In Baldur's Gate 3, the "She Cannot Be Caged" achievement/trophy is tied to rescuing Sazza, the Goblin imprisoned in the Druid's Grove, and ensuring her survival through Acts 1 and 2. Sazza's fate hinges on several key interactions, twice in Act 1 and once in Act 2, where players must navigate the dialogue options carefully to keep the mouthy goblin alive. Missing even one opportunity will lock you out of the achievement/trophy.
The following guide provides a step-by-step breakdown of how to rescue Sazza, navigate crucial encounters, and unlock the corresponding achievement. Additionally, it explores alternate strategies, potential pitfalls, and consequences of siding with Sazza.
How To Unlock Penny Pincher In Baldur's Gate 3 (Achievement / Trophy Guide)
The Penny Pincher achievement in Baldur's Gate 3 can be unlocked using wit or strength, and here are two strategies to help.
Rescuing Sazza From Druid's Grove
You first encounter Sazza in the Druid's Grove, where she is imprisoned in a cage and watched over by two tiefling guards. One of the guards will have her crossbow trained at Sazza and can be seen arguing with her. Remaining passive and watching the event unfold leads to Sazza's execution, immediately failing the achievement. To save the imprisoned goblin, you must intervene by choosing the following dialogue options:
- "Shut up. Those words could be your last."
- Move in front of the tiefling's crossbow.
Next, you must pass a DC5 persuasion, intimidation, or
Detect Thoughts check to convince the guard to stand down.
A successful persuasion or intimidation leads to the guards leaving the scene, allowing you to interact with Sazza and free her from the cage.
Releasing Sazza begins with either lockpicking the cage door (Sleight of Hand DC10), smashing the door open with a high-strength character, or pickpocketing the Iron Cell Key from the tiefling guards.
Escaping The Grove Undetected
With Sazza rescued, you must plan your exit from the grove undetected, and here are a few strategies you can employ to sneak her out of the grove:
- Jump across the ledges to the north of Sazza's cage to discover a hidden cave. Accessing this cave requires passing a perception check. Once inside, you'll need to disable two trapped statues and defeat a small pack of hostile goblins. You must ensure that Sazza survives this encounter, so it's advised to create a quick save before jumping into combat.
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Secondly, you can cast the
Invisibility
spell on Sazza or have her consume a
Potion of Invisibility
and walk her out of the main gate.
- With Sazza as a temporary ally, you can also fast travel to the nearby waypoint, preferably Emerald Grove Environs, which works just as fine.
Once outside, Sazza will tell you to find her at the goblin camp, promising safe passage inside.
Defending Sazza At Goblin Camp
Traveling west of Blighted Village, you'll arrive at the goblin camp entrance with Sazza waiting to meet you. She will escort you inside and talk down any goblin guards questioning your presence at the camp. She'll eventually lead you to Minthara, the drow Paladin leading the Absolute's forces.
Minthara will accuse Sazza of failing at her mission in raiding the grove and sentence her to death in the spider pit. You can once again choose to help Sazza by selecting the following dialogue:
- "She's telling the truth. She didn't know."
This ensure Sazza makes it to the Moonrise Towers in Act 2, where you can rescue her for one last time before unlocking the achievement.
If you turn the goblin camp hostile (such as by attacking Minthara or other leaders), Sazza may become hostile as well. However, you can still keep her alive for Act 2 by knocking her out with non-lethal attacks.
How To Unlock Fancy Footwork In Baldur's Gate 3 (Achievement / Trophy Guide)
Baldur's Gate 3 offers multiple ways to unlock the Fancy Footwork achievement/trophy—here are three methods you can use.
Releasing Sazza At Moonrise Towers
In Act 2, you'll eventually reach Moonrise Towers to gather intel on Ketheric Thorm. Here, you'll find Sazza among a group of goblins and Minthara (if she survived in Act 1). They stand trial before Ketheric Thorm and Disciple Z'rell.
While Minthara undergoes mental torture, Ketheric leaves the fate of the goblins in your hands. To secure the achievement/trophy, you must choose the following dialogue:
- "Guards. Release Them."
This ensures Sazza's survival and unlocks the "She Cannot Be Caged" achievement/trophy.
Unlike many choices in Baldur's Gate 3, releasing the goblins at Moonrise Towers has no major repercussions, except for Disciple Z'rell questioning your motives when you next meet her.
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OpenCritic Reviews
- Top Critic Avg: 96 /100 Critics Rec: 97%
- Released
- August 3, 2023
- ESRB
- M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence
- Developer(s)
- Larian Studios
- Publisher(s)
- Larian Studios
- Engine
- Divinity 4.0
- Multiplayer
- Online Co-Op, Local Co-Op
- Cross-Platform Play
- Full cross-platform play.
- Cross Save
- Full cross-platform progression.
- Franchise
- Baldur's Gate
- Number of Players
- 1-4
- Split Screen Orientation
- Vertical Only
- Steam Deck Compatibility
- Verified
- PC Release Date
- August 3, 2023
- Xbox Series X|S Release Date
- December 7, 2023
- PS5 Release Date
- September 6, 2023
- Genre(s)
- RPG
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S, PC, macOS
- OpenCritic Rating
- Mighty
- Local Co-Op Support
- 1-2 Players
- How Long To Beat
- 100+ Hours
- X|S Optimized
- yes
- PS Plus Availability
- N/A