The games industry is known for its massive success stories, but also its struggles. Not every game finds its way into the player's hands, and as it turns out, even big companies with a good track record of releases aren't immune to potential cancellations, and some of the biggest developer names have had projects announced, only to be quietly swept under the rug.
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Open-world games in particular seem to be the biggest culprit for this issue, as the larger scope and higher demand for content can be difficult for some devs to fulfill, even if they are experienced in the genre. Over the years, there have been many canceled open-world games from iconic IPs being brought to the gaming world, to sequels that no one expected to fail, demonstrating that not every great idea can be executed equally.
Scalebound
Taking To The Skies Together
Details:
- Co-op flight and complex AI systems
- Struggles with the engine and hardware limitations
Scalebound was pitched as a massive, creature-driven open-world RPG where players fought alongside their own customizable dragon in an entirely new universe. The world of Draconis would have been filled with colossal bosses, magic-infused melee combat, and a unique kind of hybrid gameplay where players could fight on foot and command their creatures to attack from above in real time.
Behind the scenes, the project struggled almost immediately. PlatinumGames had never built a large open world before, and the team reportedly faced major technical hurdles getting the dragon-companion AI to function consistently. Adding online co-op into the equation, it quickly seemed like they had bitten off more than they could chew, despite such a promising idea.
Agent
Even Rockstar Can Sometimes Fail The Landing
Details:
- Espionage thriller in the Cold War era
- Struggled to make the mechanics fit the larger world
Rockstar’s Agent was meant to be a massive Cold War spy thriller set across several cities around the globe. The game promised stealth, assassinations, gadgets, disguises, and just about everything else a player could want from a game about espionage, and the grim aesthetic made it a compelling counterpart to the more mainstream look of James Bond.
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Unfortunately, ambition is what ultimately doomed the game, and as internal resources shifted toward GTA 5 and Red Dead Redemption, the project was left with no stable development team. Reports of technical challenges and constant redesigns were also cited as major reasons for the cancellation, and even though a push was made to renew it later on, those attempts quickly fizzled out.
Pirates of the Caribbean: Armada of the Damned
A Promising Trailer That Really Led Nowhere
Details:
- Fully open-world pirate RPG
- Studio layoffs and restructuring within
Armada of the Damned was shaping up to be a surprisingly ambitious RPG set in the beloved Pirates universe that had already become a smash hit in the world cinema. The plan was to give players access to large-scale naval battles and branching paths that would allow them to carve out their own place in the oceanic world rather than being forced into specific roles.
Early previews were actually extremely positive, calling it “Fable meets Pirates”, but behind the scenes, the studio was on the brink of collapse. Several layoffs hit the team hard, and among all the projects slashed overnight, Armada of the Damned was one of them, being canceled just months before its planned launch window.
Prey 2
Hunting Bounties In A Futuristic City
Details:
- An alien city where players could hunt targets freely
- Shifting studio priorities left the project unfinished
Prey 2 was an exciting sequel that was teased in cinematic fashion shortly after the first game launched. Players would step into the role of a U.S. Marshal abducted by aliens and forced into a neon-drenched cyberpunk world, with the focus being more on choosing what targets to track in the daunting yet impressive environment.
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That early trailer really stunned audiences, but the game quickly entered development hell, with long delays halting progress and eventually leading to a full cancellation of the project. Had the game gone to market, players may very well have had their hands on Cyberpunk 2077 over a decade early, yet the ambition turned out to be slightly ahead of the curve.
Star Wars: Project Ragtag/Orca
From Space Uncharted To Open-World Scoundrels
Details:
- Began as a linear, cinematic adventure game
- Canceled due to EA priority shifts
Star Wars has had countless projects come and go, but the most intriguing of them all was Project Orca. What started as a more linear, Uncharted-style experience was restructured into an open-world where players could take on jobs and steal from rival factions, all across huge open planets, connected by criminal hubs.
However, as development continued, EA shifted its focus away from large-scale open-world projects that required long production cycles, meaning that even after the rework, it still never made it past those early stages. Some of its core ideas may have lived on spiritually in later titles like Outlaws, but the original concept will never see its own release.
The Getaway 3
A True Driver's Sandbox
Details:
- Emphasis on realism in cities like London
- Abandoned in place of newer projects
The Getaway 3 was meant to be Sony’s third attempt at answering GTA, this time with better visuals, more realism, and a huge amount of detail placed into every aspect of the open-world cities. Early tech demos showed entire city blocks rendered with stunning accuracy for the PS3, and the game promised seamless transitions between action and cutscenes to keep the level of immersion high throughout.
Unfortunately, despite the game’s strong early promise, Sony pivoted its studios toward larger, more seasoned projects for the PlayStation 3, and as a result, The Getaway franchise was quietly shelved. Fans of the first two games continue to ask for a revival to this day, but with no new news on further projects, the chances of one grow slimmer and slimmer every single year.
Wild
Surviving A Gigantic Wilderness
Details:
- Prehistoric survival with unique animal control
- Prolonged development stagnation resulted in cancellation
Wild was one of Ubisoft’s most intriguing experimental open-world concepts. Set in a mystical prehistoric world, players could possess and directly control all kinds of animals, from bears to birds, using them to overcome problems and survive in a massive, dynamic wilderness.
However, the game suffered from severe development setbacks, and the game struggled to maintain momentum as the project grew larger. When legendary developer Michel Ancel departed from the project, any further progress became impossible, but as it turned out, it only took a few more years for Ubisoft fans to experience a very similar prehistoric experience in Far Cry Primal.
Project Apollo
Bringing The Nolanverse To Consoles
Details:
- Larger scope, true open-world Batman game
- Warner Bros didn't want to compete with the Arkham series, so they shifted attention to other titles
Project Apollo was a highly ambitious attempt to bring Christopher Nolan’s Dark Knight universe into a fully open-world action game. The small amount of information available, along with some pieces of footage, showed a focus on several gameplay styles, from stealth to full-blown melee combat, and strangely enough, the game was also intended to be the first instance of the now infamous Nemesis system.
In the end, Warner Bros decided it wasn't strategically sound to launch another major Batman game alongside other existing projects. Rather than completely scrapping the material, though, a lot of the systems and elements of the engine were reused for Shadow of Mordor, meaning that despite being canceled, the work certainly wasn't for nothing.
Tomb Raider Ascension
More Horror And Less Raiding
Details:
- Early concept for the 2013 game
- Scrapped for a more familiar, grounded product
Before the 2013 reboot became reality, a wildly different vision for Tomb Raider was explored. Initially, Ascension was intended to be a massive open-world horror game where Lara would battle nightmarish creatures across huge landscapes, giving the game a much darker, grittier tone with an emphasis on fear and vulnerability.
Later into the development process, however, the team pivoted towards the more grounded survival approach that the series is more widely known for. Still, it would have been incredibly interesting to see such a different kind of experience in the franchise, and from the pieces of concept art and test footage, it certainly would have been an interesting take on the traditional adventure formula.
Raw
Not All MMOs See The Light Of Day
Details:
- Hardcore co-op sandbox
- Studio issues within and a collapse of funding
Raw began as a Kickstarter, being pitched as an open-world crime RPG that looked to deliver a crime sandbox unlike any other. Players could work their way up through the underworld, build reputations, and shape their entire empire, alongside managing traditional survival mechanics like hunger and sleep.
But despite its impressive vision and the project surpassing the initial funding goal, disagreements with publishers and a poor line of communication eventually led to the game completely collapsing from within. Footage still circulates online today, showcasing the potential of what could have been one of the more unique open-world RPGs if things had turned out differently.
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