Summary
- Successfully completing The Grand Tour in Nuka-World requires proper preparation and strategic planning.
- Utilize perks like Ghoulish and Wasteland Whisperer to easily navigate through challenging areas within the DLC.
- Grab unique weapons like The Problem Solver and bring followers along to tackle tough enemies and quests effectively.
The final DLC to Fallout 4 transports the player into the middle of the desert where a quirky bunch of raiders have set up camp in a rundown amusement park. Nuka-World provides unique gameplay in that regard, not only due to its vibrant and bright environment, but also thanks to the raider storyline.
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One of the first major quests when the Sole Survivor arrives in the park is to liberate the five other areas surrounding Nuka-Town. This quest is called the Grand Tour, and is likely going to take the majority of the player's attention due to how long and challenging it is. Not to worry, however, since properly preparing for this monumental task helps to complete it with success in no time.
Updated on June 15, 2024, by Matthew Weideman: As many players dive back into Fallout 4 after the success of Amazon's Fallout TV show, they'll likely need a hand getting through some of the game's more difficult quest lines. The Nuka World DLC is a fun but difficult section of the game, and while it's fun to go in blind to explore and discover with fresh eyes, there are some parts of this additional content that players will almost undoubtedly struggle to get through. With that in mind, new tips have been added to this list to help players who are returning to the Commonwealth, or just venturing out for their first excursion.
15 Get The Ghoulish Perk
Get Through Kiddie Kingdom Without Issue
- This perk requires 9 Endurance
The Ghoulish perk helps players deal with radiation, although it does not actually turn them into ghouls. At its first rank, it causes radiation damage to heal players while simultaneously shrinking their health bar from rads. At its second rank, the healing provided by rads is even greater, and at the third rank, there is a chance that feral ghouls can become friendly. Finally, at its fourth rank, radiation slowly heals over time, allowing players to maintain their maximum health without using Radaway.
This perk is useful for Kiddie Kingdom in particular, since it is inundated with radioactive mist and all the enemies there are feral ghouls. If the mist can heal players, and they also have a chance for any of the enemies to turn friendly, this area becomes a cakewalk. The Ghoulish perk also helps players who are out and about during radiation storms, and when they go into the irradiated area of the Nuka-Cola Bottling Plant.
14 Get The Strong Back Perk
Loot The Parks Without Having To Drop Things Off
- This perk requires 6 Strength
There is a surprising amount of distance between Nuka World's various parks and Nuka-Town, USA, which serves as the main base for raider gangs. Cave crickets, Deathclaws, and other deadly enemies lurk in this otherwise relatively empty space as well.
The Strong Back perk boosts the amount of weight that players can carry, which in turn minimizes how many times they will have to make the trek between parks to dispose of unneeded inventory, and prevents them from dropping loot in the Wasteland that they would rather keep.
13 Get "The Problem Solver"
This Gun Makes Short Work Of Even The Toughest Enemies
- Intimidate Mason to get this gun
Before starting The Grand Tour, players need to talk with each of the three Nuka-World raider gang bosses. When talking to Mason, the leader of the Pack, players should choose only the right-hand dialog option. If they do this and pass the Charisma check with him, Mason will give the Sole Survivor a gun called The Problem Solver.
This rifle has the Furious legendary mod, which increases its damage by 15% for every consecutive hit against a target within the last ten seconds. This gun makes short work of the many Nuka-World enemies that are normally bullet sponges, as each hit deals more and more damage. If players fail the Charisma check with Mason, they can also buy a gun called the Splattercannon, which has this same mod, from the Nuka-Town Market.
12 Get The Wasteland Whisperer Perk
Pacify And Control The DLC's Dangerous Creatures
- This perk requires 9 Charisma
The Wasteland Whisperer perk gives players the chance to pacify, and even command (at higher ranks) the mutated creatures of the wasteland that are below the player's current level. Many of the most dangerous creatures found in the game fall under this category, and fighting with them is much easier than fighting against them.
Cave crickets, Deathclaws, Bloodworms, and more can be tamed by players with this perk. Since these enemies are found throughout the desert between the parks (and all over Dry Rock Gulch in the case of the Bloodworms), having this perk is extremely useful anywhere in the Nuka-World DLC area.
11 Use The Nuka-Mixer Stations
Craft Different Kinds Of Nuka Cola
- Each type of Nuka Cola offers different bonuses
In addition to the many collectible items in Fallout 4, players can find various Nuka-Cola recipes as they explore Nuka-World. Once found, players can mix different Nuka-Cola varieties together to create powerful drinks that can save their life later on. Each recipe has a different effect, such as "Nuka-Sunrise", which regenerates health and Action Points in addition to increasing rad resistance.
There are Nuka-Mixer stations in each of the five parks, and players can also build them in their settlements. Saving up each individual type of Nuka-Cola and then mixing them into more powerful sodas is a great way to have extremely powerful aid items on hand when in a tough situation.
10 Keep The Division In Mind
The Parks Cannot Be Divided Evenly Between The Raiders
- There are 5 parks and only 3 raider gangs
The whole point of the quest is ultimately to divide the park by raider factions. Each gang is eager and greedy to get their slice of cake, and they'll pester the Sole Survivor about it regularly even as they're still finishing the quest. After each park is freed, the player must raise a flag for one of the factions.
Dividing the park equally isn't possible, but it is possible to make sure two gangs will stay loyal to the player until the end by giving both of them two parks. The last gang will therefore only get one, and will be the one to turn on the player at a later stage. So, make the choice of whom to support early on, and don't divide the parks willy-nilly.
9 Grab The Medal And Cappy Quests
Getting These Early Keeps Players From Going In Circles
- Starting these quests before leaving Nuka-Town saves time
Before heading out to explore these parks, spend a bit more time in Nuka-Town to grab a few additional quests. These are collection quests, so it's best to get them now so that the player doesn't have to return to the parks and go through them all at a later stage.
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Make sure to speak with Sierra, who will most likely be somewhere around The Parlor in Nuka-Town, and grab the quest Cappy In A Haystack from her. Also speak to N.I.R.A., the Nuka-Cola shaped Protectron patrolling the outside of the marketplace, just outside of Cola-Cars Arena to get the Precious Medals quest.
8 Take Note Of Star Cores And Inaccessible Areas
Many Nuka-World Areas Are Off Limits At First
- Pick up Star Cores whenever possible
When initially setting out, it will quickly become obvious to the player that many of the areas and features of Nuka-World aren't available due to power being off in the entire park. There are a handful of these locations, often barred by a terminal that must be powered. Make sure to take note of them and come back later after the Power Play quest is finished.
It's also very important to keep an eye out for these circuit board items that glow red. They can be found randomly in various parks and even outside Nuka-World in the desert. These are Star Cores, and will be extremely handy at a later time in the game, so keep an eye out for that while on the tour to avoid having to come back and recheck all the parks.
7 Bring A Follower
Two Guns Are Better Than One
- Having a companion to shoot and carry loot is extremely helpful
In terms of difficulty, Nuka-World is absolutely no joke. Players who arrive here at only level 30 or slightly above will definitely have a bit of a hard time, as many of the enemies are very strong and deal tons of damage. That being said, it's not an impossible task to finish the DLC that early on.
The parks that need to be freed especially are filled to the brim with dangerous critters, so bringing a follower along is a good idea. In particular, Porter Gage is an excellent choice for those going for a raider storyline. Otherwise, a tanky character like Paladin Danse will serve a player great.
6 Visit Bradberton First
Loot Here Can Impact The Entire DLC
- Bradberton is northeast of the parks
Before wandering into any of the parks, it's recommended to explore the outside of Nuka-World, if not for the loot then for the sake of interesting side quests. Namely, there's the town of Bradberton located northeast of the park itself, which is overrun by ghouls but has a few nice spots for some random loot.
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It's also a good idea to come here to grab a holotape off of a ghoul woman's corpse. Rachel will be located around the middle of the town, in a lit-up rundown house. Her story will shed some light into the situation at Kiddie Kingdom and will help the player with Oswald later on.