Remember that sweet kid from the neighborhood who knew the name of every wildflower that grew in the schoolyard, and probably took more than a few punches for it? That might have been Gale, the Wizard of Waterdeep in Baldur's Gate 3. In the game, he has an interesting romance arc for those players who want to get closer to him.

It's ideal to have a Wizard at the party anyway, and this is a powerful one. Part of Gale's backstory is that he was a prodigy watched over by the goddess of Mystra herself, but this extra attention didn't come without consequences. Players can find out more if they take on his romantic story arc as part of their adventure.

Every Possible Ending for Gale in Baldur's Gate 3
Every Possible Ending for Gale in Baldur's Gate 3

Many players wonder how Gale's story can end in BG3, so this guide will tell about all the possible endings this character has.

Finding & Recruiting Gale

Gale baldur's gate 3

Gale also falls next to the Illithid ship, but he's on the opposite side of it from the protagonist and Shadowheart. He is trapped in a magical portal he used to break his fall. Head north through the ship, and to find him, look for a swirling purple and black portal next to the road.

This resembles a Waypoint, but inspecting it more closely reveals a human hand sticking out and a tense but polite voice asking for help. The player can choose to help by using a Strength roll to pull Gale out, or by using other options related to their class.

Gale introduces himself in a rather long-winded salutation that reveals him to be a very smart person who tries a little too hard, which is part of his charm. He can join the party if there's room, but he can also wait in camp.

Gale's Approval Rating

gale approves razza and crossbow bg3

Gale is a practical person, but he's also sentimental and has some definitive ideas about right and wrong. He especially appreciates it when Tav takes a stand for what's right, even if that means they might get hurt. He's also turned on by brains as opposed to brawn, so read a lot of books to impress him.

It makes sense to save the Gale romance for a Paladin run, or a similar class that follows a Lawful or Chaotic Good moral alignment. Gale doesn't approve of Deception, cruelty, or stupidity.

Companions that align with Gale when it comes to Approving the protagonist's actions are Karlach, Wyll, Halsin, and Jaheira, although they won't agree all the time. Shadowheart is one he agrees with more often than not. Party members he'll clash with are Lae'zel and Astarion.

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Romancing Gale

Act 2 dream sequence with Gale bg3

Gale is not a character that relies on fake charm or a sultry voice to get his way, unlike other companions who tend to get more attention than he does. On the other hand, Gale is painfully honest himself and appreciates the same from others. His real strength, however, is his amazing imagination and the impressive magical talents he uses to make his visions a reality.

Gale's Companion quests are entitled "The Wizard of Waterdeep" in the Journal. It's different from other companion quests in the sense that Tav seems helpless to change or stop the turn of events leading up to Gale's inevitable fate. Still, there are choices the protagonist can make that give him a better ending than others.

Act 1

  • Questline: In this sequence of the game, Gale must consume three magical items to satiate his condition. Players who want to keep him around and form a bond with him are strongly advised to give up their greens, talk to him in camp, and keep him in the party as often as possible.
  • Cut Scenes: There's nothing overtly romantic in the first third of the game with Gale, unless the protagonist chooses it during their first encounter. Gale will eventually ask the main character to join him in the Weave for a little magical session. Any answers that reflect intelligence, sensitivity, or creativity will impress him, and those who are looking for the romance option can choose to kiss him. Any responses that are flippant or violent will shut everything down immediately, and Gale won't ask again.

The famous Elminster shows up to deliver some bad news to Gale on behalf of their patron goddess, Mystra, at this point in the story. This event occurs near the end of Act 1 either in the mountains near the Rosymorn Monastery or in the Underdark via the Grymforge elevator.

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Baldur's Gate 3: How to Cancel Concentration Spells

Many players wonder how to cancel Concentration spells in Baldur's Gate 3, so this guide will tell how to do that on the keyboard and controller.

Act 2

  • Questline: Gale is now on a suicide mission from a god, literally. Mystra has granted him a new ability that allows him to use his Netherese Orb to destroy the Absolute. This will also destroy him, and anything near the blast. It's interesting that the prospect of dying fairly soon, in an arcane blast, doesn't faze him much.
  • Cut Scenes: The sequences in Act include what is often called the "Mirror Image Scene." It's Gale's way of confessing his feelings and telling the main character he's in it for the long haul. It's one of the most impressive seduction scenes in the game, partly thanks to Gale's brilliance since he can use the Weave to create anything Tav wants. After this point, the main character can speak to Gale and invite them to their Bedroll for any Long Rest.

Act 3

  • Questline: Important items for Gale's questline are waiting in the last part of the game, including the Crown of Karsus and a book in Sorcerer's Sundries connected to the artifact. This allows him to make another deal with Mystra, and gives the party an alternative to using Gale's orb to destroy the Elder Brain.
  • Cut Scenes: The astral boat scene is already famous, not only for its beauty but also for how sincere and vulnerable Gale is. Should the player continue with the romance until the final act, Gale eventually pops the question in his typically awkward but adorable way.

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