Summary

  • Games like Braid, A Hat in Time, and Dead Cells integrate speedrunning features and mechanics into gameplay to celebrate speedrunners.
  • These games offer special challenges, movement tech, and speedrun modes that encourage creativity and efficiency in completing levels quickly.
  • Developers actively engage with speedrun communities, implementing feedback, adding new movement tech, and providing tools to enhance the speedrunning experience.

Speedrunning used to be the wild west of gaming. Timers taped to CRTs, frame-by-frame analysis on forums, and a lot of "trust me bro" energy. But somewhere along the way, developers caught on. They stopped treating speedrunners like rogue agents and started designing games with them in mind. Now, some of the best titles out there come loaded with features tailor-made for the folks who think “saving the world” should take under 30 minutes.

best games to speedrun featured image super mario odyssey and superhot
Games That You Can Learn To Speedrun Fast (& Still Look Impressive)

Speedrunning is becoming a worldwide phenomenon and there are still quite a few games that look impressive when completed fast, even now!

From real-time timers to built-in leaderboards, sequence break recognition to clever level design that practically begs for skips, these games don’t just tolerate speedrunners—they celebrate them.

7 Braid

The Princess Is In Another Time Loop

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Braid
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Released
August 6, 2008
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ESRB
E10+ For Everyone 10+ due to Language, Mild Cartoon Violence
Developer(s)
Number None Inc
Platform(s)
PC, PS3, Xbox 360
Genre(s)
Puzzle, Platformer

Braid didn’t just encourage speedrunning—it practically demanded it with a coy smirk and a ticking clock. Released in 2008, this deceptively serene puzzle-platformer is built around time manipulation, but it hides something behind its artsy aesthetic that made it legendary in speedrunning circles: a hidden challenge mode with very real stakes.

After completing the game once, players unlock the Speed Run feature, which adds an in-game timer and dares them to beat each world within a set time. And this isn’t some soft challenge with wiggle room—it’s tight, brutal, and specifically designed to make players rethink everything they thought they knew about how time works in the game.

The twist is that every world in Braid plays with time differently. One lets players rewind mistakes, another makes time move only when they move, and so on. That means each level is a puzzle to manipulate in the most efficient way possible. The way speedrunners use edge mechanics, like stutter-stepping to keep time slow, or rewinding to bait enemies into perfect positions, shows just how deep this system goes.

6 A Hat In Time

Must Dash Quickly

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A Hat in Time
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3D Platformer
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Released
October 5, 2017
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ESRB
T For Teen Due To Blood, Fantasy Violence
Developer(s)
Gears for Breakfast
Platform(s)
PS4, Xbox One, PC, Switch
Genre(s)
3D Platformer

Hat Kid isn’t just adorable—she’s got some serious moves, and A Hat in Time doesn’t shy away from showing them off. Beneath its cute and colorful exterior lies one of the most fluid movement systems in any 3D platformer, and the developers knew it. From the very first hour, the game practically encourages players to mess around with its mechanics just to see how far they can push the momentum.

What makes it a speedrunner’s dream is how open it is to creative movement. Dive-cancelling, hat-switching mid-air, and momentum stacking are features that the community embraced and the devs kept. The developers even added an official Speedrun Mode, which disables cutscenes, tracks times per act, and gives players a raw timer that never stops.

Even better, the community's relationship with the dev team is one of the healthiest out there. Gears for Breakfast regularly watched speedrun events and incorporated suggestions from runners. They didn’t just tolerate sequence breaking—they leaned into it. Some later updates added new movement tech that directly mirrored how runners were already playing.

5 Dead Cells

Time Waits For No Dead Cell

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Dead Cells
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Released
August 7, 2018
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ESRB
T For Teen Due To Blood and Gore, Language, Violence
Developer(s)
Motion Twin
Genre(s)
Roguelike

Dead Cells wastes no time getting players killed—and it also doesn't waste their time, period. Its signature fast-paced combat and procedurally generated maps might seem like enemies of speedrunning precision, but Motion Twin found a way to embrace both chaos and control.

The game includes a real-time speedrun timer baked directly into the HUD, and several of its time doors—which lock players out if they’re too slow—create natural incentives to move fast. But that’s not all. Players who master the game's movement tech—tight dodges, perfect parries, mid-air jumps, and slam attacks—can shred through levels with a rhythm that feels closer to a dance than a fight.

Motion Twin also added dedicated Speedrun Presets and Custom Mode options, letting players tweak item pools, enemy behaviors, and gear loadouts for consistent practice. Combined with daily runs and leaderboard support, Dead Cells doesn’t just allow speedruns—it helps players grind them down to muscle memory.

What really seals it is the metaprogression. Unlocks persist across runs, meaning experienced players can tailor their builds for max speed. And with new mutations and items continually added through updates, the meta is always shifting, keeping even long-time runners on their toes.

4 Axiom Verge

Sequence Breakers Welcome

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Axiom Verge
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9 /10
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Released
March 31, 2015
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ESRB
E10+ For Everyone 10+ due to Fantasy Violence, Mild Language
Developer(s)
Thomas Happ Games
Genre(s)
Metroidvania

Players who grew up glitching through Metroid with wall jumps and bomb boosts felt right at home in Axiom Verge. But what set it apart wasn’t just the nostalgia—it was how it wove sequence breaking into the very fabric of its design. In fact, the game goes so far as to acknowledge and even encourage it.

Rather than patching out exploits or locking content behind intended progress, developer Tom Happ leaned into the chaos. Certain rooms and tools exist solely to reward players who break out of bounds or find unintended paths. The Address Disruptor, for example, can corrupt the environment in ways that turn solid walls into pathways, glitched tiles into platforms, and enemies into springboards for skips.

There's even a secret ending that can only be discovered by pulling off some truly absurd movement tech—something that casual players will never stumble into, but speedrunners adore. And for players who want to practice, the game includes a full speedrun timer with pause control, meaning players can learn each split without wrestling with external tools.

3 Neon White

Heaven’s Got a Stopwatch

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Neon White
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Released
June 16, 2022
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ESRB
T For Teen Due To Fantasy Violence, Language, Mild Blood, Mild Suggestive Themes, Use of Tobacco
Developer(s)
Angel Matrix
Genre(s)
FPS, Puzzle

If Mirror’s Edge did an energy drink and developed a crush on DOOM, it would probably look like Neon White. Everything in this first-person speedrunning shooter—from the level length to the weapon design—was crafted around shaving milliseconds off a perfect run.

Every stage in Neon White is a compact playground of demons and death cards, and players are judged not on whether they survive, but how fast they do it. Weapon cards double as movement abilities—discard a shotgun to double jump, or toss a rifle to dash through glass. The key is balancing gunplay with traversal, and the scoring system encourages going back and doing better.

What sets it apart is how aggressively it gamifies speedrunning. Levels are graded by speed, and getting a Gold or Ace rank unlocks the ability to view a ghost replay of the dev’s best time—an invaluable tool for players to study optimal routes. There are also hidden gifts in each level that require clever movement to grab, rewarding players for experimentation between sprints.

Everything in Neon White is tuned for velocity, right down to the soundtrack by Machine Girl, which makes every run feel like it was ripped straight out of an early 2000s anime fever dream.

2 Spelunky

Spelunky, But Faster

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Spelunky
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6 /10
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Released
October 21, 2008
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DIGITAL
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ESRB
T For Teen due to Fantasy Violence, Blood, Mild Suggestive Themes
Developer(s)
Mossmouth
Platform(s)
PC, PS3, PS4, PS Vita, Switch, Xbox 360
Genre(s)
Platformer

There’s procedural generation, and then there’s Spelunky, which builds entire ecosystems of disaster every time it’s booted up. And yet, in the middle of that chaos, there’s order. There’s a path. And for speedrunners, that path is gold.

Spelunky’s best runs look like pure improvisation, but they’re built on a deep understanding of the game’s physics and enemy behaviors. Players who survive long enough learn to predict how traps trigger, how enemies move, and how to use explosions, corpses, or even angry shopkeepers as movement tools.

The magic lies in the timer and seed system. Both Spelunky and Spelunky 2 track real-time run data, and Daily Challenges give every player the exact same map seed, turning the usual chaos into a level playing field for global competition.

1 Celeste

Climbing Fast Feels Like Falling

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Celeste
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Released
January 25, 2018
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DIGITAL
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ESRB
E10+ For Everyone 10+ Due To Alcohol Reference, Fantasy Violence, Mild Language
Developer(s)
Extremely OK Games
Platform(s)
PS4, Xbox One, Switch, PC, Stadia, Steam
Genre(s)
Platformer
Celeste 1

Celeste isn’t just a platformer. It’s therapy in the shape of a jump button. And somewhere along its emotional climb through grief and self-doubt, it also turned into one of the most respected speedrun games in the indie scene.

What makes it exceptional is how refined the movement is. Every dash, jump, and wall-cling behaves exactly the way players expect it to. That precision invites mastery, and the level design rewards it with thousands of tiny decisions that stack into smoother and faster climbs. And for those who want to go deeper, the Assist Mode and accessibility settings allow players to train specific mechanics without friction.

The developers didn’t just allow speedrunners in the room—they set the table for them. An in-game timer tracks per-level and full run times, and the Farewell DLC is a love letter to those who thought the original game wasn’t hard enough. It added more movement tech, including hyper dashes, wall bounces, and demo dashes—techniques that became staples of the speedrun meta.

The community took all of that and ran with it, literally. Celeste has one of the most active speedrun communities in the world, and its annual presence at events like Games Done Quick is a testament to how perfectly tuned every frame of it is. Watching a runner fly through its stages with surgical precision makes it feel less like climbing a mountain and more like dancing across it.