Time mechanics can be some of the coolest features in games if implemented well. For example, Loop Hero finds players in a wasteland trying to rebuild the world one death at a time before everything reverts. Then there are games like Braid which gives players direct control over time powers. They can rewind time in case they made a mistake which is also true for various Prince of Persia games.
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What about games from Japan, specifically in the JRPG genre? There have been quite a few titles that have used time concepts well, so let’s get to a few examples. Some are classics while others may have flown under the radar initially. There are some spoilers.
8 Tactics Ogre: Let Us Cling Together
Giving Players The Ability To Relive Choices
Tactics Ogre: Let Us Cling Together
- Released
- February 15, 2011
- ESRB
- t
- Developer(s)
- Square Enix
- Publisher(s)
- Square Enix
- Multiplayer
- Local Multiplayer
- Franchise
- Tactics Ogre
- Platform(s)
- PSP
- Genre(s)
- JRPG, Strategy
- How Long To Beat
- 50 Hours
Typically in games, choices made are final and to see new results, players have to replay the game or reload a save. The PSP version of Tactics Ogre: Let Us Cling Together, which is full of choices that branch out the timeline, added a new way to interact with time. When needed, players can go into a timeline that represents every major and minor choice made in the game and how that choice branches off. It’s not a time-traveling element that characters acknowledge in the story. It, however, is a nice quality-of-life feature for players to enjoy and to get away from replaying the game dozens of times.
7 Fire Emblem Awakening
Making Babies With A Loophole
Fire Emblem: Awakening
- Released
- February 4, 2013
- ESRB
- T For Teen due to Alcohol Reference, Fantasy Violence, Mild Language, Mild Suggestive Themes
- Developer(s)
- Intelligent Systems, Nintendo SPD
- Publisher(s)
- Nintendo
- Engine
- Unity
- Franchise
- Fire Emblem
- Platform(s)
- 3DS
- Genre(s)
- JRPG, Strategy
Fire Emblem Awakening did a lot of great things in the Fire Emblem series like adding a casual mode for Westerners for the first time, even though it had been done in Japan before. Relationships played a factor in the series up to this point but they got more extreme here. Two characters could conceive a child and there was no perfect pairing. That child would then pop out of a time hole all grown up and ready for battle. Lucina, for example, was the result of time manipulation. It’s one of the strangest time mechanics in games. While players cannot directly control the flow of time, it’s still a clever use of it.
6 Bravely Default
A Climactic Twist Of Time
Bravely Default
- Released
- February 7, 2014
- ESRB
- T For Teen due to Fantasy Violence, Mild Blood, Mild Suggestive Themes, Use of Alcohol
- Developer(s)
- Silicon Studio
- Publisher(s)
- Nintendo, Square Enix
- Engine
- Unreal Engine 4
- Platform(s)
- 3DS
- Genre(s)
- JRPG
- How Long To Beat
- 60 Hours
Bravely Default felt like a spiritual successor to the classic Final Fantasy games for the most part. There was a Job system, turn-based combat, elemental crystals, and so on. About a third of the way through, players would discover a twist: time distortion.
The game resets itself, forcing the characters to go through the events again this time with new knowledge. It’s another example wherein the time mechanic is not controllable but it is a vital part of the story as players will be stuck in this time loop several times and can affect changes depending on choices made. It was all because of Airy, the fairy companion, who tried to keep the party in this loop.
5 Mario & Luigi: Partners In Time
Two Brothers Become Four
Mario & Luigi: Partners In Time
- Released
- November 28, 2005
- ESRB
- e
- Developer(s)
- AlphaDream
- Publisher(s)
- AlphaDream
- Engine
- unreal engine
- Franchise
- Super Mario Bros.
- Platform(s)
- Nintendo Wii U, Nintendo DS
- Genre(s)
- Adventure, Puzzle, JRPG, Action RPG
- How Long To Beat
- 18 hours
Mario & Luigi: Partners in Time was the second entry in the brotherly RPG series. This time, an alien invasion causes time holes to open up, forcing Mario and Luigi through. They find their infant versions about to be destroyed, so they team up to fight back the alien invaders. Players will hop back and forth between the past and present, making little changes to move forward. It’s more of a story mechanic than anything else, but the ability to interact with all four characters helped put a spin on the active turn-based battles.
4 Final Fantasy 13-2
Using Monsters To Fix The Past And Future
Final Fantasy 13-2
- Released
- January 31, 2012
- ESRB
- T For Teen due to Drug Reference, Mild Language, Mild Suggestive Themes, Simulated Gambling, Violence
- Developer(s)
- Square Enix
- Publisher(s)
- Square Enix
- Engine
- Crystal Tools
- Franchise
- Final Fantasy
- Genre(s)
- JRPG
- How Long To Beat
- 30 Hours
Final Fantasy 13-2 was a direct sequel to the original which put Serah as the lead. Lightning is missing in a time rift and Serah meets Noel, someone who helps keep peace of the flow of time, to aid in her search. A little Moogle accompanies him who can help facilitate time travel. Players will go through multiple eras trying to correct imbalances in time while seeking Lightning out. There aren’t many cases where doing one thing in the past will affect another, but completing a mission will fix the flow thus opening up new junctions to time travel into. The biggest twist to gameplay was the party members as Serah and Noel could add a monster to their third-party slot.
3 Radiant Historia
Using Time To Redo Mistakes
Radiant Historia
- Released
- November 3, 2010
- ESRB
- e
- Engine
- Game engine
- Platform(s)
- Nintendo 3DS, Nintendo DS
- Developer
- Atlus
- Publisher
- Atlus, Atlus USA, Deep Silver
- Genre(s)
- RPG
- How Long To Beat
- 46 hours
Radiant Historia has a dark opening wherein the main character, Stocke, loses a battle and gets his patrol wiped out. He then gains the power of time travel via a magical grimoire. The first thing he does is scout out the ambush that killed his party, thus getting an advantage to save his comrades.
That’s one example, but there are a lot of puzzle-like scenarios like this that players need to solve to move forward. From changing the minds of characters to getting past monsters, there are some truly challenging setups in this turn-based RPG. It’s the first real direct implementation of time travel as a usable mechanic on this list.
2 Dragon Quest 7: Fragments Of The Forgotten Past
Piecing The Puzzling Past Back Together
Dragon Quest VII: Fragments of the Forgotten Past
- Released
- August 26, 2000
- ESRB
- t
- Developer(s)
- Square Enix
- Publisher(s)
- Square Enix
- Engine
- enix
- Franchise
- Dragon Quest
- How Long To Beat
- 77 hours
Dragon Quest 7: Fragments of the Forgotten Past is one of the most challenging in the Dragon Quest series thanks to its non-linearity. Players will find puzzle pieces in ruins and once all are connected they will take the party to a new place in time. Solving problems of the past will unlock more puzzle pieces but sometimes they can be hidden too. The overall goal is to put all puzzles together in this temple which is supposed to fix all of time and to stop an evil power from reawakening again. It’s a rewarding game overall to help put time back on track plus the class system, called Vocations, gives players a lot of reasons to enter battles.
1 Chrono Trigger
One Of The Firsts To Do It
Chrono Trigger
- Released
- March 11, 1995
- ESRB
- T for Teen: Fantasy Violence, Mild Blood
- Developer(s)
- Square Enix
- Publisher(s)
- Square Enix
- Engine
- Cocos Creator Engine
- Multiplayer
- Local Co-Op
- Platform(s)
- SNES, PlayStation (Original), PC, Nintendo DS, Android, iOS
- Genre(s)
- RPG
- How Long To Beat
- 23 Hours
Chrono Trigger was one of the first JRPGs to implement time travel as a story function and a gameplay mechanic. The game started simply with time rifts opening up around the world that connected to other eras. One may transport the party to the Middle Ages equivalent while another could take them to the future. Solving main quests and side quests would affect the world from erecting a bridge to reforesting a desert area. Eventually, players got to control a flying time-traveling airship called Epoch, giving them more opportunities to explore the various eras of time. Besides this cool gimmick, the turn-based combat system, music, and art style have helped Chrono Trigger remain a timeless classic.