Power fantasies in games often cast players as noble leaders or saviors. Yet some of the most compelling experiences explore the darker side of authority, where cruelty, manipulation, and absolute control define the journey, allowing players to embrace villainy not as a narrative twist, but as the core part of the gameplay.

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Whether through tyranny, corruption, or domination, many games offer unique ways to rule with malice, revealing how open-ended systems and moral choices can transform leadership into an exploration of power’s destructive potential. By granting freedom to govern without restraint, these games let players embody the ultimate dark fantasy of becoming an evil ruler who never holds back.

Total War: Warhammer III

Commanding Armies In The Name Of Darkness

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Total War: Warhammer 3
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Released
February 17, 2022
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t
Developer(s)
Creative Assembly
Genre(s)
Strategy, Tactical
Platform(s)
PC
OpenCritic Rating
Mighty

Total War: Warhammer III gives players the chance to rule as some of fantasy’s most infamous factions, from the demonic hosts of Chaos to tyrannical undead legions. Each faction is built on domination, corruption, and conquest, making villainy not just an option but the central theme.

The game really rewards cruelty and aggression in terms of strategic decision-making, while the battlefield offers countless ways to crush opposition until there's nothing left. By embracing dark powers, players can quickly spread corruption across the entire map, transforming empires through sheer unrelenting evil.

Tropico 6

Ruling With Authority And Oppression

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Tropico 6
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Simulation
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Systems
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Released
March 29, 2019
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DIGITAL
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Teen // Drug Reference, Mild Language, Violence
Developer(s)
Limbic Entertainment
Genre(s)
Simulation
OpenCritic Rating
Strong

Tropico 6 allows players to don the persona of “El Presidente,” a ruler whose methods can lean toward benevolence or authoritarian control. Choosing the latter transforms governance into a dictatorship, where citizens become tools for the player to use and control to meet their evil ends.

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Maintaining power requires surveillance, propaganda, and occasionally crushing dissent. While players may cloak tyranny in charm, ruling as an evil despot provides endless opportunities to exploit citizens, and the game gives players all the power to rule with as much might and fury as they could ever want.

Crusader Kings 3

Bloodlines Become Ruthless Dynasties

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CRUSADER KINGS 3
Crusader Kings 3
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Released
September 1, 2020
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ESRB
T for Teens: Drug Reference, Language, Mild Violence, Suggestive Themes
Developer(s)
Paradox Interactive
Genre(s)
RPG, Grand Strategy
OpenCritic Rating
Mighty

In Crusader Kings III, players lead medieval dynasties, but they are under no obligation to rule righteously. Leadership can take on a variety of forms, with the evil route being both a viable and rewarding path that leads players into arcs of betrayal, assassination, blackmail, and more.

The open-ended systems can often reward cunning over compassion. Through manipulation and cruelty, players can craft legacies defined by fear, demonstrating that in grand strategy, evil is not just permissible but sometimes the most effective route to dominance.

Evil Genius 2: World Domination

Building An Empire Of Villiany

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Evil Genius 2: World Domination
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Strategy
Simulation
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Systems
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Released
March 30, 2021
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T For Teen // Fantasy Violence, Mild Language
Developer(s)
Rebellion Developments
Genre(s)
Strategy, Simulation
OpenCritic Rating
Strong

Evil Genius 2 places players in the role of a cartoonish supervillain bent on world domination. From a secret island lair, every decision reinforces the fantasy of ruling through fear, manipulation, and ruthless efficiency, with henchmen carrying out devious orders, while elaborate traps keep intruders at bay.

The core loop thrives on experimentation with tyranny. Expanding the lair, managing minions, and orchestrating global schemes all reinforce the image of an evil ruler commanding absolute power. It is a modern strategy experience that embraces villainy without apology, turning domination into both art and science.

Stellaris

Domination On A Galactic Scale

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Stellaris
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8 /10
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Released
May 9, 2016
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DIGITAL
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E10+ For Everyone 10+ due to Violent References, Mild Language
Genre(s)
4X, Grand Strategy
Platform(s)
PC, PlayStation 4, Xbox One
OpenCritic Rating
Strong

In Stellaris, players craft entire empires across planets, shaping ideologies and policies that define galactic presence. Embracing authoritarian or xenophobic paths transforms governance into interstellar tyranny, and the evil approach can lead to oppression, slavery, and purges, all in the name of progress.

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Experimentation with ruling styles highlights how cruelty can reshape entire civilizations. The game rewards harsh policies with unique advantages, making tyranny not only thematic but mechanically potent, and it gives players an alternative path to follow that can lead to larger acts of conquest than ever before.

Frostpunk

Authority As Cold As The Setting

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Frostpunk
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Released
April 24, 2018
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M For Mature 17+ due to Blood, Mild Sexual Themes, Mild Violence, Strong Language
Developer(s)
11 Bit Studios
Genre(s)
City Builder, Survival
OpenCritic Rating
Mighty

Frostpunk challenges players to lead a frozen city where survival demands harsh governance. Laws can enforce child labor, brutal punishments, or totalitarian rule, and choosing cruelty ensures order but erodes humanity, creating an interesting balance that players can tip in either direction.

The moral weight of decisions defines the experience. Evil rulership is not just permitted but often practical, making tyranny an attractive path to survival. It highlights how authoritarian power can thrive in desperation and how, when faced with tough decisions, sometimes evil is inevitable.

Mount & Blade II: Bannerlord

Becoming The Ultimate Warlord

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Mount & Blade 2: Bannerlord
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Released
October 25, 2022
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DIGITAL
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ESRB
M For Mature 17+ due to Blood, Violence
Genre(s)
Action RPG, Strategy
OpenCritic Rating
Strong

In Bannerlord, players rise from mercenary to monarch, shaping kingdoms through conquest and diplomacy. Embracing ruthless strategies turns leadership into tyranny, with villages razed, rivals executed, and subjects ruled by fear.

The sandbox design makes villainy a natural expression of power. Experimentation with cruelty provides tangible rewards, cementing the role of evil ruler as a legitimate path to dominance in a way that few open-world games have been able to replicate.

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