Despite not being the final act, there is plenty of great loot to be found in Act 2 of Baldur's Gate 3, including Armor for all classes and builds. From robes and clothing to Light, Medium, and Heavy Armor, there is something for everyone, and the best Act 2 Armor is capable of serving players for the rest of the game.

Baldur's Gate 3 Best Weapons In Act 2
Baldur's Gate 3: Best Weapons In Act 2 & How To Get Them

Here is how to find the best Act 2 weapons in Baldur's Gate 3.

While Armor Class (AC) is one of the most important stats to look at, as this determines the number that enemies must roll in order to hit, it's not the only factor to bear in mind. The unique effects of Armor and Clothing are often what makes them stand out above the rest. Lastly, players will also want to know where to find the best Act 2 Armor in BG3​​​​​.

Updated on January 26, 2025, by Joe Grantham: With Patch 8 on the way, Baldur's Gate 3 is as popular as ever and players are either pushing on with existing campaigns or gearing up for the next adventure in Faerun. When players reach the game's second Act, they will need the best defensive gear, especially if they are playing one of BG3's harder difficulties. As such, this list has been updated to showcase more of the best Act 2 Armor in Baldur's Gate 3.

7 The Mighty Cloth

Grants +2 Strength, Defensive Bonuses, & A Charge Action

Baldur's Gate 3 The Mighty Cloth (Clothing)

Type

Clothing

Armor Class (AC)

10 + Dexterity Modifier

Effects

  • Bull's Strength: The wearer gains Bull's Strength and increases their Strength by 2, to a maximum of 20.
  • Unwavering Bull: The wearer cannot be pushed against their will and gains Advantage on Saving Throws against being Restrained.
  • Bull Rush: Charge forward and possibly knock foes back.
  • Location: Bought at the Last Light Inn from Quartermaster Talli.

For those playing as Barbarians, The Mighty Cloth is arguably the best option for Act 2, and a few other classes or builds may also benefit from the +2 Strength. Beyond this incredible buff, this item of Clothing also stops the wearer from being pushed and gives them a better chance to avoid being Restrained.

Last of all, the Bull Rush ability allows players to get out of sticky situations or potentially push enemies to their deaths. Best of all, however, is the fact that The Mighty Cloth can be purchased pretty much out of the gate when starting Act 2. This is because it is sold at the Last Light Inn by Quartermaster Talli.

6 Studded Leather Armor +2

Good Defense For Light Armor & +1 Initiative

Baldur's Gate 3 Studded Leather Armor +2 (Light Armor)

Type

Light Armor

Armor Class (AC)

14 + Dexterity Modifier

Effects

  • Superior Padding: Take 1 less Bludgeoning damage.
  • Ambusher: Gain a +1 bonus to Initiative Rolls.
  • Location: Bought from merchants once over Level 9.

In terms of AC for Light Armor, the Studded Leather Armour +2 is a pretty great option in Act 2 and for most of Act 3 for that matter. Taking 1 less Bludgeoning damage is always going to be a nice bonus, but much more importantly wearers of the Armor also gain an increase to their Initiative, meaning they are more likely to have their turn before others in combat.

A collage of the best ranged weapons in Baaldur's Gate 3
Baldur's Gate 3: 30 Best Ranged Weapons, Ranked

Looking to deal devastating damage at range in Baldur's Gate 3? These are some of the game's most powerful ranged weapons, ranked.

Getting to attack and potentially even finish off an enemy before they can strike, is one of the most decisive elements in tough battles. To obtain the Studded Leather Armor +2, players will first need to reach Level 9, which means clearing most of the map to get enough XP. It will then be sold by merchants. If players tick over to Level 9 and it doesn't appear in their stock, a Long Rest should put it right.

5 Flawed Helldusk Armor

High AC & Attackers Might Take Fire Damage

Flawed Helldusk Armour in Baldur's Gate 3

Type

Heavy Armor

Armor Class (AC)

18

Effects

  • Lesser Infernal Retribution: Attackers at close range might take 1d4 Fire damage.
  • Superior Plate: Take 1 less Piercing damage.
  • Disadvantage on Stealth checks.
  • Location: Crafted by Dammon at the Last Light Inn after giving him Infernal Iron.

As its name suggests, Flawed Helldusk Armour may not be the best in the game. However, it is nevertheless great for Act 2, and as it is available from the get-go, players will get good use out of it. On top of high AC, this Heavy Armor also has a chance to fight back with Fire damage when enemies attack from within a short distance.

To get this armor, players will need to find Infernal Iron and take it to Dammon at the Last Light Inn. He is capable of crafting this chest piece as well as Flawed Helldusk Gloves and the Flawed Helldusk Helmet. One piece of Infernal Iron is needed for each of these in turn. As players might also want to use Infernal Iron to help Karlach, they will want five in total. Three for crafting armor and two for Karlach across Acts 1 and 2.

4 Potent Robe

Cantrips Deal More Damage & Gain Temporary HP Based On Charisma

Baldur's Gate 3 Potent Robe Clothing

Type

Clothing

Armor Class (AC)

10 + Dexterity Modifier

Effects

  • Gregarious Caster: Cantrips deal additional damage equal to the caster's Charisma Modifier.
  • Well-Liked and Well-Fortified: At the beginning of the wearer's turn, the robe activates, granting them Temporary hit points equal to their Charisma Modifier.
  • +1 Armor Class.
  • Location: Rewarded at the Last Light Inn by Alfira for saving all the Tieflings.

For those who use Charisma, such as Bards, Warlocks, and Sorcerers, the Potent Robe is arguably the best Clothing in Act 2. This robe will not only make their Cantrips deal more damage, but they will also gain Temporary HP. Both of these bonuses are based on the character's Charisma Modifier, making investment in Charisma even more efficient.

Baldur's Gate 3 Best Clothing
Baldur's Gate 3: Best Clothing

From Gortash's garbs to Isobel's robes, players can't go wrong with the following clothing items in Baldur's Gate 3.

To get the Potent Robe, players will need to complete the Rescue the Tieflings quest, which involves breaking them out of the prisons in Moonrise Towers, and helping them to safety. Players can then talk to Alfira at the Last Light Inn to receive the robe as a reward. Saving the Tieflings from captivity is also part of one of BG3's hardest achievements, where all Tieflings from the Emerald Grove must be kept alive throughout the entire game.

3 Penumbral Armor

Gain A Huge Boost To Stealth While Obscured

Baldur's Gate 3 Penumbral Armor (Light Armor)

Type

Light Armor

Armor Class (AC)

12 + Dexterity Modifier

Effects

Stealthier: While Obscured, the wearer gains a +3 bonus to Stealth Checks.

  • Location: Found in a house on the Ruined Battlefield, east of the Last Light Inn.

Wearers of Light Armor in Baldur's Gate 3 often include Rogues and Rangers, who will both love Penumbral Armour, which is found early on in Act 2. It grants a massive +3 bonus to Stealth Checks when Obscured, allowing these characters to move around in the shadows to gain a vantage point in combat or bypass guards.

As large swathes of the Shadow-Cursed Lands are covered in darkness, it is the perfect option for Act 2. To find the Penumbral Armor, players will want to head east from the Last Light Inn, until they come to an abandoned house by the river. It can be found inside a locked chest.

2 Yuan-Ti Scale Mail

High AC For Medium Armor, Especially When The Wearer Has High Dexterity

Baldur's Gate 3 Scale Mail +2

Type

Medium Armor

Armor Class (AC)

15 + Dexterity Modifier

Effects

  • Exotic Material: Add the full Dexterity Modifier to AC. Does not impose Disadvantage on Stealth Checks.
  • Ambusher: Gain a +1 bonus to Initiative Rolls.
  • Location: Bought at the Last Light Inn from Quartermaster Talli.

If players are looking for the best Medium Armor in Act 2 of BG3, then Yuan-Ti Scale Mail is a great option, especially as it is accessible from the very beginning. It has a good base AC of 15, but thanks to Exotic Material, players are able to add their full Dexterity Modifier, instead of this being capped at 2.

Baldur's Gate 3 Best Two-Handed Weapons
Baldur's Gate 3: The Best Two-Handed Weapons

For a heavier offense, here's which two-handed weapons are the strongest in Baldur's Gate 3.

A +1 to Initiative Rolls also means players are more likely to have their turn earlier in combat, which should not be overlooked given that some enemies can be killed before they even take a turn. Yuan-Ti Scale Mail can be bought from Quartermaster Talli at the Last Light Inn.

1 Reaper's Embrace

Top-Tier AC Of 19, Reduce Damage, & Prevents Displacement

Reaper’s Embrace in Baldur's Gate 3

Type

Heavy Armor

Armor Class (AC)

19

Effects

  • Magical Plate: All incoming damage is reduced by 2.
  • Reaper's Rigidity: Can't be moved by any spell or ability, but the wearer has Disadvantage on Dexterity Saving throws.
  • Howl of the Dead (Bonus Action): Numbs all nearby targets.
  • Disadvantage on Stealth Checks.
  • Location: Looted from Ketheric Thorm in the Mind Flayer Colony after defeating him.

If players are looking for the best Armor to use in Act 2, the Reaper's Embrace is not for them, as it is acquired right at the end. Nevertheless, it is the best armor found in Act 2, and indeed one of the best pieces of Heavy Armor in all of Baldur's Gate 3. On top of its impressive AC of 19 and reducing all damage by 2, the fact that the wearer can't be moved against their will is a huge boon.

By making enemies Numb with Howl of the Dead, the wearer will also have Advantage against these targets who can't move as far. As mentioned previously, players obtain Reaper's Embrace at the end of Act 2, as long as they don't forget to loot Ketheric Thorm's body after defeating him for a second time. It can then be worn by one party member for the rest of the game, given how strong it is and how great it looks.

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Baldur's Gate 3
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9 /10
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Released
August 3, 2023
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WHERE TO PLAY

DIGITAL
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Developer(s)
Larian Studios
Genre(s)
RPG