be selected for a character.

21 Healing Word

Level One Evocation Spell

Selecting Healing Word as a Spell in Baldur's Gate 3
  • Effect: Restores 1d4 hit points, plus the character's Spellcasting modifier.

It is important for players to keep their hit points high, especially when in combat. This can easily be done by selecting the bard, cleric, or druid class. However, due to the companion Shadowheart being a Trickster cleric, she is also capable of learning this spell.

Healing Word is by far one of the weakest healing spells available, as it only heals for one four-sided dice plus the character's spell-casting ability modifier. It can also be used at a longer distance. This means the player doesn't need to be as close to the characters they want to heal.

20 Chromatic Orb

Level One Evocation Spell

The Chromatic Orb spell in Baldur's Gate 3
  • Effect: Deals 3d8 Thunder damage, or 2d8 damage types of any of the following: Acid, Cold, Fire, Lightning, or Poison damage.

Some of the best spells of Baldur's Gate 3 are those that can be unlocked early on and only require a level one spell slot to cast. As the player levels up further during their time in the CRPG, they may choose to cast this spell at a higher level to do more damage.

While many of these spells can only achieve one effect, the Chromatic Orb, which is favored by many Wizards and Sorcerers, gives the player the freedom to select the damage it deals. Depending on the damage chosen, it can even deal damage in an area or directly to an enemy.

19 Bane

Level One Enchantment Spell

Ranged combat in Baldur's Gate 3, one of the enemies is inflicted with Bane
  • Effect: The target gets a 1d4 penalty to Attack rolls and Saving throws.

Controlling the battlefield and debuffing foes is a crucial role for spell-casting classes. Bane can target up to three creatures, inflicting them with a four-sided dice penalty on their attack rolls, meaning that they will do less damage to the player's team.

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The bard, cleric, and warlock classes have the freedom to learn this spell, which can affect a creature for up to ten turns of combat as long as the character can maintain concentration on the spell. Nevertheless, Bane is a brilliant spell to use if players are worried about the amount of damage an enemy can cause.

18 Guiding Bolt

Level One Evocation Spell

Combat with a trickster cleric in Baldur's Gate 3
  • Effect: Deals 4d6 Radiant Damage on hit, and grants the next attack on that target Advantage.

Players can do even better than only inflicting damage on a turn; they can also increase the chance of damage the next time they hit that foe. Guiding Bolt gives Clerics, and possibly Wizards, if they can locate a scroll, the power to do exactly that.

During the player's turn, by successfully hitting an enemy with Guiding Bolt, the enemy will take 4d6 worth of radiant damage, which will then grant advantage on the next attack on them. This means it is more likely to hit the enemy.

17 Witch Bolt

Level One Evocation Spell

A character casting Witch Bolt in Baldur's Gate 3
  • Effect: 1d12 Lightning damage hits for free each turn, and can deal an additional 1d12 of damage every following turn without using a spell slot.

Witch Bolt is a spell that is strictly for damage that can be cast by Warlocks, Wizards, and Sorcerers. A lot of damage can be caused if players successfully hit a foe with it. It not only commits a decent bit of damage but can also be used in future rounds automatically once it has hit.

Players link themselves with an enemy using a bolt of purple lightning. This initially does 1d12 worth of lightning damage. This can then be automatically activated each turn to damage the foe for another possible twelve-sided dice worth of damage as long as concentration on the spell remains.

16 Poison Spray

Conjuration Cantrip

Player in a dark place showing their spell bar which contains Poison Spray in Baldur's Gate 3
  • Effect: 1d12 Poison damage that uses no spell slots. Deals 1d12 Poison damage to a foe unless they succeed a Constitution saving throw.

A simple Cantrip can go a long way, especially ones that are open to a wide range of classes, making it readily available for all players. Druids, warlocks, wizards, and sorcerers all have the freedom to cast this cantrip, inflicting their enemies with a noxious gas that causes one twelve-sided dice worth of damage.

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Unlike other spells that require the player to roll a ranged or melee attack roll, this ability relies on the enemy succeeding on a constitution-saving roll to avoid damage. Players can inspect enemies to see the likelihood of Poison Spray succeeding before using it, making it a great spell for beginner battles.