Summary
- The unique Way of the Drunken Master monk subclass adds a tipsy charm to combat, imposing disadvantage on enemies.
- Bespoke items like Drunken Cloth and Punch-Drunk Bastard enhance the Drunken Master monk's effectiveness in combat.
- Pairing items like the Amulet of the Drunkard with the Whispering Promise ring can turn the Drunken Master monk into a self-sustaining brawler.
In Baldur's Gate 3, the Way of the Drunken Master is a unique and flavorful subclass for monks that embodies an unorthodox fighting style. This monk subclass brings a tipsy charm to combat, turning unsteady steps into unexpected strikes. The Drunken Master monk's special attacks apply the drunk status effect on enemies, imposing disadvantage on Dexterity and Charisma checks. While not one of the strongest monk subclasses, the Drunken Master can be extremely fun to play.
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Players looking to embrace the chaotic grace of the Drunken Master monk can benefit from a handful of bespoke items for this subclass, and that makes stumbling through combat feel surprisingly effective. Here are a few of the best items that make the Drunken Master monk not just viable, but also a lot of fun to play.
1 Drunken Cloth
Grants Advantage On Constitution Saving Throws While Drunk
- Item Type: Rare Cloth
- How To Obtain: Purchase from bartender Severn in the Guildhall (Act 3).
The Drunken Cloth is a perfect fit for the Drunken Master monk. While inebriated, they gain advantage on Constitution saving throws and receive temporary hit points equal to their Constitution modifier.
These robes also allow monks to add their full Dexterity modifier to their Armor Class, and the improved Constitution saves make it easier to maintain concentration, useful if the monk dips into spellcasting or uses scrolls to cast them.
2 Punch-Drunk Bastard
Grants Advantage On Attack Rolls While Drunk
- Item Type: Greatclub
- How To Obtain: Found in a chest in the Waning Moon brewery (Act 2).
The
Punch-Drunk Bastard is a greatclub that's treated as a dedicated monk weapon, and it truly comes alive in the hands of a Drunken Master monk. While inebriated, the weapon grants advantage on attack rolls and deals 1d4 AoE thunder damage with each strike.
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However, players should exercise caution when relying on the greatclub’s thunder AoE damage, as it also affects allies. Pairing the Punch-Drunk Bastard with the Gloves of Belligerent Skies turns the Drunken Master monk into an absolute menace on the battlefield.
3 Amulet Of The Drunkard
Heals The Wearer For 2D4 HP When Drunk
- Item Type: Rare Amulet
- How To Obtain: Purchase from Hoots Hooligan from Sharess' Caress after trying her brew.
The Amulet of the Drunkard received a welcome rework in Baldur’s Gate 3’s final patch, now healing the Drunken Master monk for 2–10 HP at the start of each turn and extending their drunk condition from 3 to 5 rounds.
Monks can pair the healing effects of the Amulet of the Drunkard with the Whispering Promise ring to gain the benefits of the Blessed condition, improving attack rolls and saving throws.
4 Boots Of Uninhibited Kushigo
The Wearer Deals Additional Unarmed Damage Equal To Their Wisdom Modifier
- Item Type: Rare Boots
- How To Obtain: Loot from the Githyanki honor guard, Prelate Lir'i'c's corpse, in the Astral Plane (Act 3)
The
Boots of Uninhibited Kushigo are a must-have for monks who rely on unarmed combat. They grant bonus damage equal to the monk's Wisdom modifier with each unarmed strike. Since they can be obtained early in Act 3, they deliver a much-needed power spike as monks approach the endgame. For instance, a monk with 20 Wisdom will add a flat +5 to every unarmed strike, which quickly compounds when factoring in extra attacks and
Haste.
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Just be aware, these boots can be easily overlooked if players don’t loot the Githyanki honor guard's corpse before leaving the Astral Plane.
5 Gloves Of Soul Catching
Deals Additional 1d10 Force Damage With Unarmed Attacks
- Item Type: Legendary Gloves
- How To Obtain: Rewarded by Hope after rescuing her and defeating Raphael at the House of Hope (Act 2)
The Gloves of Soul Catching are an excellent choice for monks who wish to maximize their unarmed damage. They grant an additional 1–10 force damage with unarmed strikes and provide a +2 Constitution bonus.
Additionally, after making an unarmed attack, the wearer can choose to heal for 10 HP or gain a +5 bonus to their attack rolls or saving throws until the start of their next turn.
6 Diadem Of Arcane Synergy
Deals Additional Damage Equal To Wearer's Spellcasting Modifier
- Item Type: Rare Helmet
- How To Obtain: Loot from Githyanki warrior, Ardent Jhe'rezath's corpse, in Crèche Y'llek (Act 1).
Drunken Master monks can gain a significant advantage from pairing the
Diadem of Arcane Synergy with the Punch-Drunk Bastard greatclub, as the diadem adds their spellcasting modifier to their weapon damage rolls. Since the Diadem can be acquired in Act 1, it allows Drunken Master monks to incorporate clubs and quarterstaffs into their arsenal early on.
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The true potential of the Diadem is unlocked when monks acquire both the Gloves of Belligerent Skies and the Punch-Drunk Bastard greatclub. With these two items, they can consistently inflict the Reverberation condition while dealing thunder damage, single-handedly controlling melee combat.
7 Gloves Of Belligerent Skies
Inflicts Reverberation When Dealing Radiant, Thunder, or Lightning Damage
- Item Type: Uncommon Gloves
- How To Obtain: Loot from a chest in Inquisitor's Chamber in Crèche Y'llek (Act 1).
As highlighted above, Drunken Master monks wielding the Punch-Drunk Bastard should consider pairing it with the
Gloves of Belligerent Skies, as they allow the wearer to capitalize on the club’s thunder damage. These gloves apply two turns of Reverberation to enemies when they take thunder, lightning, or radiant damage, reducing their Strength, Dexterity, and Constitution saving throws by 1.
Additionally, if enemies accumulate 5 or more turns of Reverberation, they must succeed on a DC 10 Constitution saving throw or take 1d4 thunder damage, fall prone, and consequently lose their turn.
8 The Whispering Promise
Grants +1d4 Bonus To Attack Rolls & Saving Throws When Healed
- Item Type: Uncommon Ring
- How To Obtain: Purchase from Volo by choosing the trade menu when interacting with him.
The Whispering Promise ring can be acquired early in Act 1, and it grants the Blessed condition to its wearer for two turns whenever they are healed. Pairing the Amulet of the Drunkard with the Whispering Promise allows monks to consistently heal during combat while also enjoying the benefits of the Blessed condition. Alternatively, monks who use weapons instead of unarmed attacks can pair the Whispering Promise ring with the
Broodmother's Revenge amulet to coat their weapon with poison whenever they are healed.
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This synergy transforms the Drunken Master monk into a self-sustaining brawler, with added resistance against enemy spellcasters.
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OpenCritic Reviews
- Top Critic Avg: 96 /100 Critics Rec: 97%
- Released
- August 3, 2023
- ESRB
- M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence
- Developer(s)
- Larian Studios
- Publisher(s)
- Larian Studios
- Engine
- Divinity 4.0
- Multiplayer
- Online Co-Op, Local Co-Op
- Cross-Platform Play
- Full cross-platform play.
- Cross Save
- Full cross-platform progression.
- Franchise
- Baldur's Gate
- Number of Players
- 1-4
- Split Screen Orientation
- Vertical Only
- Steam Deck Compatibility
- Verified
- PC Release Date
- August 3, 2023
- Xbox Series X|S Release Date
- December 7, 2023
- PS5 Release Date
- September 6, 2023
- Genre(s)
- RPG
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S, PC, macOS
- OpenCritic Rating
- Mighty
- Local Co-Op Support
- 1-2 Players
- How Long To Beat
- 100+ Hours
- X|S Optimized
- yes
- PS Plus Availability
- N/A