Overall, Battlefield 6 has already proven to be a strong step in the right direction for DICE's long-running franchise. Yet even as the game earns praise for its success, not every change made since launch has landed right side up. In what feels like a particularly misguided shift from what fans have actually been asking for, the latest backend update has reduced the starting ticket counts across all Battlefield 6 Conquest maps.

Battlefield 6's Newest Update Solves An Imaginary Conquest Problem

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Battlefield 6's recent update to Conquestfocused solely on shrinking the size and duration of matches in the game mode:

Dropped from 1000 to 900 tickets:

  • Siege of Cairo
  • New Sobek City
  • Iberian Offensive
  • Empire State

Dropped from 1000 to 800 tickets:

  • Liberation Peak
  • Manhattan Bridge

Dropped from 1000 to 700 tickets:

  • Operation Firestorm
  • Mirak Valley

It's a strange decision, mainly because no one seemed to be calling for shorter games in the first place. Unsurprisingly, the reaction to the change has been overwhelmingly negative. Despite the updates' recency, many players have already taken to social media expressing that this change is very much an unwanted one. That, if anything, Conquest in Battlefield 6 would benefit from bigger maps, larger control zone layouts, and either a longer time limit or the complete removal of one.

Conquest's Recent Changes Miss the Whole Point of the Mode

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Given what Conquest represents for the franchise, it's obvious why the update is already so controversial. Conquest has always been the mode that most encapsulated the scale the franchise was built to show off. When Knock-down, drag-out Conquest matches are one of the series' defining features, shortening them only stands to leave Battlefield 6 in a worse state than it was before.

Players have even called for the mode to adopt the capture zone count of Battlefield 6's Escalation game mode, a move that would lean even harder into what makes Conquest unique rather than trimming it down.

What makes matters more confusing is that DICE's decision feels oddly disconnected from what most of the community is actually frustrated with. Instead of addressing some glaring problems with vehicle spawns in Conquest, DICE targeted an area that didn't need fixing. Missing the actual issue so drastically makes the change feel even more frustratingly misprioritized.

Conquest's Vehicle Spawn Issues Need Fixed ASAP

battlefield 6 doing cod-like numbers since launch

The most pressing issue plaguing Battlefield 6's Conquest at the moment isn't ticket counts, but a number of vehicles that are failing to spawn during games. On multiple maps, vehicles can be missing from the spawn pool entirely. IFVs sometimes don't spawn on Siege of Cairo and Iberian Offensive, Operation Firestorm's attack helicopters are often missing, and both New Sobek City and Mirak Valley suffer from seemingly transient transport helicopters. Additionally, Manhattan Bridge's attack helicopter is often missing, which might be one of the most aggravating omissions, given the map's unique city-centric design.

Reports vary on exactly how this Battlefield 6 bug works, but it's prevalent enough that many players say at least one vehicle is absent in nearly every match they play. Some claim the NATO side is hit harder, while others report the same issues on the Pax Armata side as well. Either way, it's a core problem that disrupts a match's balance and undermines Conquest's large-scale design, as vehicles are supposed to be the equalizers consistently present on both sides of these games.

Battlefield Studios' lead producer, David Sirland, has confirmed the team is aware of the issue, but fans are still curious as to why this hasn't been prioritized over ticket counts.

Battlefields' Newest Conquest Change Is Ultimately Misguided

BF6 NATO Assault team

Ultimately, the problem with this update isn't just that it reduces the overall length of Conquest matches, but that it's unneeded, and happening while more conventional issues remain unresolved. Battlefield 6 has already built a decent amount of goodwill among its community and received some strong post-launch support, but updates like this risk undoing that solid progress. The long-term impact of this change remains to be seen, but should the change play as badly as it looks, it could definitely undermine one of Battlefield's most beloved game types.

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Top Critic Avg: 83 /100 Critics Rec: 90%
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Released
October 10, 2025
ESRB
Mature 17+ / Blood and Gore, Intense Violence, Strong Language, In-App Purchases, Users Interact
Developer(s)
Battlefield Studios
Publisher(s)
EA
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Genre(s)
FPS, War & Military, Action