In Ball x Pit, gamers start off with a character that has its own ball, stats, and ability. Their objective is to grab gems during a run to level them up and complement their unique characteristics with other balls and passive items.

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All Evolutions in Ball x Pit (Ultimate Evolution Guide)

Once players have figured out how to get all of the Evolutions in Ball x Pit, they'll have 60 unique balls at their disposal.

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In total, there are 59 passives in Ball x Pit. A wide range of passives are available at the start of the game, but others require players to make progress or even level up the right combination of items and fuse them with one another. This guide lists all passives in Ball x Pit and shows players how to gain access to them.

All Passives in Ball x Pit

ball x pit choosing a passive

There are 51 standard passives in Ball x Pit. A large selection of these passives can appear right on the starting map, while others require players to complete a certain map. Below, players can check out how to unlock each of these passives and what perks they will grant them upon being selected:

Passive

Base Effect

How to Unlock

Archer's Effigy

Every 7-12 rows, spawn a stone archer with 160 health on your side. Stone archers are immune to ball damage and shoot arrows at enemies, dealing 10-20 damage each.

Complete the Snow X Shores.

Artificial Heart

Friendly pieces gain 100 percent more health.

Starting passive. Requires the player to have a passive that spawns allies.

Baby Rattle

Gain 1.5x baby balls, but your aim becomes scattered.

Starting passive.

Bandage Roll

Shoot 1-2 baby balls each time you're healed.

Starting passive.

Bottled Tornado

When you catch a special ball, automatically shoot 1-3 new baby balls in random directions.

Starting passive.

Breastplate

Decrease damage taken by 10 percent.

Starting passive.

Crown of Thorns

Destroy the two nearest enemies when you are hit from close range.

Starting passive.

Cursed Elixir

When a poisoned enemy dies, 10 percent chance for them to come back as a zombie (240 health) that moves up the board to fight enemies.

Complete the Bone X Yard. Requires the player to have a ball that poisons enemies.

Deadeye's Amulet

Critical hits deal 10-15 bonus damage.

Starting passive.

Diamond Hilted Dagger

Increase cit chance to 20 percent when hitting enemies in the front.

Complete the Liminal X Desert.

Dynamite

Every 5-10 rows, spawn an enemy with dynamite attached to them. Destroying them will deal 200-500 damage to nearby enemies.

Complete the Smoldering X Depths.

Emerald Hilted Dagger

Increase crit chance to 20 percent when hitting enemies on their right side.

Starting passive.

Ethereal Cloak

Balls go through enemies and deal 25 percent bonus damage until they hit the back of the field.

Starting passive.

Everflowing Goblet

You can heal past your max health at 20 percent efficiency.

Starting passive.

Eye of the Beholder

10 percent chance to dodge incoming attacks.

Starting passive.

Fleet Feet

Increase movement speed by 10 percent and move at full speed while shooting.

Starting passive.

Frozen Spike

When an enemy is frozen, they emit a chill to nearby enemies that deals 10-20 damage.

Starting passive.

Gemspring

Every 7-11 rows, spawn a Gemspring. Dealing damage to them causes them to drop an increasing amount of XP.

Complete the Smoldering X Depths.

Ghostly Corset

Balls go through enemies and deal 20 percent bonus damage when hitting them from the side.

Complete the Heavenly X Gates.

Ghostly Shield

Balls go through allies and heal them 2 health.

Complete the Heavenly X Gates. Requires the player to have a passive that spawns allies.

Golden Bull

Every 7-11 rows, spawn a golden bull with 400 health on your side. Golden bulls accrue 10 gold per minute. They also move up the field, blocking and attacking enemies in the way.

Complete Snowy X Shores.

Hand Fan

Slow down enemies in the same column as you by 50 percent.

Complete the Fungal X Forest.

Hand Mirror

Projectiles have 50 percent chance to reflect upon hitting you, dealing 20-40 damage if they hit an enemy.

Complete the Fungal X Forest.

Healer's Effigy

Every 7-12 rows, spawn a stone healer with 100 health on your side, which heals you 10 health per minute while it's on the field. Healers are immune to ball damage and move up the field, blocking and attacking enemies in the way.

Complete the Snowy X Shores.

Hourglass

Balls deal 150 percent damage, but damage decays by 30 percent each time they bounce (minimum 50 percent).

Starting passive.

Kiss of Death

Charmed enemies have 10 percent chance of dying after recovering.

Complete the Heavenly X Gates. Requires the player to have a ball that charms enemies.

Lover's Quiver

Projectiles have a 40 percent chance to heal you for 1 health instead of hurting you.

Complete the Gory X Grasslands.

Magic Staff

Increase area-of-effect damage by 20 percent.

Starting passive.

Magnet

Increase range at which you pick up items and catch balls by 1.0 tiles.

Starting passive.

Midnight Oil

Balls that hit flaming enemies light on fire and deal 10-20 bonus fire damage on the next hit.

Starting passive. Requires the player to have a ball that burns enemies.

Pressure Valve

Enemies explode on death, dealing 20-30 damage to adjacent enemies.

Complete the Bone x Yard.

Protective Charm

Gain a shield that blocks the next damage you would receive. Recharges after 60 seconds.

Complete the Fungal x Forest.

Radiant Feather

Increase ball launch speed by 20 percent, but get knocked back a little each time you shoot a ball.

Starting passive.

Reacher's Spear

Increase crit chance to 20 percent when hitting enemies in the same column as you.

Starting passive.

Rubber Headband

Balls start off at 70 percent speed but increase by 20 percent each bounce (maximum 200 percent).

Starting passive.

Ruby Hilted Dagger

Increase crit chance to 15 percent when hitting enemies in the back.

Starting passive.

Sapphire Hilted Dagger

Increase crit chance to 15 percent when hitting enemies on their left side.

Starting passive.

Shortbow

Increases fire rate by 15 percent.

Starting passive.

Silver Blindfold

Increases crit chance to 20 percent when hitting blinded enemies.

Complete the Liminal X Desert.

Silver Bullet

Balls deal 20 percent bonus damage until they hit a wall.

Complete the Liminal X Desert.

Slingshot

25 percent chance to launch a baby ball when you pick up a gem.

Starting passive.

Spiked Collar

Deal 30-50 to enemies the first time you get into their melee attack range.

Complete the Fungal x Forest.

Stone Effigy

Every 7-12 rows, spawn a stone soldier with 200 health on your side. Stone soldiers are immune to ball damage and move up the field, blocking and attacking enemies in the way.

Starting passive.

Traitor's Cowl

Stone allies can now be damaged by your balls, but you heal 2 health when a ball hits one.

Complete the Heavenly X Gates. Requires the player to have a passive that spawns stone allies.

Turret

Floats around your character and shoots a baby ball at enemies every 2.0 seconds.

Starting passive.

Upturned Hatchet

Balls deal 80 percent more damage after hitting the back of the field, otherwise damage is reduced by 20 percent.

Starting passive.

Vampiric Sword

Each kill heals you by 5, but each shot you take deals 2 damage to you.

Complete the Liminal X Desert.

Voodoo Doll

Curse has a 10 percent chance of killing enemies.

Complete the Bone X Yard. Requires the player to have a ball that poisons enemies.

Wagon Wheel

Each time a ball hits a wall, it deals 30 percent extra damage on the next hit.

Complete the Smoldering X Depths.

War Horn

All baby balls deal 20 percent more damage.

Starting passive.

Wretched Onion

Deal 6-12 damage per second to enemies within 2 tiles.

Complete the Fungal Forest.

All Passive Evolutions in Ball x Pit

fusion reactor ball x pit

Just like balls, passives also have evolutions, but there aren't nearly as many in comparison. There are only eight passive evolutions in Ball x Pit; players can gain access to them by evolving the right combination of items and fusing them together.

Passive Evolution

Base Effect

How to Unlock

Cornucopia

Each time baby balls are created, spawn 0-1 additional baby balls.

Fully evolve and fuse Baby Rattle and War Horn.

Gracious Impaler

Critical hits have 5 percent chance to instantly kill enemies.

Fully evolve and fuse Reacher's Spear and Deadeye's Amulet.

Odiferous Shell

When you touch enemies, they have a 50 percent chance of instantly dying.

Fully evolve and fuse Wretched Onion and Breastplate.

Phantom Regalia

Balls go through enemies until they hit the back wall. Balls deal 50 percent more damage when going through enemies.

Fully evolve and fuse Ghostly Corset and Ethereal Cloak.

Soul Reaver

Each kill heals you by 1, and you can heal past your max health at 30 percent efficiency.

Fully evolve and fuse Vampiric Sword and Everflowing Goblet.

Tormenters Mask

Enemies have a 10 percent chance of dying immediately the first time they detect you.

Fully evolve and fuse Spiked Collar and Crown of Thorns.

Wings of the Anointed

Balls move 40 percent faster, and you move 20 percent faster. You are no longer affected by environmental hazards on the ground.

Fully evolve and fuse Radiant Feather and Fleet Feet.

Deadeye's Cross

Increase critical hit chance by 60 percent.

Fully evolve and fuse Diamond Hilted Dagger, Sapphire Hilted Dagger, Ruby Hilted Dagger, and Emerald Hilted Dagger.

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BALL x PIT Tag Page Cover Art
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Action
Arcade
Roguelike
Bullet Hell
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Systems
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Released
October 15, 2025
ESRB
Teen / Violence, Blood
Developer(s)
Kenny Sun
Publisher(s)
Devolver Digital
Engine
Unity
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BALL x PIT Press Image 1
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
Checkbox: control the expandable behavior of the extra info

Number of Players
Single-player
Steam Deck Compatibility
Unknown
PC Release Date
October 15, 2025
Xbox Series X|S Release Date
October 15, 2025
PS5 Release Date
October 15, 2025
Nintendo Switch 2 Release Date
October 15, 2025
Genre(s)
Action, Arcade, Roguelike, Bullet Hell
X|S Optimized
Yes
File Size Xbox Series
5 GB