Civilization VI, the sixth main-line entry in the beloved turn-based strategy game series, has a lot to offer players in terms of strategic thinking, military gameplay, and even diplomacy. Although it has a strong and thriving multiplayer community, much of the strength of Civilization VI comes from its single-player mode thanks to its addicting 'just one more turn' style of gameplay. The single-player mode includes eight different difficulty levels, so there's something for players of every skill level. This means it's relatively easy to find the difficulty mode which matches the skill level of a given player so that everyone can have fun.
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In the Civilization franchise, difficulty modes can have a massive impact on games, granting various bonuses or disadvantages to players or AI depending on the difficulty chosen. The main way the game modes in Civilization VI do this is by altering the values in four main categories - resource boosts, combat modifiers, research boosts, and starting units. Higher difficulty settings give more bonuses to the AI, while lower difficulty settings give bonuses to the player. Let's take a more in-depth look.
Settler
Easiest Mode
Settler mode is the easiest of the eight difficulty levels, perfect for absolute newcomers to the Civilization franchise. This difficulty setting makes it so the AI receives few to no bonuses in each category. On top of this, AI is actively hindered as well.
The AI's units receive -1 Combat Strength while players get +3, along with a hefty +45% bonus to their XP generation.
Chieftain
Easy Mode
In Chieftain, the disadvantages to the AI are lessened compared to Settler, giving it slightly better chances of standing up to the player.
Here, players get a Combat Strength advantage of +2 instead of a bonus of +3. However, for newer players used to the bonuses given in the Settler difficulty level, this can be a big step up.
Warlord
For a More Experienced Novice
The Warlord difficulty level is where the playing field starts to even out. Although the player still gets bonuses, they're not as advantageous compared to lower difficulties (+1 Combat Strength and +15% bonus XP.)
The decrease in bonus XP means that human players can expect units to be promoted less often. However, when playing at Warlord difficulty, the AI still doesn't receive bonuses for resource production or research.
Prince
Standard Difficulty
Prince difficulty level is where the challenge, and the rewards, start to ramp up. Although AI players in the Prince difficulty mode don't receive any bonuses to resource production or combat values, neither does the player, so it's a balanced ground for both.
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King
Challenging
The first of the four higher difficulty levels, King is significantly more challenging because the AI receives impressive bonuses to resource production.
On top of that, AI players receive a +15% bonus to unit XP gain as well as research bonuses. They will also start the game with 2 Warriors, increased from 1 Warrior in easier difficulties, as well as 1 free Builder after constructing their first district.
Emperor
Hard Mode
Emperor difficulty is a real challenge, as it gives the AI +2 Combat Bonus and a +30% boost to XP. It also gives them more starting units as well, with a massive 3 Warriors, 2 Settlers (up from 1 in previous modes), and 1 free Builder from the get-go.
These are powerful bonuses that will be difficult to keep up with without a dedicated plan.
Immortal
Very Hard Mode
In Immortal difficulty, the AI receives many more bonuses all around, and some of them are quite significant. Immortal is meant to be a very difficult mode to play, so the player gets nothing in the way of bonuses.
In Immortal, the AI gets 4 free Warrior units, 2 free Settlers, and 2 free Builders to start the game, on top of a +3 Combat Bonus and a +40% XP gain. This is an extremely hard difficulty setting.
Deity
God-Level Difficulty
Deity is the hardest difficulty in the game. It's the ultimate Civilization VI challenge. With absolutely massive bonuses to everything, the Deity-level AI is an economic powerhouse. But they also start with a lot of free stuff, such as 5 free Warrior units, 3 free Settlers, and 2 free Builders
With the huge bonuses the AI gets in Deity level difficulty, it's a proper challenge worthy of the name. This mode is recommended for only the most experienced Civilization VI players, people who have little to no challenge on the harder difficulties.
Difficulty Level Bonuses
Here are the bonuses that the AI and the player will receive for each difficulty setting:
|
Settler |
Chieftain |
Warlord |
Prince |
King |
Emperor |
Immortal |
Deity |
|
|---|---|---|---|---|---|---|---|---|
|
Science, Culture, Faith Bonuses |
+0% |
+0% |
+0% |
+8% |
+16% |
+24% |
+32% |
+40% |
|
Production and Gold Bonuses |
+0% |
+0% |
+0% |
+20% |
+40% |
+60% |
+80% |
+100% |
|
AI Combat Bonus |
-1 |
-1 |
-1 |
0 |
+1 |
+2 |
+3 |
+4 |
|
Player Combat Bonus |
+3 |
+2 |
+1 |
0 |
0 |
0 |
0 |
0 |
|
AI Combat XP |
+0% |
+0% |
+0% |
+10% |
+20% |
+30% |
+40% |
+50% |
|
Player Combat XP |
+45% |
+30% |
+15% |
+0% |
+0% |
+0% |
+0% |
+0% |
|
AI Free Tech and Civics Boosts |
0 |
0 |
0 |
1 |
2 |
3 |
4 |
5 |
|
AI Starting Settlers |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
3 |
|
AI Starting Warriors |
1 |
1 |
1 |
1 |
2 |
3 |
4 |
5 |
|
AI Starting Builders |
0 |
0 |
0 |
0 |
1 (after constructing first district) |
1 |
2 |
2 |
|
Gold for Clearing Barbarian Camps |
45 |
40 |
35 |
30 |
30 |
30 |
30 |
30 |
Source: Fandom
Sid Meier's Civilization 6
- Released
- October 21, 2016
- ESRB
- E10+ for Everyone 10+: Drug Reference, Language, Mild Violence, Suggestive Themes
- Developer(s)
- Firaxis Games
- Publisher(s)
- 2K Games
- Multiplayer
- Online Co-Op, Local Co-Op
- Franchise
- Civilization
- Number of Players
- 1-6
- Genre(s)
- Strategy
- How Long To Beat
- 23 Hours
- PS Plus Availability
- N/A