After the pleasant spin-off that was Tiny Tina's Wonderlands, players are no doubt looking to Gearbox Software and what it has planned for the Borderlands franchise. Borderlands 3 was first released way back in 2019 and since then, the gaming landscape has changed considerably. For better or worse, what makes Borderlands so unique is its insistence on sticking with what works.

This practice has both helped and hindered the franchise. While looting and shooting in the Borderlands games are still as fun as they have ever been, titles like Destiny 2 have been able to refine the experience and interweave meaningful stories with all the carnage. Borderlands proved successful in creating a memorable main campaign villain once, but its other efforts haven't been as fruitful.

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Gearbox Software Struck Gold With Handsome Jack

tales from the borderlands character development sequel

Whenever players think of a Borderlands villain, they think of Borderlands 2's Handsome Jack. Witty and capable, what made Jack so memorable was how Gearbox Software added multiple dimensions to the character. He could be snarky toward players one moment and furious at his Siren daughter Angel the next. Jack's backstory was fleshed out in Borderlands 2 and Borderlands: The Pre-Sequel and made players feel like he was the protagonist of a game that hasn't been made yet. Thanks to the wonderful performance of actor Dameon Clarke, Handsome Jack has become of the gaming industry's most iconic villains.

Every Other Main Villain Pales In Comparison To Jack

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The main villains of Borderlands, Borderlands: The Pre-Sequel, and Borderlands 3 and are another story. Since the developers were still testing the waters with its then-new IP, Borderlands was more focused on its gameplay rather than character development. The stories told in the first game served little more than to give context to the missions. The same can be said for the main antagonist, Commandant Helga Steele, who was a Crimson Lance officer and a Siren looking to open a Vault on the planet Pandora. Commandant Steele was a very one-note character whose sole purpose was to open the Vault. She doesn't appear for most of the first game and only makes her presence known toward Borderlands' final act. In the end, she gets impaled by the true final boss, the Destroyer, without ever having a chance to show players what she is truly capable of.

Tungsteena Zarpedon suffered a similar problem. Even though Borderlands: The Pre-Sequel is a prequel to Borderlands 2, the game came out after Gearbox Software's massive hit. As a result, having a leader of the rogue Lost Legion with little to no backstory fill in Handsome Jack's shoes made her feel underwhelming as a main antagonist. Her goal to destroy Elpis and keep the Vault within it closed as opposed to opening it makes her stand out from other Borderlands' antagonists, but she ultimately became lost to players' memories due to the mixed reception of the game and the poor writing of her character.

The Siren twins Troy and Tyreen Calypso from Borderlands 3 weren't popular either. The two stylized themselves as Cult of the Vault influencers looking to open Vaults all over the galaxy. The twins of Typhon and Leda DeLeon, the two were forced to live on the Eridian homeworld of Nekrotafeyo by their parents who lived in fear of their children's Siren powers. While Borderlands 3 tries to paint the twins in a more humane light by connecting them to Typhon DeLeon, the first Vault Hunter, most of the twins' appearances have them acting like jerks without any humanity or maturity.

Borderlands 4 Would Do Better To Have Compelling Side Stories Instead

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Rather than attempt to make a villain that can compare to Handsome Jack, a Borderlands sequel should focus on what players really want to do: loot Vaults. Not the kind of Vaults that have giant monsters inside them, but Vaults with loot worth working toward. The writers can create short stories around each Vault that are compelling, contained, and most importantly, don't always have to be interconnected with one another.

It isn't an impossible task. Gearbox Software has proven it can create good side content by way of the Borderlands franchise's many DLC expansions. An ideal example is Borderlands' The Secret Armory of General Knoxx which compensated players for the disappointing ending of the main campaign by giving them an armory full of stuff to loot. When it comes to story, however, Borderlands 2's Tiny Tina's Assault on Dragon Keep expansion is a great Dungeons and Dragons-inspired adventure that centers around Tina's coming to terms with her friend Rolands' death. Even though the DLC's main villain was Tina's fictional version of Handsome Jack, the stories interwoven into the narrative were well-written and made full use of the unique theme.

The Borderlands franchise has so much potential that it would be a shame to waste it on more forgettable villains. If Gearbox Software cannot get its villain down within a respectable amount of time, maybe it should ditch the idea altogether and focus on the overarching narrative instead. Doing so might help create more meaningful characters that can be added to Borderlands' already diverse cast.

There is no official information about Borderlands 4 yet.

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