Summary
- Baldur's Gate 3 has impressed gamers with its innovative role-playing game experience, allowing players to create custom characters and dive into a story with multiple endings.
- The game's magic system, especially Necromancy spells, brings the full experience of magic from Dungeons and Dragons into the game, with powerful spells like Eyebite and Harm.
- Players can enjoy the dark side of being a Necromancer with spells like Create Undead and Contagion, summoning undead and inflicting negative effects on enemies.
Baldur's Gate 3 has been released and has impressed the gaming world by delivering an innovative role-playing game experience that has fans celebrating everywhere. Baldur's Gate 3 comes from Larian Games and seeks to carry the Dungeons and Dragons brand into the current generation of consoles. Players can dive into the game either in single-player mode or with a party of friends and create their custom character with dozens of options in race, class, appearance, and history. Once in the game, they will stare down a story containing hundreds of hours of playtime with fully voiced cutscenes and multiple endings.
Resident mages will be excited to find out that the game's magic system has been exquisitely crafted to bring the full experience of magic from Dungeons and Dragons into the game and provide multiple ways to cast from being a fireball-wielding Wizard or a master of the undead Necromancer. Necromancy is one of the most powerful and grotesque styles of magic in the game and has a list of great spells to add to a loadout. Here are some of the best Necromancy school spells in Baldur's Gate 3.
Updates by C.M Edwards on September 15th, 2023: Baldur's Gate 3 brings the magnificent role-playing game, Dungeons and Dragons to the homes of gamers all over the world. Finally, Baldur's Gate 3 has been released onto PlayStation 5 consoles and has seen overwhelming success with high praise from players and high scores from critics. Baldur's Gate 3 is an almost never-ending game that allows players to create their own fantasy characters and turn them into anything they desire, from a shape-shifting Druid to a smiting Paladin. Baldur's Gate 3 also expands the realm of magic and allows players to tap into the dark school of Necromancy by controlling undead and inflicting vicious curses onto targets. Here are more of the best Necromancy school spells in Baldur's Gate 3.
12 Eyebite
|
Action |
Spell Slot |
Damage |
Range |
|
1 Action |
Level 6 Slot |
Sleep, Dread or Sickness |
18 meters |
Sometimes a single glare from a Necromancer is all it takes to render an unsuspecting target helpless and completely under the Necromancer's mercy.
The
Eyebite spell feeds into the terror a Necromancer emits when simply walking by; as a level 6 spell, Eyebite is one of the most powerful Necromancy spells that bards, sorcerers, wizards, and warlocks can obtain. Eyebite has a range of eighteen meters and forces a creature to make a Wisdom save to be inflicted with dread, sleep, or sickness that lasts ten turns.
11 Circle Of Death
|
Action |
Spell Slot |
Damage |
Range |
|
1 Action |
Level 6 Slot |
8d6 Necrotic |
18 meters |
A must-have for a powerful Necromancer Build is the ability to slowly drain the life from those foolish enough to be in the Necromancer's presence. The best spell for the job is the
Circle of Death spells which creates a sphere of dark energy that can wipe out an entire party in one motion. The caster summons a sphere of necrotic force that surrounds a number of targets and forces a constitution save; on a failed save, creatures take massive necrotic damage.
10 Harm
|
Action |
Spell Slot |
Damage |
Range |
|
1 Action |
Level 6 Slot |
14d6 Necrotic |
18 meters |
Harm is similar to inflicting wounds but is a more malicious spell that can permanently hinder the target's ability to survive. Harm is a level six spell that inflicts heavy damage to a target and forest a Constitution save.
The Harm spell can kill many types of creatures outright with damage, but where it shines is in its secondary effect. A creature can take full or half damage depending on succeeding the skill check or not, but the target's health is permanently reduced on a failed save which hinders the target from healing effects.
9 Revivify
|
Action |
Spell Slot |
Damage |
Range |
|
1 Action |
Level 3 Slot |
None |
9 meters |
Bringing back the dead is one of the key features of being a Necromancer, and the
Revivify spell is the cherry on top of the roster of spells a Necromancer must have in their dark robes. Revivify acts just like the Revivify scrolls in the game, where it can bring a character or creature back to life with one hit point. As a level three spell, revivify can do wonders for supporting a party by undoing a misclicked spell that killed an entirely necessary NPC that prevents progression.
8 Create Undead
|
Action |
Spell Slot |
Damage |
Range |
|
1 Action |
Level 6 Slot |
None |
3 meters |
Once on the verge of becoming the undead king or queen, players will begin to amass their rotting armies and swarm their enemies with their undead horde.
Create Undead is a level six spell with a range of eighteen meters.
Casting this spell allows players to raise a corpse and summon a withering mummy to fight alongside them. Create Undead only takes one action to perform and does not require a concentration check. Players can bring their own army to any fight and use numbers to their advantage.
7 Blindness
|
Action |
Spell Slot |
Damage |
Range |
|
1 Action |
Level 2 Slot |
None |
18 meters |
Blindness is an incredibly useful spell, especially for melee-happy bosses or irritating archers raining down on back-line casters. Blindness is a level two Necromancy spell with a modified range of eighteen meters and takes one action to cast.
Only affecting a single target, Blindness will bestow a severe debuff to the target's vision making it easier to hit and causing their own combat rolls to suffer. Attacks targeting the victim of Blindness will gain an advantage on rolls, while the enemy will always roll with a disadvantage for the duration of the Blindness spell, which is ten turns.
6 Inflict Wounds
|
Action |
Spell Slot |
Damage |
Range |
|
1 Action |
Level 1 Slot |
3d10s |
Melee |
Inflict Wounds is a staple in Dungeons and Dragons and is a common damage spell for most magic classes at early levels. Inflict Wounds is a level one Necromancy spell that allows a budding mage to have some use in combat. Inflict Wounds has a range of melee and does not require a concentration check.
Once an enemy is struck with this spell, they will suffer three D10s of necrotic damage. This is an excellent starting spell that can deal a fair amount of damage while still leaving the caster's higher-level spell slots open.
5 Contagion
|
Action |
Spell Slot |
Damage |
Range |
|
1 Action |
Level 5 Slot |
Disease |
Melee |
Contagion is a force to be reckoned with on the battlefield, as a single save is all that stands between the target ad doom. Contagion is a level five Necromancy spell with melee range and takes one action to cast.
Upon hitting, a target must make a Constitution save against the adverse effects of the spell. Upon failing the save, the target is instantly afflicted with one disease among a list that causes detrimental negatives to the enemy.
4 Ray Of Enfeeblement
|
Action |
Spell Slot |
Damage |
Range |
|
1 Action |
Level 2 Slot |
Weakness |
18 meters |
Ray of Enfeeblement is a diamond in the rough spell that can be incredibly useful to early-level spell casters who want to make an impact on the battlefield and have some versatility in the early game of Baldur's Gate 3.
Ray of Enfeeblement is a level two Necromancy spell that fires off a single target attack at a range of eighteen meters. The spell bestows adverse effects on the target and causes them to deal half damage on any attack using strength as the primary stat.
3 Animate Dead
|
Action |
Spell Slot |
Damage |
Range |
|
1 Action |
Level 3 Slot |
None |
3 meters |
Enemies and allies can drop like flies during combat. For a necromancer, this is the perfect opportunity to let the spells fly and begin building their undead army.
Animate Dead is a level three spell that allows the caster to raise a medium or smaller corpse and create a skeleton or a zombie depending on the variation of the spell, to do the caster's bidding. Animate Dead has a casting range of three meters and requires one action to complete; however, the spell does not require a concentration check.