Summary
- Fighter (Two Levels): Action Surge gives extra action, ideal for high burst damage builds.
- Cleric, Tempest Domain (One Level): Gain heavy armor proficiency & reaction damage for caster survivability.
- Rogue, Thief (Three Levels): Get bonus action for dual wielders, synergizes well with Monks.
Multiclassing in Baldur's Gate 3 unlocks some of the most powerful class synergies that change the way players experience the game. While equally split multiclasses often dilute a build's potential, a strategic one or two-level dip can enhance a build by patching weaknesses. This approach strengthens a build's foundational class while selectively incorporating missing key features from other classes, such as heavy armor proficiency, Action Surge, or powerful utility spells.
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The most effective multiclass builds often target powerful early level abilities from other classes to prevent losing out on valuable Feats or higher-level spells. Here are eight of the most impactful multiclass dips in Baldur's Gate 3 that transform good builds into exceptional ones.
8 Fighter (Two Levels)
Action Surge Grants Additional Action To Any Class Multiclassing With Two Levels Of Fighter
- Best For: Any class that seeks high burst damage in one turn — such as Paladins, Swords Bard Archers, or even Wizards — can benefit from a two-level dip into Fighter when multiclassing.
- Key Benefits: Action Surge.
The two-level Fighter dip is one of the best multiclassing options in Baldur's Gate 3, since it grants access to Action Surge, breaking action economy on Tactician difficulty and below. With Action Surge, martial classes like Paladins can smite multiple times, and Swords Bard archers can deal massive burst damage with their Slashing Flourishes.
Two levels of Fighter also grant access to the Fighting Style, allowing players to choose among the following: Archery, Defence, Duelling, Great Weapon Fighting, Protection, and Two-Weapon Fighting.
7 Cleric, Tempest Domain (One Level)
Heavy Armor Proficiency & Reaction Damage
- Best For: Wizards and Sorcerers that wish to improve survivability on the battlefield.
- Key Benefits: Heavy armor proficiency.
The one-level Tempest Cleric is the ultimate defensive dip for casters, and as a result, solves two core weaknesses of their foundational class: low AC and limited burst damage potential in the early levels. With heavy armor proficiency, Wizards and Sorcerers can stop relying on
Mage Armour to boost their armor class, while the Wrath of the Storm reaction deals 2d8 lightning or thunder damage to melee attackers as a reaction.
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The one-level Tempest Cleric dip also offers access to exceptional support and crowd control spells like
Bless,
Sanctuary, and
Command.
6 Paladin (Two Levels)
Turn Spell Slots Into Divine Smites For Explosive Melee Damage
- Best For: Charisma casters, including Bards, Warlocks, and Sorcerers.
- Key Benefits: Divine Smites for massive burst damage.
Two levels of Paladin grant access to Divine Smites — one of the best nova damage-dealing abilities in Baldur's Gate 3. Divine Smites convert spell slots into radiant damage, which scales with the consumed level of the spell slot. For instance, a Sorcerer and Paladin multiclass enables players to cast
Hold Person with Quickened Spell and Auto Crit the target with smites.
Similarly, a Warlock and Paladin multiclass is a popular choice among players, turning potent Warlock spells into smites, which can then recharge on a short rest.
5 Rogue, Thief (Three Levels)
Gain Additional Bonus Action Per Turn
- Best For: Dual wielders and Monks, who can benefit from additional bonus action.
- Key Benefits: Fast Hands (extra bonus action) and Cunning Action (dash or hide using bonus action).
The Thief Rogue's extra bonus action is a boon for builds that benefit from additional mobility or attacks that can be made using bonus actions. The Thief subclasses synergizes exceptionally well with Monks, who benefit from both an additional bonus action, allowing them to dish out two Flurry of Blows per turn, as well as extending their mobility with a bonus action dash.
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Archers can also benefit from investing in three levels of Thief Rogue to improve movement speed and hide in the shadows using bonus actions.
4 Bard (Two Levels)
Grants Additional Short Rest & Adds Half-Proficiency Bonus To Non-Proficient Skills
- Best For: Warlocks and party face builds that desire skill versatility.
- Key Benefits: Additional short rest and Jack of all Trades passive ability.
Two levels of Bard are an excellent quality-of-life multiclass dip for party-face characters, enabling them to add half of their proficiency bonus to skills they are not proficient in. Pairing Jack of all Trades with
Guidance and
Shapeshifter's Boon Ring further lowers the odds of failing at any ability check in the game.
Warlocks benefit exceptionally well from two Bard levels, as Song of Rest provides an additional short rest recovery, which synergizes perfectly with their Pact Magic slots that refresh on short rests.
3 Cleric, War Domain (One Level)
Make Extra Attack With Bonus Action
- Best For: Fighters, archers, and throwers, including classes that can benefit from proficiency in heavy armor and martial weapons.
- Key Benefits: War Priest charges, heavy armor proficiency, and martial weapon proficiency.
The one-level War Cleric dip is a low-investment multiclassing option for most martial builds that seek to improve their burst potential per turn. While the War Cleric subclass grants proficiency in heavy armor and martial weapons, its true power lies in the War Priest passive ability. War Clerics get three War Priest charges between long rests, which can be spent to convert bonus actions into extra attacks.
Additionally, War Clerics gain
Divine Favour and
Shield of Faith spells, letting them add +1d4 radiant damage to weapon attacks and boost their own or an ally’s AC by 2.
2 Warlock, Hexblade (One Level)
Permanently Bind Weapon & Improve Critical Hit Chance
- Best For: Primarily for Bards and Paladins, but Sorcerers wishing to go melee can also benefit from a one-level dip into Hexblade Warlock.
- Key Benefits: Improved critical hit, permanently bound weapon, and proficiency in medium armor, martial weapons, and shields.
Introduced in patch 8 of Baldur's Gate 3, Hexblade Warlocks start off strong at level one, gaining proficiency in medium armor, shields, and martial weapons, alongside the Hexblade Curse spell. At first level, Hexblade Warlocks acquire their signature Hex Warrior passive — allowing them to bind a weapon that then uses Charisma for both attack and damage rolls instead of Strength or Dexterity. This unique Charisma scaling makes it one of the most powerful single-level dips for Paladins and Sorcerers seeking martial capability.
Moreover, once per short rest, Hexblade Warlocks can cast the Hexblade Curse spell on a target with their bonus action, improving their critical hit chance and dealing additional damage equal to their proficiency bonus. Hexblade Warlocks can also learn Shield as their first-level spells, increasing their AC by 5 using a reaction.
1 Sorcerer (Two Levels)
Efficient Spell Slot Conversion & Metamagic
- Best For: Full casters, such as Clerics, Wizards, and Druids, as well as hybrid casters like Bards and Paladins.
- Key Benefits: Metamagic: Twinned Spell, Distant Spell, Careful Spell, and Extended Spell.
The two-level Sorcerer is an excellent dip for full casters who wish for versatility. With Metamagic, players can convert spell slots into sorcery points to spend them on powerful sorceries like Twinned Spell and Distant Spell. For instance, Wizards can cast Haste on two allies simultaneously, while Clerics can protect two characters at once with Twinned Sanctuary.
Moreover, when taken as a starting class, Sorcerer also grants Constitution save proficiency, a highly beneficial skill for any spellcaster that relies on concentration spells.
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OpenCritic Reviews
- Top Critic Avg: 96 /100 Critics Rec: 97%
- Released
- August 3, 2023
- ESRB
- M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence
- Developer(s)
- Larian Studios
- Publisher(s)
- Larian Studios
- Engine
- Divinity 4.0
- Multiplayer
- Online Co-Op, Local Co-Op
- Cross-Platform Play
- Full cross-platform play.
- Genre(s)
- RPG
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S, PC, macOS
- OpenCritic Rating
- Mighty