Ball x Pit allows players to have up to four balls in their inventory at any given time. There are 20 standard balls to choose from, although players will be able to create brand-new ones by fusing two Level 3 balls together to create Evolutions. There are 42 Ball x Pit ball Evolutions in total, plus an additional eight Passive Evolutions.

The Lift in Ball X Pit
Beginner Tips For Ball X Pit

With these beginner-friendly tips for Ball X Pit, you can brave the depths of Ballbylon safely.

The best Ball x Pit Evolutions vary from stage to stage and are somewhat dependent on the other balls that players are using during their current run. Understanding how to get all 50 Evolutions in Ball x Pit can make filling out the encyclopedia a lot easier, though, while also ensuring that players always have plenty of options at their disposal.

How to Get All Ball Evolutions in Ball x Pit (Evolution Chart)

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Evolution

Ball 1

Ball 2

Assassin

Iron

Dark

Ghost

Berserk

Bleed

Charm

Burn

Black Hole

Sun

Dark

Blizzard

Freeze

Lightning

Wind

Bomb

Burn

Iron

Flash

Light

Lightning

Flicker

Dark

Light

Freeze Ray

Freeze

Laser

Frozen Flame

Burn

Freeze

Glacier

Earthquake

Freeze

Hemorrhage

Bleed

Iron

Holy Laser

Laser Horizontal

Laser Vertical

Incubus

Charm

Dark

Inferno

Burn

Wind

Laser Beam

Laser

Light

Leech

Bleed

Brood Mother

Lightning Rod

Iron

Lightning

Lovestruck

Charm

Light

Lightning

Maggot

Brood Mother

Cell

Magma

Burn

Earthquake

Mosquito King

Brood Mother

Vampire

Mosquito Swarm

Egg Sack

Vampire

Noxious

Dark

Wind

Poison

Nuclear Bomb

Bomb

Poison

Overgrowth

Cell

Earthquake

Phantom

Dark

Ghost

Radiation Beam

Laser

Cell

Poison

Sacrifice

Bleed

Dark

Sandstorm

Earthquake

Wind

Satan

Incubus

Succubus

Shotgun

Egg Sac

Iron

Soul Sucker

Ghost

Vampire

Spider Queen

Brood Mother

Egg Sack

Storm

Lightning

Wind

Succubus

Charm

Vampire

Sun

Burn

Light

Swamp

Earthquake

Poison

Vampire Lord

Bleed

Vampire

Dark

Virus

Cell

Poison

Ghost

Voluptuous Egg Sac

Cell

Egg Sack

Wraith

Freeze

Ghost

How to Get the Secret Evolution in Ball x Pit (Nosferatu Guide)

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Observant readers may well have noticed that there are only 41 Evolutions listed in the table above. This is because there's a secret Ball x Pit evolution that can only be obtained by merging three Evolutions together. To get Nosferatu, players will need to get Mosquito King, Spider Queen, and Vampire Lord to Level 3, then choose the Evolution option.

Evolution

Ball 1

Ball 2

Ball 3

Nosferatu

Mosquito King

Spider Queen

Vampire Lord

How to Get Mosquito King, Spider Queen, and Vampire Lord

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Evolution

Ball 1

Ball 2

Mosquito King

Brood Mother

Vampire

Spider Queen

Brood Mother

Egg Sack

Vampire Lord

Bleed

Vampire

Dark

It's a good idea to focus on getting Vampire and Brood Mother balls first, as you'll need two of each when obtaining the Nosferatu evolution in Ball x Pit.

All Passive Evolutions in Ball x Pit (Passives List)

Passive Evolution

Fusion Recipe

Cornucopia

Baby Rattle + War Horn

Gracious Impaler

Deadeye's Amulet + Reacher's Spear

Odiferous Shell

Breastplate + Wretched Onion

Phantom Regalia

Ethereal Cloak + Ghostly Corset

Soul Reaver

Everflowing Goblet + Vampiric Sword

Tormentor's Mask

Crown of Thorns + Spiked Collar

Wings of the Anointed

Fleet Foot + Radiant Feather

Deadeye's Cross

Diamond Dagger + Emerald Dagger + Ruby Dagger + Sapphire Dagger

All Balls and Ball Evolutions in Ball x Pit (Ball List)

Ball Name

Ball Description

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Bleed

Inflicts 2 stacks of bleed. Bleeding enemies receive 1 damage per stack when hit by a ball (max 8 stacks).

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Brood Mother

Has a 25% chance of birthing a baby ball each time it hits an enemy.

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Burn

Add 1 stack of burn on hit for 3 seconds (max 3 stacks). Burnt units are dealt 4-8 damage per stack per second.

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Cell

Splits into a clone on hit 2 times.

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Charm

Each hit has a 4% chance of charming the enemy for 5 seconds. Charmed units walk up the board and attack enemies.

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Dark

Deals 3.0x damage but destroys itself before it can be shot again.

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Earthquake

Deals 5-13 damage to nearby units in a 3x3 tile square

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Egg Sac

Explodes into 2-4 baby balls on hitting an enemy. Has a 3-second cooldown before it can be shot again.

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Freeze

Has a 4% chance to freeze enemies for 5.0 seconds. Frozen enemies receive 25% more damage.

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Ghost

Passes through enemies.

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Iron

Deals double damage but moves 40% slower.

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Laser (Horizontal)

Deals 9-18 damage to all enemies in the same row.

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Laser (Vertical)

Deals 9-18 damage to all enemies in the same column.

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Light

Blinds enemies on hit for 3 seconds. Blinded units have a hard time detecting you and have a 50% chance of missing when they attack.

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Lightning

Deals 1-20 damage to up to 3 nearby enemies.

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Poison

Applies 1 stack of poison on hit (max 5 stacks). Poison lasts for 6 seconds and each stack deals 1-4 damage per second.

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Vampire

Each hit has a 4.5% chance of healing 1 health.

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Wind

Passes through enemies and slows them down by 30% for 5 seconds, but deals 25% less damage.

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Assassin

Passes through the front of enemies but not the back. Backstabs deal 30% bonus damage.

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Berserk

Each hit has a 30% chance of causing enemies to go berserk for 6 seconds. Berserk enemies deal 15-24 damage to adjacent enemies every second.

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Black Hole

Instantly kills the first non-boss enemy that it hits, but destroys itself afterwards. Has a 7-second cooldown before it can be shot again.

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Blizzard

Freezes all enemies within a 2 tile radius for 0.8 seconds, dealing 1-50 damage.

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Bomb

Explodes when hitting an enemy, dealing 150-300 damage to nearby enemies. Has a 3-second cooldown before it can be shot again.

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Flash

Damage all enemies on screen for 1-3 damage after hitting an enemy and blind them for 2 seconds.

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Flicker

Deals 1-7 damage to every enemy on screen for 1.4 seconds.

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Freeze Ray

Emits a freeze ray when hitting an enemy, dealing 20-50 to all enemies in its path, with a 10% chance of freezing them for 10.0 seconds.

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Frozen Flame

Adds 1 stack of frostburn on hit for 20 seconds (max 4 stacks). Frostburnt units are dealt 8-12 damage per stack per second and receive 25% more damage from other sources.

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Glacier

Releases glacial spikes over time that deal 15-30 to enemies that touch them and freeze them for 2.0 seconds. This ball and its glacial spikes also deal 6-12 damage to nearby units.

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Hemorrhage

Inflicts 3 stacks of bleed. When hitting an enemy with 12 stacks of bleed or more, it consumes all stacks of bleed to deal 20% of their current health.

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Holy Laser

Deals 24-36 damage to all enemies in the same row and column.

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Incubus

Each hit has a 4% chance of charming the enemy for 9 seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 after being hit 5 times.

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Inferno

Applies 1 stack of burn every second to all enemies within a 2 tile radius. Burn lasts for 6 seconds, dealing 3-7 damage per stack per second.

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Laser Beam

Emit a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds.

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Leech

Attaches up to 1 leech onto enemies it hits, which adds 2 stacks of bleed per second (max 24 stacks).

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Lightning Rod

Plants a lightning rod into enemies it hits. These enemies are struck by lightning every 3.0 seconds, dealing 1-30 damage to up to 8 nearby enemies.

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Lovestruck

Inflicts lovestruck on hit enemies for 20 seconds. Lovestruk units have a 50% chance of healing you for 5 health when they attack.

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Maggot

Infest enemies on hit with maggots. When they die, they explode into 1-2 baby balls.

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Magma

Emits lava blobs over time. Enemies who walk into lava blobs are dealt 15-30 damage and gain 1 stack of burn (max 3 stacks). Burn lasts for 3 seconds, dealing 3-8 damage per stack per second. This ball and its lava blobs also deal 6-12 damage to nearby units.

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Mosquito King

Spawns a mosquito each time it hits an enemy. Mosquitos attack a random enemy, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health.

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Mosquito Swarm

Explodes into 3-6 mosquitoes. Mosquitos attack random enemies, dealing 80-120 damage each. If a mosquito kills an enemy, they steal 1 health.

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Noxious

Passes through enemies and applies 3 stacks of poison to nearby enemies within a 2 tile radius. Poison lasts for 4 seconds, and each stack deals 1-3 damage per second.

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Nuclear Bomb

Explodes when hitting an enemy, dealing 300-500 damage to nearby enemies and applying 1 stack of radiation to everyone present indefinitely (max 5 stacks). Each stack of radiation increases damage received by 10%. Has a 3-second cooldown.

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Overgrowth

Applies 1 stack of overgrowth. Upon reaching 3, consume all stacks and deal 150-200 damage to all enemies in a 3x3 tile square.

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Phantom

Curse enemies on hit. Cursed enemies are dealt 100-200 damage after being hit 5 times.

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Radiation Beam

Emit a radiation beam on hit that deals 24-48 damage and applies 1 stack of radiation (max 5 stacks). Radiation lasts for 15 seconds and causes enemies to receive 10% more damage from all sources per stack.

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Sacrifice

Inflicts 4 stacks of bleed (max 15 stacks) and applies curse to hit enemies. Cursed enemies are dealt 50-100 after being hit 5 times.

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Sandstorm

Goes through enemies and is surrounded by a raging storm, dealing 10-20 damage per second and blinding nearby enemies for 3 seconds.

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Satan

While active, add 1 stack of burn to all active enemies (max 5 stacks), dealing 10-20 damage per stack per second and making them go berserk, dealing 15-24 damage to adjacent enemies per second.

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Shotgun

Shoots 3-7 iron baby balls after hitting a wall. Iron baby balls move at 200% speed but are destroyed upon hitting anything.

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Soul Sucker

Passes through enemies and saps them, with a 30% chance of stealing 1 health and reducing their attack damage by 20%. Lifesteal chance only applies once per enemy.

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Spider Queen

Has a 25% chance of birthing an Egg Sac each time it hits an enemy.

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Storm

Emits lightning to strike nearby enemies every second, dealing 1-40 damage.

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Succubus

Each hit has a 4% chance of charming the enemy for 9 seconds. Heals 1 when hitting a charmed enemy.

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Sun

Blind all enemies in view and add 1 stack of burn every second (max 5 stacks). Burn lasts for 6 seconds and deals 6-12 damage per stack per second.

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Swamp

Leaves behind tar blobs over time. Enemies who walk in the tar blobs are dealt 15-30, are slowed by 50% for 7 seconds, and gain 1 stack of poison (max 8 stacks). Each stack of poison deals 1-3 damage per second. The ball and its tar blobs also deal 6-12 damage to nearby units.

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Vampire Lord

Each hit inflicts 3 stacks of bleed. Heals 1 health and consumes all stacks when hitting an enemy with at least 10 stacks of bleed.

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Virus

Applies 1 stack of disease to units it hits (max 8 stacks). Disease lasts for 6 seconds. Each stack of disease deals 3-6 damage per second, and diseased units have a 15% chance of passing a stack to undiseased nearby enemies per second.

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Voluptuous Egg Sac

Explodes into 2-3 egg sacs on hitting an enemy. Has a 3-second cooldown before it can be shot again.

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Wraith

Freezes any enemy it passes through for 0.8 seconds.

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Nosferatu

Spawns a vampire bat each bounce. Vampire bats fly towards a random enemy, dealing 132-176 damage on hit, turning into a Vampire Lord.

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BALL x PIT Tag Page Cover Art
BALL x PIT
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Action
Arcade
Roguelike
Bullet Hell
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Systems
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Released
October 15, 2025
ESRB
Teen / Violence, Blood
Developer(s)
Kenny Sun
Publisher(s)
Devolver Digital
Engine
Unity
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
Checkbox: control the expandable behavior of the extra info

Genre(s)
Action, Arcade, Roguelike, Bullet Hell