Beatdown decks have been a staple of Clash Royale since the very beginning. The idea behind beatdown decks is simple: put a tank in front, and support it with some DPS units to kill anything the enemy uses to defend your push. Even to this day, when the game has evolved a lot, people are still running beatdown decks at every skill level.
Whether you're a pro who knows what you're doing or you're struggling against your mid-ladder opponent with an over-leveled King Tower, learning and mastering a couple of beatdown decks will help you win consistently in Clash Royale. We've compiled some of the top beatdown decks in the meta that you'll want to try out on the trophy road to push higher up the ladder.
Clash Royale: Best Suspicious Bush Decks
With the new card out now, here are some of the best Suspicious Bush decks that Clash Royale fans can try out to climb up the Trophy Road
Top Beatdown Decks in Clash Royale
Here are the three best beatdown decks that you'll want to try out in Clash Royale:
- Golem Night Witch Beatdown
- E-Golem Night Witch Rage
- Electro Giant Golden Knight
You'll find more info about these decks below.
Golem Night Witch Beatdown
Break Through Enemy Defenses
After Giant went out of meta, Golem became the poster child for beatdown decks. It's a classic frontline tank with a ton of HP. With the right support cards, there are very few defenses that the Golem can't break through. There have been thousands of Golem decks in Clash Royale, but this is the most popular. You'll need the following cards to build this deck:
|
Card Name |
Elixir Cost |
|---|---|
|
Evo Bomber |
2 |
|
Evo Bats |
2 |
|
Arrows |
3 |
|
Void |
3 |
|
Skeleton Dragons |
4 |
|
Night Witch |
4 |
|
Prince |
5 |
|
Golem |
8 |
Night Witch is the classic support card that people run with Golem decks, and this one's no different. As your Golem walks down a lane, Night Witch, along with Bats and Evo Bomber, will handle anything your opponent lays down in defense. If the enemy has a defensive structure like the Inferno Tower, use the Void spell to take it out while Evo Bats keeps it distracted.
The Skeleton Dragons also offer decent splash damage both on offense and defense. Prince has received plenty of buffs to make it a viable support troop/mini-tank for this deck. For the final card, Arrows is a good fit since its elixir cost is low, and troops like Archers or the Firecracker can be taken out easily.
Tower Princess is the perfect Tower Troop for this deck.
E-Golem Night Witch Rage
An Underrated But Powerful Deck
Often dubbed no-skill, the Elixir Golem decks get a lot of hate, especially from those running cycle decks. But the truth is, Elixir Golem is strong. If you're good with this card, you'll rarely end games with anything less than a three-crown victory. This specific Elixir Golem deck performs well even on the top ladder, where people know how to play around it. Here are the cards that you'll need for it:
|
Card Name |
Elixir Cost |
|---|---|
|
Evo Skeletons |
1 |
|
Evo Wizard |
5 |
|
Rage |
2 |
|
Void |
3 |
|
Elixir Golem |
3 |
|
Arrows |
3 |
|
Night Witch |
4 |
|
Skeleton King |
4 |
The secret to playing this Elixir Golem deck is to turn off your brain and focus solely on offense. You want to be the aggressor, and defense should only be done as a way to set up your next push. You've got three spells in this deck, and almost none of your cards, apart from Evo Skeletons, are defensive.
This Clash Royale deck applies dual lane pressure, with Elixir Golem and Night Witch going down one lane and Skeleton King and Evo Wizard going down the other. Use your spells wisely to take out key enemy defensive troops. Use Rage on the Elixir Golem to deal massive damage to the enemy tower, and remember to use your Skeleton King's ability before it dies.
You'll want to use Dagger Duchess as your Tower Troop with this deck.
Electro Giant Golden Knight
Nerfed, But Still Powerful
Electro Giant decks are always fun to play, even after the card has received all those HP nerfs. The Electro Giant Golden Knight was almost unstoppable a few patches ago in Clash Royale. Now, with the arrival of the Evo Goblin Cage, this deck seems to be slowly coming back into the meta. It's not as no-skill as the Elixir Golem deck, but it's still pretty easy to play. Here are the cards you'll need for the deck:
|
Card Name |
Elixir Cost |
|---|---|
|
Evo Bomber |
2 |
|
Evo Goblin Cage |
4 |
|
Tornado |
3 |
|
Mother Witch |
4 |
|
Golden Knight |
4 |
|
Inferno Dragon |
4 |
|
Lightning |
6 |
|
Electro Giant |
7 |
Electro Giant is hard to stop without a strong DPS troop like Pekka or Musketeer. Since Inferno Tower and swarm troops can't deal with it properly, taking down this win condition is tough. Countering it with Witch or other traditional anti-tank cards is impossible because of Electro Giant's AOE damage. You've also got the Golden Knight and Tornado combo to deal damage to the enemy tower if it gets too hard to break through the enemy's defense. However, it shouldn't be too hard to break through if you use Lightning to take out key units and buildings.
As for your own defense, you've got plenty to rely on. Mother Witch, Inferno Dragon, Evo Bomber, and the new Evo Goblin Cage are excellent cards that can handle almost any push the enemy can throw your way. Apart from a few hard counters like the Evo Goblin Drill or Log Bait, you shouldn't have any trouble winning with this deck on the Trophy Road.
Use the Canonneer tower troop with this deck for the best results.
The decks mentioned above should be pretty easy to play, even if you're new to beatdown. Those who run cycle decks with Hog Rider or other similar high-tempo cards shouldn't have too much trouble with this playstyle. Leave a comment to let us know how these decks work out for you in Clash Royale.