Summary

  • Legendary games like Fallout: New Vegas were created in under 18 months, showcasing quality despite short development time.
  • Super Smash Bros. Melee was completed in 13 months, showing dedication and quality from developers despite the rush.
  • Development time doesn't always equal quality; games like A Short Hike and Flappy Bird were made in 7 and 48 hours, respectively, yet received wide attention.

Mainstream video game development has changed drastically since "video game" became a term of common parlance. Once, teams were comprised of less than one hundred people, when games were smaller, simpler, and of lower graphical fidelity. Today, individual developers tend to get lost in an enormous hierarchy of specialists and leads, a requirement of the technological arms race that has led to the normalization of multiple-year-long development times.

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However, no hard rule prevents a team or developer from putting out a cracking game in a short time window. Some of the best games of the last two decades were put together under a year or so. Whether these celebrated development speed runners are exceptions to the rule or proof that a game doesn't need to be big or super-detailed is a discussion for another time, but what isn't up for debate is the quality of these games.

9 Fallout: New Vegas

Total Development Time: 18 Months

Fallout: New Vegas
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Released
October 19, 2010
Developer(s)
Obsidian Entertainment
Platform(s)
PS3, Xbox 360, PC
Genre(s)
RPG
  • Important Caveat: New Vegas borrowed many of its assets and used an existing engine (albeit one that Obsidian was entirely unfamiliar with)

One of the greatest RPGs in history was made by a newly put-together team of developers who were flying by the seat of their pants. With no prior knowledge of Bethesda's Fallout 3 engine, Obsidian was expected to get Fallout: New Vegas out in under 18 months, presumably so as not to interfere with the sales of The Elder Scrolls 5: Skyrim on its legendary 11/11/11 release date.

This extremely tight deadline resulted in many players experiencing a slew of bugs right after the initial release, which, in turn, badly hurt its score from critics and aggregate reviews. However, thanks to Obsidian's dedication to bug squashing and their churning out of excellent DLC, time has been kind to New Vegas, and it is commonly cited as one of the greatest roleplaying games of all time.

8 Super Smash Bros. Melee

Total Development Time: 13 Months

Super Smash Bros. Melee
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Fighting
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Released
December 3, 2001
Developer(s)
HAL Laboratory
Platform(s)
GameCube
Genre(s)
Fighting
  • Important Caveat: While Melee had the N64's Smash Bros. To work on top of, Melee was intended to showcase the new GameCube's capabilities and was built on new hardware

It seems that the time and effort put into making Super Smash Bros. Melee was as tight and fraught as the gameplay and action found within the game. The punishing conditions of having to completely forgo rest periods, weekends, and, in some cases, sleep resulted in one of the finest fighting games in existence.

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The 13-month deadline came at a price for everyone working on Melee, including the game's head developer, Masahiro Sakurai, as the entire team saw their physical and mental health compromised by the end. Perhaps as a side effect of these brutal conditions, Melee ended up not only becoming the deepest in the series but one of the most difficult as well.

7 Final Fantasy 6

Total Development Time: 12 Months

Final Fantasy 6
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Released
October 11, 1994
Developer(s)
Square Enix, Square
Genre(s)
RPG
  • Important Caveat: Square had put out five games in the format since 1987 and was well-versed in the RPG process by this point

With their sixth mainline entry, it may be no surprise to learn that Square had perfected the formula and understood the process of making a Final Fantasy game. However, Final Fantasy 6, a game that many fans consider to be one of the best in the series for its storytelling, mechanics, music, art, and setting, was built from the ground up in under a year.

While the series had dabbled in mixing fantasy with sci-fi in the past, Final Fantasy 6 mixed things up by introducing steampunk as a major element. The game's story structure saw a drastic departure from previous entries thanks to a shocking twist and the unique design choice of each character potentially being the protagonist.

6 The Legend Of Zelda: Majora's Mask

Total Development Time: 12 Months

The Legend of Zelda: Majora's Mask
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Released
October 26, 2000
Developer(s)
Nintendo EAD
Platform(s)
Nintendo 64, GameCube
Genre(s)
Action, Adventure
  • Important Caveat: Majora's Mask borrowed most of its assets (character models, objects, effects, and environments) from Ocarina of Time

When developing a follow-up to a successful game, it's a no-brainer to reuse assets where possible. Given game director Eiji Aonuma's daunting task of creating a "parallel quest" to the incredibly successful Ocarina of Time in under a year, explaining the reuse of character models as inhabitants of an alternate dimension in Majora's Mask's Termina was as much a stroke of genius as it was a necessity.

However, considering that Aonuma and the team developed whole new locations, lore, gameplay, and mechanics within such a short timeframe is utterly astounding, especially given the quality of the game with its eerie atmosphere and hauntingly memorable settings and stories. The Legend Of Zelda: Majora's Mask is a regular contender for the series' best, impressive considering the quality of the competition.

5 Crash Bandicoot: Warped

Total Development Time: 11 Months

Crash Bandicoot: Warped
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Released
November 3, 1998
Developer(s)
Naughty Dog
Platform(s)
PS1
Genre(s)
Platformer
  • Important Caveat: Although Warped is mainly based on classic Crash action, Naughty Dog injected a considerable amount of level variety and mechanics

Having proven themselves with two smash hits on the PlayStation, Naughty Dog was gearing up for the third in the Crash series: Crash Bandicoot: Warped. Rather than just throwing out more of the same, Naughty Dog gave Warped more variety of gameplay than ever before and built several new engines to accommodate the free-roaming vehicle and flying sections.

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If Naughty Dog's internal development timeline detailing the production of the series is to be believed, the Crash team was incredibly tight-knit from Warped's early production in the early days of 1998, which would make something like putting out one of the best PlayStation games of all time in under eleven months a synch (that and the team was comprised of some of the most talented programmers, level designers, and animators in the business).

4 Grand Theft Auto: Vice City

Total Development Time: 9 Months

Grand Theft Auto: Vice City
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Released
October 29, 2002
Developer(s)
Rockstar Games
Platform(s)
PS2, Xbox (Original), PC, iOS, Android, macOS
Genre(s)
Action, Adventure
  • Important Caveat: Vice City was built on top of GTA 3 and was intended to be an expansion

The much-anticipated Grand Theft Auto: 6 reportedly took over a decade to develop, especially compared to Grand Theft Auto: Vice City, a game that took Rockstar a mere nine months following its first foray into 3D. According to a former Rockstar developer, Vice City was supposed to be a GTA 3 mission pack before the project ballooned out of scope.

Eventually, the studio agreed that it would be better to ship it as its own game. This arrangement worked out nicely, as the programmers behind Grand Theft Auto 3 were occupied with porting the game to the PC. The artists and designers could use their work on the previous game as a base, only occasionally having to ask them for new functionality (relative to their prior ground-up work).

3 A Short Hike

Total Development Time: 7 Months

A Short Hike
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Released
April 5, 2019
Developer(s)
Adam Robinson-Yu
Publisher(s)
Adam Robinson-Yu
Platform(s)
PC, PS4, Switch, Xbox One
Genre(s)
Adventure
  • Important Caveat: A Short Hike was in development from December 2018 to April 2019 but fully released in July of the same year

At some unspecified point in gaming history, video games were rated by critics by their length. This led many publishers to make their games as long as possible, resulting in many bloated playtimes (and explains the unplayed states of so many gamers' Steam libraries). However, one indie developer, Terry Cavanagh, while working on a long-term project, realized that short games could also succeed, and so, in December 2018, he set out to create an impactful, concise experience that wouldn't generate burnout in his work life.

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The result is A Short Hike, a delightfully concise and adorably wholesome game about a bird exploring an island that, for a one-off purchase, delivers the player feelings of discovery and delight. The game launched from Itch.Io in April 2019, making its development time four months, but it was officially released in full on Steam in July of the same year, giving it a total of seven months from start to finish.

2 Mega Man 7

Total Development Time: 3 Months

Mega Man 7
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Released
March 24, 1995
Developer(s)
Capcom
Platform(s)
SNES, Microsoft Windows, Nintendo Wii U, Super Nintendo Entertainment System, Nintendo 3DS
Genre(s)
Platformer, Adventure
  • Important Caveat: Some work had begun on the game earlier, but most of Mega Man 7 was developed in three months

Back in the series' heyday, Capcom recognized the popularity of Mega Man and aimed to release approximately one new game each year. Mega Man 7, released in Japan in March 1995, was originally part of this annual schedule. However, according to one of its senior programmers, miscommunication, conflicting design philosophies, and issues with an external team made the project fall apart.

As a result, Mega Man 7's development began a shocking three months before its deadline, and the remaining Capcom members strapped in for a brutal 90 or so days of intense work. Despite the challenges, their camaraderie and cohesive team dynamic allowed them to produce a solid action-platforming adventure that, while not everyone's favorite Mega Man game, still holds a special place among many fans.

1 Flappy Bird

Total Development Time: Around 48 Hours

Flappy Bird
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Released
May 24, 2013
Developer(s)
.Gears
Platform(s)
Android, iOS
Genre(s)
Arcade
  • Important Caveat: Flappy Bird received criticisms for its seemingly plagiarized art style

Although the indie video game market (and the video game market more broadly) has changed since 2013, Flappy Bird's remarkable story is worth remembering. The simple but ridiculously engaging game about tapping a flapping bird through some oddly familiar vertical green pipes took the world by storm. Perhaps surprisingly, given the minimalist principles underlying Flappy Bird's design, the game was created in about a weekend.

Dong Nguyen, the Vietnamese creator behind the flap, claimed that "people prefer imperfect things," which, whether it has any credence or not, is an interesting consideration for any aspiring developer. After receiving accusations of plagiarism (presumably some from Nintendo) and unwanted pressure and attention, Nguyen took the game down after only a few months. However, its status as a viral sensation created in such a short time cemented its place in the annals of gaming history.

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