Summary
- Baldur's Gate 3 offers various class builds for overpowered characters, from Battle Master Fighters to College of Valor Bards.
- Multi-classing can enhance any BG3 build further, allowing players to experiment with deadly combinations.
- Options like the Tempest Cleric, Way of the Open-Hand Monk, and Light Domain Cleric offer unique playstyles and strengths.
Players like RPGs because they can customize their characters even down to the smallest detail, and Baldur's Gate 3 has a lot to offer when it comes to unique and powerful builds. An overpowered build for a class in a role-playing game is always fun to play and customize, but what exactly makes a character "overpowered" might be a matter of opinion.
6 Best Character Customization Mods For Baldur's Gate 3
Bring new characters to life or add new details to existing heroes with these Baldur's Gate 3 character customization mods.
Players have already invented several deadly combinations of race, feat, gear, and weapons to make an overpowered build in Baldur's Gate 3. With the last substantial patch set to drop any day now, there are even more possibilities for fun and exciting class, race, and gear combinations.
Updated March 25, 2025, by Kristy Ambrose: Baldur's Gate 3 is still one of the world's most popular games long after its original launch. Considering how much detail the writers and developers have added to classes, dialogue, and character interactions, the adventure is always different depending on the character that players build. Any of the following BG3 builds, including the latest addition to this list featuring a new Monk subclass, can be further changed or augmented using multi-classing, which can allow players to experiment even further.
1 Battle Master Fighter
Extra Actions Means Extra Action
- A drawback of any Fighter build is that it doesn't have any healing or spellcasting powers, except the Eldritch Fighter subclass. However, every build using this class has the benefit of Action Surge, which provides the character with a crucial extra Action during combat. Additionally, Second Wind draws on the Constitution score to restore hit points.
The Battle Master focuses on melee fighting. In addition to some ridiculous bonuses in that category, players can pad them with gear, Background, and Feat choices.
- Race: The Zariel Tiefling is always a nice start to a melee build, with racial abilities like Searing Smith and Branding Smite. Other decent choices include Orcs, with abilities like Savage Attacks and Relentless Endurance. Humans also have the benefit of the Civil Militia.
- Feats: Alert, so the character can get the first attack. Any Feat that gives a reaction when it comes to countering enemy attacks is also helpful. These include Mage Slayer and Sentinel. Savage Attacker and Resilient are also ideal for anyone in melee range and ideal for the Battlemaster build.
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Gear: There is some exceptional heavy armor in the game, and this mostly-melee Fighter build can take advantage of it. The
Adamantine Splint Armour
is an early example. Any variety of broadsword is also a good bet, so it's worth getting Zhalk's
Everburn Blade
from the Nautiloid.
2 Fiery Sorcerer
The Classic Overpowered Character
- Combine innate spellcasting with a large selection of Fire-based spells with this overpowered build.
There are several spellcasting classes in BG3, and the Sorcerer has the best casting abilities with the spell slots they have available. Making them a Fire-based caster gives them more choices for spells, and the result is an overpowered caster with a talent for blazing destruction.
- Race: High Elves and half-High Elves have access to the Firebolt cantrip, and the Charisma boost is also helpful. Choose a Mephistopheles Tiefling to get access to spells like Burning Hands and Flame Blade.
- Feats: Elemental Adept is obvious, and the natural choice is fire. Resilient is also a good choice, with a boost to either Charisma or Dexterity. Sentinel ensures this Sorcerer will never be Surprised and will often get the opportunity to take the first turn in battle.
-
Gear: The
Elven Chain
is always great for a character with a low or non-existent AC, and
Creation's Echo
is a Quarterstaff that makes the wielder immune to the damage type of their choice.
3 The Beastmaster Ranger
A Savage Companion
- When playing the game, fans can choose any Ranger subclass for Minsc that they want, but considering he's always in the company of his animal companion, it makes sense that he would be a Beastmaster.
Every Ranger build has some options for animal companions, but this is the one that makes the concept central to their skills and abilities.
- Race: This versatile class can be virtually any race, but any type of Elf (including Drow) and Humans are ideal because of the melee and ranged weapon skills they have. Dwarves are also a good choice because of the poison and magic resistance along with the Constitution buff.
- Feats: Alert gives a +5 bonus to Initiative and ensures that neither the Ranger nor his minions can be Surprised. Sentinel gives the Ranger Opportunity Attacks against enemies that target their allies within melee range. Equip the Ranger with a long-ranged melee weapon, like a spear or polearm, to make this Feat even more effective.
-
Gear: The
Armour of Landfall
is an ideal choice but it doesn't turn up until Sorcerer's Sundries in Act 3. Until then, look for anything that buffs the Ranger's Constitution or Wisdom.
Baldur's Gate 3: The Best Two-Handed Weapons
For a heavier offense, here's which two-handed weapons are the strongest in Baldur's Gate 3.
4 The Tempest Cleric
Become Holy Thor
- All the most potent benefits of the Cleric, such as Guiding Bolt and Spirit Guardians, combined with the might of the Tempest, which includes ridiculous AoE spells like Shatter and Ice Storm.
This class can be an overpowered elemental nightmare at melee or distance range, and the race and feats haven't even been chosen yet.
- Race: Any Half-Elf race has access to cantrips like Darkness, Faerie Fire, or Fire Bolt, all handy spells depending on the build, and High Elves can choose from a selection taken from the Wizard class. For those who want a more melee-based Holy Thor build, the Zariel Tiefling is the best choice. Searing Smith and Branding Smite are powerful racial abilities, and Thaumaturgy is handy for certain dice rolls.
- Feats: Elemental Adept is perfect for those who want even more boom and bust for their lightning and thunder spells. War Caster, which includes the spell Shocking Grasp, is another good choice.
- Gear: The Blood of Lathander grants the use of Sunbeam, and Ketheric's Warhammer does psychic as well as bludgeoning damage. Several maces and hammers in the game work well with this build and remember that a smaller hammer can be combined with a shield for extra AC and bludgeoning damage.
5 Circle Of The Spores Druid
The Slow Rot To Victory
- Druids are a powerful combination class, and players can build them as healers, defenders, and/or damage dealers.
The Circle of Spores leans into the DPS category, with DoT abilities like Fungal Infestation and Blight, but still has some of the shapeshifting and healing abilities to make them just as useful in a support role.
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Race: Drow, Half-Elves, and Asmodeus Tieflings are a decent choice here, with access to a range of Cantrips that include Darkness and
Faerie Fire. The Deep Gnome has a Stealth advantage if the character is more of a DPS build than a healer or defender.
- Feats: Take advantage of a high Intelligence or Wisdom stat and get Magic Initiate: Wizard or Cleric to add a few more spells to the already impressive array of choices.
-
Gear: The rare
Hollow's Staff
makes a lot of sense with this build because it deals both bludgeoning and necrotic damage, which matches nicely with abilities like Symbiotic Entity.
Baldur's Gate 3: Best Druid Class Build
The Druid class in BG3 can shapeshift into different animals, and the Circle of the Moon Druid build amps up Wild Shape's damage and party utility.
6 Drunken Master Monk
A Subclass Based On A Real-Life Technique
- Use the power of passive force to confuse and defeat enemies.
One of the new subclasses introduced in Patch 8 was the Drunken Master for the Monk class, and the key to its power is the ability to use an enemy's momentum and energy against them. This Monk is immune to the effects of alcohol, and players can suffer from the Drunk condition. Wisdom, Dexterity, and Constitution are the three most important ability scores for this class, and this subclass values Dexterity and Constitution the most.
- Race. Wood Elves and Drow are good choices with their extra movement and abilities like Darkvision. Other decent choices are the Half-orc, with abilities like Relentless Endurance, or the Gold Dwarf, which has an extra hit point per level.
- Feats. Anything that gives the Monk better AC, buffs to Constitution, or more hit points is ideal. The Feats Durable and Resilient help in both factors and Lightly Armored gives the Monk the ability to wear armor—normally Monks can only wear Clothing, like a spellcaster.
- Gear. The Gloves of Dexterity bring the Monk's most important ability score to 18, and they can be found fairly early in Crèche Y'llek from vendor A'jak'nir Jeera. The Graceful Cloth is a chest piece with the same Dexterity buff, which Lady Esther is selling by the Roseymorne Trail.
7 A Light-Blessed Druid
Both Classes Use Wisdom
- For an overpowered healer or a DPS build, this multiclass can heal, shapeshift, and use several different weapons and armor.
Experimenting with multiclassing is another way to bring a character to that next overpowered level, and a great place to start is the Cleric and Druid combination. Subclasses and Feats may vary, but one of the most powerful subclasses is the Light Domain, and a Druid that combines this with the Circle of the Moon has just created a devastating casting and healing build.
- Race: High Elves and half-High Elves have a choice of cantrips, which works nicely with a DPS build. Humans can give the class more weapon options, Halflings have the Lucky Feat as one of their racial skills, and Tieflings have better Fire Resistance along with extra casting abilities.
- Feats: Alert keeps a healer or caster from being surprised and gives them a bonus to Initiative. Durable gives them a handy boost to Constitution for more hit points and better regeneration. Elemental Adept gives a character the ability to cast spells without the danger of a critical miss along with increased resistance to their elemental damage of choice.
-
Gear: Anything that increases Wisdom, which is the most important Ability Score for both of these classes, is the main priority.
Amulet of the Harpers, which grants an Advantage to Wisdom saving throws, is one example.
Baldur's Gate 3: The Best Two-Handed Weapons
For a heavier offense, here's which two-handed weapons are the strongest in Baldur's Gate 3.
8 Arcane Trickster Rogue
The Best Of Two Deadly Worlds
- Every party needs a Rogue anyway, and there might be some debate as to which combination would be more overpowered, the Arcane Trickster subclass or a Rogue-Wizard or Sorcerer multiclass.
A few basic magical abilities paired with the right gear and Feat choices make this variation on the Rogue OP enough without the former spellbook.
- Race: Any race that has their choice of cantrips or Stealth enhancement abilities, which includes most Elf subraces, Gnomes, and Halflings. Those who want abilities like Faerie Fire or a cantrip can start with Elves or Half-Elves.
- Feats: This build already has access to several spells, so enhance these existing abilities with Spell Sniper or Elemental Adept. Alert is always great, not only because it improves Initiative, but also ensures that the character can't be surprised.
-
Gear: The shortsword
Crimson Mischief
drops from Orin in Act 2, and it does both piercing and necrotic damage in addition to a condition called Redevin Savagery. The sword does extra piercing damage if the player has Advantage, as they often do in Stealth situations.
9 Gloomstalker Ranger
The Night Belongs To Us
- It might be situational, but the environment in Baldur's Gate 3 could have been made for the Gloomstalker. A lot is going on in dark places with extraplanar beings in this story, and this subclass has the Arcane and History proficiencies to know them and find them.
The Gloomstalker can be a ranged or melee build, with abilities like Dread Ambusher giving this character the first strike in a battle applicable to both types of attack.
- Race: Any class that gets bonuses to Stealth, Darkvision, or movement is ideal. These include the Wood Elf, or any subrace Halfling, Drow, or Gnome. The Duergar have inherent skills like Cast Invisibility but are not as mobile or stealthy.
- Feats: Alert improves Initiative and ensures the character can't be surprised, and Mobile Increases speed and mobility in any terrain. Combine this with the Dread Ambrusher and the targets die before they know what hit them.
-
Gear: The
Amulet of Bhaal
isn't just used to unlock the temple's inner sanctum. It gives the target the Bleed condition if they have full hit points, which is perfect for the Gloomstalker, who strikes first from the shadows. The Sharpened Snare Curiass is available from a vendor in Act 2, and it's one of the best chest pieces any Ranger can have.
Baldur's Gate 3: Best Ranger Class Build
The Ranger subclass Beast Master makes for one of the strongest Ranger Builds in Baldur's Gate 3 thanks to its Summon Companion feature.
10 The College Of Valor Bard
Two Weapons, No Waiting
- For those new to the world of D&D or turn-based gaming, this is the class that more experienced players often recommend. It's the best of the other subclasses combined and can take almost any party role, so not often one that's thought of as overpowered.
This melee build makes them more like Rogues or Fighters when it comes to damage dealing. It includes some extra spells and weapon skills, making this Bard build an overpowered rockstar.
- Race: Tieflings, Dragonborn, and Elves have the most going for them when it comes to Dexterity modifiers and extra spell slots. Halflings are known for their Charisma and are often employed as traders and entertainers along the Sword Coast.
- Feats: Mage Slayer makes the character even more deadly to casters in Melee range, and Dual Wielder allows them to become a flurry of sharp bits in melee range.
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Gear:
The Spectator Eyes, an amulet found in the Underdark, allows players to add two more spells to this build if they think it is too reliant on physical damage.