While the first game had unique buildings that served as attractions, Cities: Skylines 2 has signature buildings. Instead of unlocking them by reaching milestones or spending development points, signature buildings only unlock once a city meets the set requirements.
Most of these requirements involve a certain number of zone buildings, but a few have more special needs. Signature buildings are free to place and serve the same function as the zone type they belong to, plus some other benefit unique to the building. The only problem is figuring out how to build a city that meets these requirements.
How to Place Signature Buildings
Signature buildings can unlock as early as the Tiny Village milestone of Cities: Skylines 2. The ability to place them unlocks as soon as the city has 1,000 active cells of medium-density row housing, although the housing has to be North American or European and not a mix of both. Each tile next to a street is one cell, so a full-size row house takes up six cells.
Reaching this requirement will unlock the first signature building, which is either Vertigo Square with EU housing or Baltar Pines with NA housing. These buildings are row houses, which means they hold residents and prefer the same conditions as other residential buildings. Players can also get signature commercial, office, and industrial buildings that work best in their respective zones, and businesses can rent the buildings to start attracting customers and paying taxes.
While they act like zone buildings, players must manually place each signature building, and they can move them around like any normal civic building. The biggest advantage of signature buildings is that placing them is free, and they provide extra bonuses on top of being a normal zone building.
How to Unlock Each Signature Building
Many zone types have NA and EU variants that players can set as they fill in new areas. Signature buildings also have NA and EU versions, but players can place both types of zones in one city and thus earn and place every variant. In fact, players can replace an existing zone with NA or EU and quickly earn the other variant without changing the city's demographics. The big downside to this approach is that the replacement buildings start at level one.
To explain the terms, Well-Being improves citizen happiness in the area, Attractiveness means the building (or city) draws in more tourists, and Efficiency means the building type requires fewer resources (and thus fewer road vehicles) to function. In addition, zone cells don't count towards signature buildings unless a building is sitting on them.
Residential Signature Buildings
|
Name (NA/EU) |
Requirements |
Special Bonus |
|---|---|---|
|
Rock Musician Mansion/Pop Musician Manor |
Milestone 1 2,500 cells of Low Density Housing |
+2 Well-Being in 547 yds |
|
Film Actor Mansion/Theater Actor Mansion |
Milestone 1 10,000 cells of Low Density Housing 10,000 media goods produced |
+4 Well-Being in 1,094 yds |
|
Painter Mansion/Sculptor Mansion |
Milestone 1 25,000 cells of Low Density Housing Citizen Happiness: 60% |
+6 Well-Being in 1,640 yds |
|
Polaris Suites/Corundum Condos |
Milestone 2 500 cells of Medium Density Housing |
+4 Well-Being in 1,094 yds |
|
Rubique Apartments/Old Factory Condos |
Milestone 2 2,500 cells of Medium Density Housing |
+8 Well-Being in 1.2 miles |
|
Gatehouse Residences/Deuclidia Apartments |
Milestone 2 5,000 cells of Medium Density Housing |
+10 Well-Being in 1.6 miles |
|
Baltar Pines/Vertigo Square |
Milestone 1 1,000 cells of Row Housing |
+3 Well-Being in 820 yds |
|
Vista Building/Constellation Apartments |
Milestone 1 5,000 cells of Row Housing |
+5 Well-Being in 1,367 yds |
|
CO10 Condos/Mollari Palace |
Milestone 1 10,000 cells of Row Housing |
+7 Well-Being in 1.2 miles |
|
Watanabe Tower/Waveform Tower |
Milestone 8 50 level 5 High Density Housing Buildings |
+6 Well-Being in 1,640 yds |
|
Century Castle/Halo Heights |
Milestone 8 100 level 5 High Density Housing Buildings |
+10 Well-Being in 1.6 miles |
|
Colossal Tower/The Grass Crown |
200 level 5 High Density Housing Buildings |
+12 Well-Being in 1.9 miles |
Mixed Housing Signature Buildings
|
Name (NA/EU) |
Requirements |
Special Bonus |
|---|---|---|
|
Ironpress Building/Epicurian Garden |
Milestone 5 500 cells of Mixed Housing |
+1% City Attractiveness +4 Well-Being in 820 yds 5 Attractiveness |
|
Ember Suites/Figura Building |
Milestone 5 2,500 cells of Mixed Housing |
+1% City Attractiveness +8 Well-Being in 1,367 yds 10 Attractiveness |
|
Cane Residences/Ludo Square |
Milestone 5 5,000 cells of Mixed Housing |
+1% City Attractiveness +10 Well-Being in 1.2 miles 15 Attractiveness |
Commercial Signature Buildings
|
Name (NA/EU) |
Requirements |
Special Bonus |
|---|---|---|
|
Streamline Diner/Villa City |
Milestone 1 4,000 cells of Low Density Business |
-1% Import Costs +1% City Attractiveness +3 Well-Being in 547 yds 5 Attractiveness |
|
Food Station/Auto Center |
Milestone 1 7,000 cells of Low Density Business |
-1% Import Costs +1% City Attractiveness +3 Well-Being in 1,094 yds 10 Attractiveness |
|
One Stop Station/Marketplace |
Milestone 1 15,000 cells of Low Density Business |
-1% Import Costs +1% City Attractiveness +3 Well-Being in 1,640 yds 15 Attractiveness |
|
Square Center/Fashion Square |
Milestone 9 60 level 5 High Density Business Buildings |
-1% Import Costs +1% City Attractiveness +5 Well-Being in 1,094 yds 10 Attractiveness |
|
The Marvelous Marble/Activity Plaza |
Milestone 9 120 level 5 High Density Business Buildings |
-1% Import Costs +1% City Attractiveness +5 Well-Being in 1,640 yds 20 Attractiveness |
|
The Capacitor Building/The Emerald Building |
Milestone 9 240 level 5 High Density Business Buildings |
-1% Import Costs +1% City Attractiveness +5 Well-Being in 1.2 miles 30 Attractiveness |
Industrial Signature Buildings
|
Name |
Requirements |
Special Bonus |
|---|---|---|
|
Vehicle Factory |
Milestone 3 10 Oil Drilling Hub Buildings |
+2% City Industrial Efficiency +10% resources in all Oil Deposits |
|
Ground Earth |
Milestone 3 10 Mining Hub Buildings |
+2% City Industrial Efficiency +10% resources in all Ore Deposits |
|
Dairy House |
Milestone 3 10 Agriculture Hub Buildings |
+2% City Industrial Efficiency +2% City Export Profits |
|
Paper Factory |
Milestone 3 10 Forestry Hub Buildings |
+5% City Industrial Efficiency |
|
Chemical Plant |
Milestone 1 8,000 cells of Industrial Buildings |
+1% City Industrial Efficiency |
|
Fuel Plant |
Milestone 1 50 level 5 Industrial Buildings |
+2% City Industrial Efficiency -5% Industrial Ground Pollution -5% Industrial Air Pollution |
|
Switchon |
Milestone 1 1 College 100 level 5 Industrial Buildings |
+2% City Industrial Efficiency +1% College Graduation Rate |
|
Pharma |
Milestone 1 1 Medical University 10,000 Population |
+2% City Industrial Efficiency +1% University Graduation Rate +5% Interest in University Education |
|
Oil Refinery |
Milestone 1 1 Technical University 10,000 cells of Industrial Buildings |
+2% City Industrial Efficiency +1% University Graduation Rate +5% Interest in University Education |
Office Signature Buildings
|
Name |
Requirements |
Special Bonus |
|---|---|---|
|
Principiis |
Milestone 4 2,000 cells of Low Density Office |
-2% Crime Rate in 547 yds +5 Well-Being in 547 yds +1% University Graduation Rate +5% Interest in University Education +1% Office Efficiency 5 Attractiveness |
|
Coder Park |
Milestone 4 5,000 cells of Low Density Office |
+5 Well-Being in 1,094 yds +1% University Graduation Rate +5% Interest in University Education +1% Office Efficiency 10 Attractiveness |
|
Incaserium |
Milestone 4 10,000 cells of Low Density Office |
+5 Well-Being in 1,640 yds +1% University Graduation Rate +5% Interest in University Education +1% Office Efficiency 15 Attractiveness |
|
Multistory Multimedia |
Milestone 10 5 Radio Masts 3,000 cells of High Density Office |
+5 Well-Being in 1,094 yds +1% University Graduation Rate +5% Interest in University Education +2% Office Efficiency 10 Attractiveness |
|
Waterfall Array |
Milestone 10 1 Server Farm 6,000 cells of High Density Office |
+5 Well-Being in 1,640 yds +1% University Graduation Rate +5% Interest in University Education +2% Office Efficiency 20 Attractiveness |
|
Stylus Tower |
Milestone 10 12,000 cells of High Density Office |
+5 Well-Being in 1.2 miles +1% University Graduation Rate +5% Interest in University Education +2% Office Efficiency 30 Attractiveness |
Cities: Skylines 2 is available now on PC, PS5, and Xbox Series X/S.
Cities: Skylines 2
- Released
- October 24, 2023
- Developer(s)
- Colossal Order
- Publisher(s)
- Paradox Interactive
- Platform(s)
- PC, PS5, Xbox Series X, Xbox Series S
- Genre(s)
- City Builder