Summary
- Adding a map editor in Civilization 7 would bring a new level of customization and creativity to the gameplay.
- Custom maps could change strategies, provide worldbuilding opportunities, and increase replay value significantly.
- The community could share unique maps, enhancing multiplayer experiences and appealing to the series' active modding fan base.
The maps of Civilization 7 could benefit from one new feature that has the potential to add a lot of replayability to the game. Considering how the Civilization games are meant to be played over and over again, anything that can add more replay value would be appreciated. While this often falls to the leaders and civilizations to give players more to work with, the maps deserve attention as well. After all, a map can have a major impact on a game of Civilization. Civilization 7's own maps will need to be just as varied, and perhaps even more so.
When players are setting up a Civilization game, the map type is one of the details that they'll need to choose. Each map will do its part to shape the game in some way. The Earth map is the most basic, taking place on a recreation of Earth's own map, but there are many other options as well. For example, Pangaea makes most of the map into one giant land mass, while Archipelago spreads the world across several islands. There are also more eclectic map options, such as 6-Armed Snowflake and 4-Leaf Clover. Some leaders have advantages on certain maps, so the choice can't be overlooked.
Civilization 7 Could Bring a Map Editor To the Series
Civilization 7 can go beyond Civilization 6's map seeds. While a map seed can produce a certain starting position that is either advantageous or interesting, Civilization 7 could give players even more control over their maps. In Civilization 6, the advanced settings allowed players control over such features as:
- Temperature
- Rainfall
- Sea Level
- Resources
All of these affect the map in some way, playing a role in determining the layout. For example, a map with high temperature and high sea levels will have more deserts, less tundras, and more oceans. However, even this level of customization can be topped in the next game.
Giving players direct control over maps could be a big step forward for Civilization 7 in terms of replayability. A map editor that lets players create maps to their exact specifications would be perfect for this goal. Players could draw the shapes of the continents, and even predetermine what terrain they would have if they choose to do so. Players could do things like create a continent with a coast full of rainforests, or a small island rich with chocolate and wine. Civilization already lets players make their own kingdoms, and creating a whole world is the next logical step up.
In addition to making matches more interesting, custom maps could also lead to a new multiplayer feature for Civilization 7. On top of making maps, players could also have the ability to share maps with the community, letting others download them for their own games. Gamers could share everything from alternate Earths to more niche maps, such as a world entirely encased in snow, or one with resources on nearly every tile. The only limits would be player creativity. Considering that Civilization has a highly active modding community, an in-game map creator would probably be appreciated by a good number of fans.
Civilization already lets players make their own kingdoms, and creating a whole world is the next logical step up.
Letting players create their own maps in Civilization 7 would be a big step up for creativity in-game. In addition to changing up strategies in Civilization 7, it would also provide players with another outlet for worldbuilding. Creating new maps, playing on them, and sharing them with other players would give the game an incredible boost in replay value. With every way the series keeps changing, it might be time for a big change involving the game's maps. Civilization 7's maps have the potential to bring an entirely new level of customization to the series, and hopefully they end up doing so.
- Released
- September 1, 1991
- ESRB
- t
- Developer(s)
- MicroProse
- Publisher(s)
- MicroProse
- Engine
- lore
- Multiplayer
- Online Multiplayer
- Franchise
- Civilization
The original Civilization release that started the long-running franchise. This 90s strategy game set the groundwork for many of the concepts and designs that the newest Civilization games are known for today.
- Genre(s)
- Strategy