Summary
- Baldur's Gate 3 received rave reviews for its story, graphics, customization, and choices. The variety of gear, especially the gloves, adds depth to the game.
- The Abyss Beckoners are rare and useful for players who tend to summon companion beings.
- The Hr'a'cknir Bracers and the Hellrider's Pride offer unique abilities and advantages that can greatly impact gameplay.
The story, graphics, customization options, and storyline choices a player has in Baldur's Gate 3 are spectacular, and fans just keep coming back for more. One of the other things that make Baldur’s Gate 3 stand out is the variety of gear it offers, giving players access to a wide variety of stylish and useful gloves that can be used for several creative builds for every character.
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Countless gamers love being able to customize their video game characters, and there's an impressive variety of ways to look great in BG3 while augmenting the main character's best abilities. There's a small chance that ongoing patches will include even more and better gear, which would mean the addition of a wide variety of gloves, bracers, and gauntlets. Until these patches come to pass, however, here are the best gloves in Baldur's Gate 3.
Updated on February 13, 2025, by Kristy Ambrose: Even if the days of adding major content and extra storylines have come and gone, Patch 8 is still incoming and includes a substantial amount of new content for Baldur's Gate 3. Gloves in the land of Faerun can range from cloth, which is worn by casters and Monks, to Light and Medium Armor, which is used by Rogues, and finally to Heavy Armor, which is the most durable option and worn by classes like Fighters and Paladins.
18 Abyss Beckoners
Found In The Zhentarim Hideout
- Very Rare
- Grants the ability to cast Demonspirit Aura, which protects summoned creatures from psychic damage
The
Abyss Beckoners is one the rarest pieces of equipment, let alone gloves, in Baldur's Gate 3, even though it tends to work against players anywhere from half the time to all the time. As such, it is not going to be worth it for most builds, but for anyone who summons animals, ghouls, or other companion beings, it might be a great addition to one's wardrobe.
While the idea of having invulnerable summoned creatures is extremely interesting, the player has to understand that it tends to backfire. Summoned creatures go mad every turn by failing their wisdom saving throws, so one should ensure that someone with a high Wisdom score, like a Cleric or Druid, is using these gloves.
17 Winter's Clutches
Located In The Underdark, On The Rosymorn Monastery Trail, And In Sorcerer's Sundries
- Uncommon
- Any Cold damage the wearer does to a target also inflicts the Encrusted with Frost condition
A Wizard or Sorcerer class with a Cold-damage build should get the
Winter's Clutches gloves as soon as possible, but they are also great for Clerics and Druids who have a few Cold spells in their spellbook. Luckily, they can be found in various locations either as a quest reward, as an item bought from a vendor, or in a secret spot.
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Enchanted rings in Baldur's Gate 3 can provide players with handy perks, and there are plenty to pick up, even in Act 1.
If you help Glut in the Underdark, he'll reward you with these gloves, but not everyone wants to take his side against the Sovereign. In this case, it's also possible to buy them from Lady Esther on the Rosymorn Monastary Trial. Players can also wait until Act 3, and the gloves can be found tucked away on a shelf in Sorcerous Sundries.
16 Gauntlet Of The Tyrant
Looted From Gortash's Body In Wyrm's Rock Fortress
- Very Rare
- Grants the passive abilities of High Spellcasting and Enervating Suffusion
-
Allows the wearer to cast the
Command
spell once per long rest
This
Gauntlet of the Tyrant may be the only piece of gear in the game that's classified as "gloves," even though it's just a single gauntlet. They grant several handy abilities related to getting opponents to submit before they're defeated, hence the name.
The ability to cast Command is an obvious reference to authority. Anyone can use it to force an enemy to flee, drop their weapon, or stand in place, among other things. High Spellcasting might sound like it's only for certain classes, but this actually gives a character a bonus to their spell save DC, which is great for any class.
Enervating Suffusion gives the player's unarmed attacks an additional 1d4 damage, so it's ideal for a Monk but also useful when a melee character is disarmed in combat. The only major drawback with this bit of gear is that it's not available until the player has a chance to kill Gortash, which happens fairly late in the game.
15 Thunderpalm Strikers
Purchase From Bumpnagel The Gnome in Angleiron's Cellar
- Rare
- Booming Blows: +1d4 Thunder damage to unarmed attacks
-
Allows the wearer to cast
Thunderwave
once per long rest
The Thunderpalm Strikers gloves are mainly designed for Monks, given that the main bonus only applies if the character is unarmed. This can come in handy for Fighters and Barbarians who find themselves disarmed in melee combat. The Thunderpalm Strikers are available for purchase from a gnome vendor named Bumpnagel, so it's not necessary to kill a boss or loot a difficult location to find it.
Bumpnagel's location depends on how the Gnome storyline progressed from Act 2. If the main character helped the Gnomes escape Moonrise Towers, Bumpnagel can be found again in a hidden location called Angleiron's Cellar, where the Gnomes are currently hiding. This can be accessed through a trapdoor in the Rivington General Store or through a cave on the beach.
14 Hr'a'cknir Bracers
Drops From The Gith Warrior Ch'r'ai Tska'an
- Very Rare
- +1 Strength
-
Grants the ability to cast
Telekinesis
once per long rest
Just when players thought Act 2 was all wrapped up and that passing through that gate and into the big city was going to be easy, there's an ambush waiting by the western exit from Reithwin Town. It's not a boss fight, but it's still a tough battle, especially if everyone in the party fails a Perception check and nobody sees it coming.
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There are some tough Gith fighters to face here, and one named Ch'r'ai Tska'an will drop the Very Rare
Hr'a'cknir Bracers if players defeat her. Unlike so many other gears in this class, the power the gloves grant to cast the Telekinesis cantrip and get a +1 Strength bonus extends to every race that puts them on, not just Gith.
13 Gloves Of Belligerent Skies
Found In An Elegant Chest In The Inquisitor's Chamber Of Creche Y'llek
- Uncommon
- Grants the Thunderous Conversion passive feature
These gloves are simple cloth, so any class can use them, which is good news for those building magic users who specialize in Thunder, Lightning, or Radiant damage. That can include Monks, Wizards, Sorcerers, and Clerics.
Thunderous Conversion is the special feature that makes the
Gloves of Belligerent Skies among the best in the game. After the wearer uses any spell or ability that deals Thunder, Lightning, or Radiant damage, they inflict Reverberation on the target. This condition gives them a -1 penalty to their Strength, Constitution, and Dexterity saving throws, and if it happens five turns in a row, the target takes 1d4 Thunder damage.
12 Gloves Of Heroism
Found In The Reithwin Tollhouse Basement
- Uncommon
- +1 Strength
- Grants resistance to bludgeoning, piercing, and slashing damage
- Provides the Warding Hands ability
This pair of Uncommon gloves grants the wearer a combination of resistance against bludgeoning, piercing, and slashing damage when they're dealt with by physical attacks. It doesn't help with spells or magical weapons, however, so it's not as useful at higher levels.
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Warding Hands gives the wearer the Heroism condition when they use their Channel Oath spells. The Gloves of Heroism are highly situational and only ideal for a Paladin, but noble knights who want them can pick them up in the Tollhouse basement.
11 Hellrider's Pride
Quest Reward For "Save The Refugees" Or Taken Them From Zevlor's Corpse
- Uncommon
- Strength +1
- Grants the Helm's Protection passive
These offer the same benefits of resistance against physical weapons as other Medium armor pieces, but that does limit them to certain classes. In this case, it's themed for Paladins, but Fighters or certain Cleric subclasses can use them, too.
Helm's Protection is a passive ability that only activates when the wearer heals a target, making
Hellrider's Pride better for healing builds. Aside from restoring hit points, it also gives the target resistance against bludgeoning, piercing, and slashing damage.
10 Herbalist’s Gloves
Sold By Derryth Bonecloak
- Uncommon
- Grants the Cleansing Touch ability
The
Herbalist's Gloves might not seem useful at first, but anyone who has played any D&D-related game will know that getting poisoned is unpleasant. The Poison condition often lasts several turns and can slow a character down or put them to sleep, and a simple heal won't cleanse it.
Often, players don't think about bringing antidote vials into combat, or maybe they just won't bring enough. These gloves solve this very annoying problem. Granted, the wearer must heal the poisoned creature to cure them, but that seems like a small trade-off. These gloves can be found in the Underdark, where they are sold by Derryth Bonecloak.
9 Gloves Of The Growling Underdog
Found In The Horde Behind Ragzlin's Throne
- Uncommon
- Grants Advantage on melee attack rolls when the wearer is facing two or more enemies
These gloves are ideal for melee fighters, especially tanks, regardless of class. They are of an Uncommon quality, are found in the chest behind Razglin’s throne room, and can easily have a huge impact on how the wearer approaches battles.
The
Gloves of the Growling Underdog grants an Advantage on melee attack rolls when surrounded by two or more enemies. That's useful to a character with a DPS or defender build who is trying to deflect attention from their casters and healers.