Summary

  • BG3 features unique and powerful staves, catering to various classes beyond spellcasters.
  • Updates may bring new subclasses or changes to staves in the game.
  • Notable staves like the Spellsparkler offer specific abilities or enhancements for different playstyles.

Baldur's Gate 3 uses the rules and lore of Dungeons & Dragons when it comes to gar and describes the quarterstave as a simple, two-handed melee weapon. The humble quarterstaff, which appears in a myriad of forms in all RPGs, has some creative and powerful incarnations in BG3.

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Baldur's Gate 3 includes a lot of unique gear for players to find and equip, including an impressive variety of staves looted from fallen enemies, found in locked chests, or rewarded for completing quests. Although the staff is often regarded as strictly for spellcasters, usually worn for buffs as opposed to combat, other classes like Druids, Barbarians, Hunters, or Monks can use this simple weapon just as effectively.

Updated February 13, 2025, by Kristy Ambrose: BG3 has one more big update coming through before Larian Studios moves on to other projects, and all that's confirmed so far are some new subclasses but nothing definitive regarding gear. Considering the size of the patch, there just might be a few changes to the existing staves or maybe some new ones to find, but until then, the following are some of the best in the game, and there's already an impressive array from which to choose.

17 Ritual Staff

Drops From Any Goblin Booyahg

  • Damage: 1d8 + Strength

As far as stats go, the Ritual Staff has nothing other than the Topple ability that comes with every staff, and it's of common quality. However, it's one of the first staves that the player finds in Act 1, and the design that incorporates a bunch of skulls and bones makes it fun for a spellcaster just starting at level 1 anyway.

The Ritual Staff usually drops from a Goblin Booyagh, which is a class similar to a Druid or Shaman. Plenty will attack the party anyway, including several in Act 1, and the player can easily pick one up after the fight outside the Druid Grove if they wish.

16 The Spellsparkler

Reward For Rescuing Counsellor Florrick From Waukeen's Rest

  • Damage: 1d8 + Strength
  • Electric Veins: Gives the spellcaster 2 Lightning charges every time they do damage with a cantrip.

Save Counsellor Florrick from the Burning Inn, and players can choose a trident, a sword, or a staff as the reward. Each has a lightning-themed damage ability. Those who choose the staff will receive The Spellsparkler, a Rare staff that gives the wielder lightning charges every time they do spell damage.

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Spellcasters don't usually get within melee range, with some exceptions depending on the class, subclass, and Feats in their build, so it's better to carry a weapon that grants a casting buff than a fighting one. For those looking to make the most out of their magic-users, the Spellsparkler is one of the best options available.

15 Nature's Snare

Found In The Underground Passage In A Locked Chest

  • Damage: 1d8 + Strength
  • Fly Trap: Gives the wielder a chance to Ensnare humanoid targets. Beasts and plants are not affected.

The best thing about this quarterstaff is that players can find it early in the game in the Underground Passage, but the trick is that some players never find this area. It's accessible via a cave in the Druid Grove and a secret passage in the Wilderness that's not essential to the game and isn't connected to any quests.

Unlike most of the Uncommon level gear players can find at this level, Nature's Snare also gives the character a passive feature, specifically Fly Trap. Any other character that strikes at or targets the wielder in combat has a chance to become Ensnared. With this condition, they cannot move and will take 1d6 Piercing damage each turn.

14 Staff of the Moonmaiden

Loot From A Skeleton Near The Selunite Outpost

  • Common quality, 1d6 + Strength, the Topple ability

It's not a popular or powerful item, but for those who follow the path of Elune or perhaps a character that just wants a nice souvenir, the Staff of the Moonmaiden is just a nice thing to have. It's also one of the first things the party finds in the Underdark if they go through the Shattered Sanctum.

There are sad stories all over the Underdark, but a tragedy took place at the Selunite Outpost that was enough to destroy and defile the temple. If the party leaves the Outpost through the front gate, there are a few skeletons on the stairs and the landing below, and searching those bodies will yield the staff.

13 Corellon's Grace

Bought From Ethel In The Druid Grove

  • Damage: 1d6 + Strength
  • Natural Pugilist: +1 to Unarmed Attack Rolls and Damage
  • Unhampered Resistance: The wearer receives a +2 bonus to Saving Throws, provided they aren't wearing armor.

Not everyone finds Auntie Ethel in the Emerald Grove, but for those who do, she can sell them this Uncommon-quality staff. Baldur's Gate 3 players can also meet her and Mayrina's brothers near the edge of the swamp or simply walk to her tea house, but that might be too late to buy anything from her, depending on the options.

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Corellon's Grace grants the wielder two abilities, Natural Pugilist and Unhampered Resistance, but these abilities are only active if they aren't wearing armor. It's best for classes limited to clothing with an AC of 10, such as Monks, Sorcerers, and Wizards.

12 Pale Oak

A Reward For Completing "Investigate Kagha"

  • Damage: 1d6 + Strength
  • Faithwarden's Strides: Makes the wielder immune to Druidic spells that change the terrain
  • Faithwarden's Vines: Use of the level one Conjuration spell that causes the Entangled condition

The Pale Oak is a staff for Druids. Not only does it have effects that are specific to the abilities of this class, but it's the reward from a quest that's only open to Druids. After arriving in the Druid Grove in Act 1, the main character takes on the quest to Investigate Kagha, and after confronting her and sparing her, she gives up one of the best staves in BG3.

Just carrying the staff gives the wielder Faithwarden's Stride, which makes them immune to Druidic spells that change the terrain. It also grants the use of the spell Faithwarden's Vines, a level one Conjuration spell that entangles anyone standing in it or walking through it.

11 Mourning Frost

Assembled From Three Pieces Found In The Underdark

  • Damage: 1d6 + Strength
  • Heart of Ice: +1 damage to any cold-based spell
  • Insidious Cold: A chance to put Chill on the spell's target
  • Ray of Frost : An Evocation cantrip that does 1d8 cold damage and reduces the target's speed

One of the few weapons in the game that is assembled from various pieces as opposed to being found or crafted, Mourning Frost is an essential tool for a frost-based caster, along with being a Very Rare quarterstaff. All three pieces are found in various locations in the Underdark in Act 1.

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It's one of the best options for staves in BG3 due to the extra casting power it provides. Mourning Frost gives the wielder the ability to cast the Ray of Frost cantrip, of course, but it also grants two other handy damage-dealing buffs. Heart of Ice adds +1 cold damage to any cold-based spell the caster uses, and Insidious Cold gives players the chance to apply Chill to their target.

10 Staff Of Interruption

Reward For Completing "Help the Hag Survivors"

  • Damage: 1d6 + 2
  • Counterspell: The user can cast Counterspell once per Long Rest.

This might not seem like a powerful staff, but when the party needs it, Counterspell is an invaluable resource. Anyone who plays Gale's Origin character or builds any kind of spellcaster knows that Counterspell needs to be in their spellbook at all times. It can be the difference between failing and surviving an encounter with any kind of magic user.

Hags are some of the most fearsome and powerful magical creatures in Fearun, and Auntie Ethel is one of them. She has to be killed more than once, and the second time she appears, it's time to destroy her for good. The quest "Help The Hag Survivors" is available in Act 3 as long as Mayrina survives her initial encounter with the Hag in Act 1. She and some other survivors have gathered in a house in Old Garlow's Place, a ruined home in the Lower City. If the protagonist can help Mayrina again, the reward is this staff.

9 Staff Of Spellpower

In A Vault In The Boudoir Of The House Of Hope

  • Damage: 1d6 + 2 + Strength
  • Arcane Enchantment: A Passive ability that provides +1 to spell saves and attack rolls
  • Arcane Battery: Activate once a day to cast a spell without using a spell slot

The main reason most players go to the House of Hope is to get the Orphic Hammer, but there are several other treasures to be found there. The Staff of Spellpower is one of them. It's one of the best staves in BG3 when it comes to a balance between power and quality, and it gives players yet another reason to visit Raphael and take all his stuff.

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Arcane Enchantment is a passive ability that gives the wielder +1 to their spell saves and attack rolls. Arcane Battery is an ability that the caster can activate once a day to cast a spell without using a precious slot. Both are excellent for any kind of caster.

8 Staff Of The Emperor

Loot From Or Disarm The Emperor

  • Damage: 1d6 + 2 + Strength
  • Arcane Enchantment: +1 to Spell Save DC and spell attack rolls
  • Imperial Retaliation: A chance to stun an attacker after an attempted hit with a successful saving throw

The name of this staff betrays where the player gets it. When they pick it up, it resonates with the memory of the former owner. It can be obtained by disarming the Emperor while in combat and then picking it up from where it falls.

Carrying the staff gives the wielder the Arcane Enchantment ability, which provides +1 to Spell Save DC and spell attack rolls, and another passive ability called Imperial Retaliation. The latter has a chance of stunning the attacker, provided the holder of the staff succeeds in a saving throw.